Sweet! It even works when Panther is un-edited! I guess the function is the same...
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For mSecs, it's the only thing that changes in the program other than blockHighlightMSecs. So I assume mSecs is the speed.
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SeptimusHeap wrote:
For mSecs, it's the only thing that changes in the program other than blockHighlightMSecs. So I assume mSecs is the speed.
But what about action:?
Eh?
This is a ver confusing set of blocks to make!
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Guys, i was thinking,If we can find out what happens when someone presses the take picture button on the camera box, then we should be able to bypass the camera box and get a live feed.
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markyparky56 wrote:
Guys, i was thinking,If we can find out what happens when someone presses the take picture button on the camera box, then we should be able to bypass the camera box and get a live feed.
Iv'e been clamouring for a [replace costume ( ) with [camera]] [Delete costume ( )] and [create costume [camera]] with options in drop-down for paint editor and importing prompt.
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sparks wrote:
markyparky56 wrote:
Guys, i was thinking,If we can find out what happens when someone presses the take picture button on the camera box, then we should be able to bypass the camera box and get a live feed.
Iv'e been clamouring for a [replace costume ( ) with [camera]] [Delete costume ( )] and [create costume [camera]] with options in drop-down for paint editor and importing prompt.
Yes, but what i just said is a way of getting the camera thing to work.
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I got it to work in my FIRST try!
blockSpecs:
('set single stepping to %n' - setSingleStepping:)
instance:
setSingleStepping: mSecs ScratchProcess blockHighlightMSecs: mSecs.
Type 1 into the block for normal, 0 for turbo, and 2 and lower for flashing blocks.
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MathWizz wrote:
I got it to work in my FIRST try!
blockSpecs:Code:
('set single stepping to %n' - setSingleStepping:)instance:
Code:
setSingleStepping: mSecs ScratchProcess blockHighlightMSecs: mSecs.Type 1 into the block for normal, 0 for turbo, and 2 and lower for flashing blocks.
why is there such a long break in the block spec?
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sparks wrote:
MathWizz wrote:
I got it to work in my FIRST try!
blockSpecs:Code:
('set single stepping to %n' - setSingleStepping:)instance:
Code:
setSingleStepping: mSecs ScratchProcess blockHighlightMSecs: mSecs.Type 1 into the block for normal, 0 for turbo, and 2 and lower for flashing blocks.
why is there such a long break in the block spec?
It's the same length of the rest in the blockSpecs.
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MathWizz wrote:
Good morning everyone. You want a block to set the stepping speed? I'll see what I can do.
G'day to ya!
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