This is a read-only archive of the old Scratch 1.x Forums.
Try searching the current Scratch discussion forums.

#1101 2010-04-12 16:54:18

nXIII
Community Moderator
Registered: 2009-04-21
Posts: 1000+

Re: Panther development thread

THE END!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Sorry, I get out of school at, like, 4:00 and get home at 4:30. Sad, really. K, I just read TWO WHOLE PAGES (MINE ARE SET TO THE LONGEST POSSIBLE NUMBER OF POSTS)!

I finally figured out and fixed a saving glitch with the colors. They didn't get saved, in case anyone noticed  roll

SeptimusHeap wrote:

markyparky56 wrote:

MathWizz wrote:

Uh, no he's not...

Well he was.

SeptimusHeap wrote:

Hmm... The get variable block doesn't seem to work. It can't get the value.

Is there an actual variable to get?

Yeah. I don't get it. I bet it can't read a string.

What? Which one?

Last edited by nXIII (2010-04-12 16:54:40)


nXIII

Offline

 

#1102 2010-04-12 16:58:08

SeptimusHeap
Scratcher
Registered: 2010-02-01
Posts: 1000+

Re: Panther development thread

nXIII wrote:

THE END!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Sorry, I get out of school at, like, 4:00 and get home at 4:30. Sad, really. K, I just read TWO WHOLE PAGES (MINE ARE SET TO THE LONGEST POSSIBLE NUMBER OF POSTS)!

I finally figured out and fixed a saving glitch with the colors. They didn't get saved, in case anyone noticed  roll

SeptimusHeap wrote:

markyparky56 wrote:

MathWizz wrote:

Uh, no he's not...

Well he was.


Is there an actual variable to get?

Yeah. I don't get it. I bet it can't read a string.

What? Which one?

The 'get variable ___ from mesh'.


http://i46.tinypic.com/dw7zft.png

Offline

 

#1103 2010-04-12 17:04:03

nXIII
Community Moderator
Registered: 2009-04-21
Posts: 1000+

Re: Panther development thread

SeptimusHeap wrote:

nXIII wrote:

THE END!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Sorry, I get out of school at, like, 4:00 and get home at 4:30. Sad, really. K, I just read TWO WHOLE PAGES (MINE ARE SET TO THE LONGEST POSSIBLE NUMBER OF POSTS)!

I finally figured out and fixed a saving glitch with the colors. They didn't get saved, in case anyone noticed  roll

SeptimusHeap wrote:


Yeah. I don't get it. I bet it can't read a string.

What? Which one?

The 'get variable ___ from mesh'.

Oh.... but that's the exact same thing as the sensor block, except with strings. If you want strings, then just ask and I'll add the 'other...' string support to the sensor block


nXIII

Offline

 

#1104 2010-04-12 17:05:32

sparks
Community Moderator
Registered: 2008-11-05
Posts: 1000+

Re: Panther development thread

hey, is that getting THE NAME of a variable, rather than the value? I don't see the point in that.

also, is (average of (n) and (n) and (n))
the same as
(avererage of(average of(n) and(n))and(n)) > (an average block inserted into another average block) cos then the three average one is no longer needed.


http://img541.imageshack.us/img541/7563/scratchbetabanner.png

Offline

 

#1105 2010-04-12 17:08:49

SeptimusHeap
Scratcher
Registered: 2010-02-01
Posts: 1000+

Re: Panther development thread

You put in the name, and out comes the -incorrect- value.

Oh, and yes, I just did it for a little something I needed, so you wouldn't need to make all of the variables on a connected mesh to make a sensor value for them.

Last edited by SeptimusHeap (2010-04-12 17:09:32)


http://i46.tinypic.com/dw7zft.png

Offline

 

#1106 2010-04-12 17:09:57

nXIII
Community Moderator
Registered: 2009-04-21
Posts: 1000+

Re: Panther development thread

sparks wrote:

hey, is that getting THE NAME of a variable, rather than the value? I don't see the point in that.

also, is (average of (n) and (n) and (n))
the same as
(avererage of(average of(n) and(n))and(n)) > (an average block inserted into another average block) cos then the three average one is no longer needed.

It is actually not. Take, for example, 1, 4, and 5. The average would be (1+4+5)/2, which is 10/3. The double-average thing would be (1+4)/2 = 5/2, (5/2+5)/2 = 15/4. Definitely not the same.


nXIII

Offline

 

#1107 2010-04-12 17:11:51

sparks
Community Moderator
Registered: 2008-11-05
Posts: 1000+

Re: Panther development thread

ok then


http://img541.imageshack.us/img541/7563/scratchbetabanner.png

Offline

 

#1108 2010-04-12 17:13:05

sparks
Community Moderator
Registered: 2008-11-05
Posts: 1000+

Re: Panther development thread

did you update the necessary Panther files with the |[#FFFFFF]as color]| block and the new file blocks, nXIII?

the screenshot showed the block |◙ as a string| if we also had |[ ] as a colour| then the image rendering process could use only one list for rendering, rather than a r,g+b list

Last edited by sparks (2010-04-12 17:15:54)


http://img541.imageshack.us/img541/7563/scratchbetabanner.png

Offline

 

#1109 2010-04-12 17:36:08

nXIII
Community Moderator
Registered: 2009-04-21
Posts: 1000+

Re: Panther development thread

A note about debugging:
I know that the variable movement only works when the variable is shown, but what's the point of moving something that (literally) doesn't exist? To hide a variable, its watcher is deleted. To show it, the watcher is created. You can't (and shouldn't worry about) moving a nonexistent watcher. Just show it and then move it.


nXIII

Offline

 

#1110 2010-04-12 17:41:43

MathWizz
Scratcher
Registered: 2009-08-31
Posts: 1000+

Re: Panther development thread

nXIII wrote:

A note about debugging:
I know that the variable movement only works when the variable is shown, but what's the point of moving something that (literally) doesn't exist? To hide a variable, its watcher is deleted. To show it, the watcher is created. You can't (and shouldn't worry about) moving a nonexistent watcher. Just show it and then move it.

Why not make the variable show in the instance, move it, then hide it again?

Uh... LOL! 1111th post!  tongue  BEAT DAT!

Last edited by MathWizz (2010-04-13 18:19:44)


http://block.site90.net/scratch.mit/text.php?size=30&text=%20A%20signature!&color=333333

Offline

 

#1111 2010-04-12 17:45:57

nXIII
Community Moderator
Registered: 2009-04-21
Posts: 1000+

Re: Panther development thread

MathWizz wrote:

nXIII wrote:

A note about debugging:
I know that the variable movement only works when the variable is shown, but what's the point of moving something that (literally) doesn't exist? To hide a variable, its watcher is deleted. To show it, the watcher is created. You can't (and shouldn't worry about) moving a nonexistent watcher. Just show it and then move it.

Why not make the variable show in the instance, move it, then hide it again?

It might flash...

BTW I'm replacing the annoying (and sometimes annoyingly long) watchers/var reporters with two buttons, show a variable and hide a variable (kind of like 'make a variable' and 'delete a variable'). This will encourage people to also use the newer and better variable reporter block.


nXIII

Offline

 

#1112 2010-04-12 17:47:46

sparks
Community Moderator
Registered: 2008-11-05
Posts: 1000+

Re: Panther development thread

I don't understand, does that mean PAnther has Both types of variable at once?

and yes, I did email you, and no, you didn't reply.


http://img541.imageshack.us/img541/7563/scratchbetabanner.png

Offline

 

#1113 2010-04-12 18:00:45

nXIII
Community Moderator
Registered: 2009-04-21
Posts: 1000+

Re: Panther development thread

sparks wrote:

I don't understand, does that mean PAnther has Both types of variable at once?

and yes, I did email you, and no, you didn't reply.

Sorry. Now I have. I was experimenting with cloning and pres mode


nXIII

Offline

 

#1114 2010-04-12 20:11:22

SeptimusHeap
Scratcher
Registered: 2010-02-01
Posts: 1000+

Re: Panther development thread

How do you add new top menus to Panther? Like Mesh, Dev, etc...


http://i46.tinypic.com/dw7zft.png

Offline

 

#1115 2010-04-12 20:35:02

nXIII
Community Moderator
Registered: 2009-04-21
Posts: 1000+

Re: Panther development thread

SeptimusHeap wrote:

How do you add new top menus to Panther? Like Mesh, Dev, etc...

Edit the createMenuPanel method


nXIII

Offline

 

#1116 2010-04-12 20:53:24

SeptimusHeap
Scratcher
Registered: 2010-02-01
Posts: 1000+

Re: Panther development thread

A new top menu idea: Settings.

It would include 'single stepping', and 'I/O'. It would also include an 'I/O' type thing for mesh. Like:

'Mesh is a very useful feature, but may mess up your scratch projects, and disrupt firewalls.'


http://i46.tinypic.com/dw7zft.png

Offline

 

#1117 2010-04-12 20:55:34

urhungry
Scratcher
Registered: 2009-07-03
Posts: 1000+

Re: Panther development thread

How did you add the block categories?

Offline

 

#1118 2010-04-13 04:48:37

Sperry
Scratcher
Registered: 2010-03-09
Posts: 500+

Re: Panther development thread

Morning everyone! How are we getting on?

Oh my gosh!!! nXIII posted. Shame having school when everyone else is off. Oh well. Have fun at school today nXIII!

I still don't know how to get my block to work though. I thought about using some sring ops so I'm currently seeing what I can do with it. I'll get back to you on that one.

I think we're going to run out of block ideas and then we won't be able to release another version of Panther!!! Oh No!  sad

See you later guys


http://img709.imageshack.us/img709/3252/gobanim2.gifhttp://ls.gd/bo

Offline

 

#1119 2010-04-13 05:02:33

sparks
Community Moderator
Registered: 2008-11-05
Posts: 1000+

Re: Panther development thread

Sperry wrote:

Morning everyone! How are we getting on?

Oh my gosh!!! nXIII posted. Shame having school when everyone else is off. Oh well. Have fun at school today nXIII!

I still don't know how to get my block to work though. I thought about using some sring ops so I'm currently seeing what I can do with it. I'll get back to you on that one.

I think we're going to run out of block ideas and then we won't be able to release another version of Panther!!! Oh No!  sad

See you later guys

good morning. I think the chances of running out of idea are slim. people will enjoy the new features in Panther so much when it is released that they'll just bombard us with requests.

one of the dangers with Panther is going to be to many blocks. it looks untidy and wastes time scrolling down all the time. I think getting similar blocks stuffed into one, like the pi,e,newline one is a good idea. and example might be the familiar < < > < > > blocks with a central drop-down to chooses between =, <, >, <= and >= and maybe even !=., compacting several blocks into one.

oh, I think that the general feeling is that you've been very productive, friendly and helpful with Panther and you have been on here as much as any of us, so... Welcome aboard  wink

Last edited by sparks (2010-04-13 05:08:35)


http://img541.imageshack.us/img541/7563/scratchbetabanner.png

Offline

 

#1120 2010-04-13 05:15:54

markyparky56
Scratcher
Registered: 2008-03-20
Posts: 1000+

Re: Panther development thread

Sperry wrote:

Morning everyone! How are we getting on?

Oh my gosh!!! nXIII posted. Shame having school when everyone else is off. Oh well. Have fun at school today nXIII!

I still don't know how to get my block to work though. I thought about using some sring ops so I'm currently seeing what I can do with it. I'll get back to you on that one.

I think we're going to run out of block ideas and then we won't be able to release another version of Panther!!! Oh No!  sad

See you later guys

Wait for the little users to ome up with them, plus... since we're on 1.1, do we release 1.0 as a teaser?
AND! e eed to add the help parts in, to explain the new features.


http://j.mp/jgVnTq
Check out my game engine development site: NewDawn I'm a Level 171 Scratcher.I am http://bit.ly/nkvLNT

Offline

 

#1121 2010-04-13 05:16:47

Sperry
Scratcher
Registered: 2010-03-09
Posts: 500+

Re: Panther development thread

sparks wrote:

Sperry wrote:

Morning everyone! How are we getting on?

Oh my gosh!!! nXIII posted. Shame having school when everyone else is off. Oh well. Have fun at school today nXIII!

I still don't know how to get my block to work though. I thought about using some sring ops so I'm currently seeing what I can do with it. I'll get back to you on that one.

I think we're going to run out of block ideas and then we won't be able to release another version of Panther!!! Oh No!  sad

See you later guys

good morning. I think the chances of running out of idea are slim. people will enjoy the new features in Panther so much when it is released that they'll just bombard us with requests.

one of the dangers with Panther is going to be to many blocks. it looks untidy and wastes time scrolling down all the time. I think getting similar blocks stuffed into one, like the pi,e,newline one is a good idea. and example might be the familiar < < > < > > blocks with a central drop-down to chooses between =, <, >, <= and >= and maybe even !=., compacting several blocks into one.

oh, I think that the general feeling is that you've been very productive, friendly and helpful with Panther and you have been on here as much as any of us, so... Welcome aboard  wink

1. People will come up with ideas, but we will run out of possibilitys eventually (whenever that is)

2. Good ideas!

3. Really, Thank-you soo much!!!!


http://img709.imageshack.us/img709/3252/gobanim2.gifhttp://ls.gd/bo

Offline

 

#1122 2010-04-13 05:23:20

markyparky56
Scratcher
Registered: 2008-03-20
Posts: 1000+

Re: Panther development thread

I like that idea of the drop down box with the selection, same with the math blocks?


http://j.mp/jgVnTq
Check out my game engine development site: NewDawn I'm a Level 171 Scratcher.I am http://bit.ly/nkvLNT

Offline

 

#1123 2010-04-13 05:34:55

sparks
Community Moderator
Registered: 2008-11-05
Posts: 1000+

Re: Panther development thread

devs, there is a new update to the panther files. be warned, when I downloaded them, there was no stage, and two browser windows were open. just close the windows and turn full screen on from the dev menu and the stage should appear. I also had a problem with the color tab when I uploaded a panther project coded before the new update, so It's still glitchy.

the new file blocks can read text off webpages, and so I am going to develop a news project the reads info off a poage on the Panther site, and displays it in the project.

here's some ideas for "bb code" I plan to use:

•[ starts a new section
•three digit string states the type:
[img   A string that Panther can render as a thumbnail
[txt   A normal piece of text.
[spc   A piece of text that appears in a speech bubble, e.g. a virtual newsreader

[img followed by full or 2clr (indicates wether the image is full colour, or two, like black and white.

they are both followed by the image width, eg 050
and the starting grid coordinate for the image on the stage eg +150-020
[imgfull020+150-020 is then followed by a hex value for each pixil. (#FFFFFF)
[img2col020+150-020 is followed by #FFFFFF#FFFFFF to determine the values of color 1 and colour 2. then is followed by, the colour, a number to indicate how long the colour goes on and then the next colour.

examples:
[imgfull120-150+020#1753E4#555555#032854 etc....
[img2col120-150+020#4662B5#356E3410012200etc...

] ends a section.

[txt is followed by the length of the text string so it can load the string faster, followed by = to show the text has started and then normal text... possibility for bold and itallic formatting.

example: [txt35=hello everyone, Welcome to Panther!]

[spc is the same as text, just presented in a speech bubble.

I was awake most of last night, with this in my head so it's a relieve to set it out. I have tried to compact the data as much as possible, if people have a suggestion for a more compact method, I would love to hear it  smile

Last edited by sparks (2010-04-13 05:43:03)


http://img541.imageshack.us/img541/7563/scratchbetabanner.png

Offline

 

#1124 2010-04-13 05:43:47

sparks
Community Moderator
Registered: 2008-11-05
Posts: 1000+

Re: Panther development thread

oh, I'm going into town today, so I'll be back in about 4 hours or so  sad  be productive ;P


http://img541.imageshack.us/img541/7563/scratchbetabanner.png

Offline

 

#1125 2010-04-13 05:44:46

markyparky56
Scratcher
Registered: 2008-03-20
Posts: 1000+

Re: Panther development thread

sparks wrote:

devs, there is a new update to the panther files. be warned, when I downloaded them, there was no stage, and two browser windows were open. just close the windows and turn full screen on from the dev menu and the stage should appear. I also had a problem with the color tab when I uploaded a panther project coded before the new update, so It's still glitchy.

the new file blocks can read text off webpages, and so I am going to develop a news project the reads info off a poage on the Panther site, and displays it in the project.

here's some ideas for "bb code" I plan to use:

•[ starts a new section
•three digit string states the type:
[img   A string that Panther can render as a thumbnail
[txt   A normal piece of text.
[spc   A piece of text that appears in a speech bubble, e.g. a virtual newsreader

[img followed by full or 2clr (indicates wether the image is full colour, or two, like black and white.

they are both followed by the image width, eg 050
and the starting grid coordinate for the image on the stage eg +150-020
[imgfull020+150-020 is then followed by a hex value for each pixil. (#FFFFFF)
[img2col020+150-020 is followed by #FFFFFF#FFFFFF to determine the values of color 1 and colour 2. then is followed by, the colour, a number to indicate how long the colour goes on and then the next colour.

examples:
[imgfull120-150+020#1753E4#555555#032854 etc....
[img2col120-150+020#4662B5#356E3410012200etc...

] ends a section.

[txt is followed by the length of the text string so it can load the string faster, followed by = to show the text has started and then normal text... possibility for bold and itallic formatting.

example: [txt35=hello everyone, Welcome to Panther!]

[spc is the same as text, just presented in a speech bubble.

I was awake most of last night, with this in my head so it's a relieve to set it out. I have tried to compact the data as much as possible, if people have a suggestion for a more compact method, I would love to hear it  smile

Uh... thats over complicating things...


http://j.mp/jgVnTq
Check out my game engine development site: NewDawn I'm a Level 171 Scratcher.I am http://bit.ly/nkvLNT

Offline

 

Board footer