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#1001 2010-04-12 08:03:32

Sperry
Scratcher
Registered: 2010-03-09
Posts: 500+

Re: Panther development thread

SeptimusHeap wrote:

It looks like mSecs is what we need to edit.

Why? I can't see why  hmm


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#1002 2010-04-12 08:20:12

SeptimusHeap
Scratcher
Registered: 2010-02-01
Posts: 1000+

Re: Panther development thread

Is there any way to force a reporter block into a sensor: block?


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#1003 2010-04-12 08:26:15

Sperry
Scratcher
Registered: 2010-03-09
Posts: 500+

Re: Panther development thread

SeptimusHeap wrote:

Is there any way to force a reporter block into a sensor: block?

?? Whats a sensor: block?

Anyway, what did you mean about editing mSecs?


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#1004 2010-04-12 08:26:44

SeptimusHeap
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Registered: 2010-02-01
Posts: 1000+

Re: Panther development thread

Sensor - Like ___ Sensor value.


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#1005 2010-04-12 08:29:24

Sperry
Scratcher
Registered: 2010-03-09
Posts: 500+

Re: Panther development thread

SeptimusHeap wrote:

Sensor - Like ___ Sensor value.

You could use %s or %n instead of %h


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#1006 2010-04-12 08:29:49

SeptimusHeap
Scratcher
Registered: 2010-02-01
Posts: 1000+

Re: Panther development thread

I edited Panther. I hope it will work.


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#1007 2010-04-12 08:31:32

SeptimusHeap
Scratcher
Registered: 2010-02-01
Posts: 1000+

Re: Panther development thread

Sweet! It even works when Panther is un-edited! I guess the function is the same...


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#1008 2010-04-12 08:32:47

SeptimusHeap
Scratcher
Registered: 2010-02-01
Posts: 1000+

Re: Panther development thread

For mSecs, it's the only thing that changes in the program other than blockHighlightMSecs. So I assume mSecs is the speed.


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#1009 2010-04-12 08:35:49

Sperry
Scratcher
Registered: 2010-03-09
Posts: 500+

Re: Panther development thread

SeptimusHeap wrote:

For mSecs, it's the only thing that changes in the program other than blockHighlightMSecs. So I assume mSecs is the speed.

But what about action:?

Eh?

This is a ver confusing set of blocks to make!  hmm


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#1010 2010-04-12 08:37:15

SeptimusHeap
Scratcher
Registered: 2010-02-01
Posts: 1000+

Re: Panther development thread

Try both. I think action is just reporting the action number.


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#1011 2010-04-12 08:43:03

Sperry
Scratcher
Registered: 2010-03-09
Posts: 500+

Re: Panther development thread

BlockHighlighMSecs: mSecs is a function.

Personally, I don't think this is the instance we need to work on - it's for the menu under edit


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#1012 2010-04-12 09:07:39

sparks
Community Moderator
Registered: 2008-11-05
Posts: 1000+

Re: Panther development thread

I don't understand what the hidden minifeed is for?


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#1013 2010-04-12 09:10:08

markyparky56
Scratcher
Registered: 2008-03-20
Posts: 1000+

Re: Panther development thread

Guys, i was thinking,If we can find out what happens when someone presses the take picture button on the camera box, then we should be able to bypass the camera box and get a live feed.  big_smile


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#1014 2010-04-12 09:20:06

sparks
Community Moderator
Registered: 2008-11-05
Posts: 1000+

Re: Panther development thread

markyparky56 wrote:

Guys, i was thinking,If we can find out what happens when someone presses the take picture button on the camera box, then we should be able to bypass the camera box and get a live feed.  big_smile

Iv'e been clamouring for a [replace costume ( ) with [camera]] [Delete costume ( )] and [create costume [camera]] with options in drop-down for paint editor and importing prompt.


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#1015 2010-04-12 09:21:40

sparks
Community Moderator
Registered: 2008-11-05
Posts: 1000+

Re: Panther development thread

where is nXIII?


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#1016 2010-04-12 09:23:27

markyparky56
Scratcher
Registered: 2008-03-20
Posts: 1000+

Re: Panther development thread

sparks wrote:

markyparky56 wrote:

Guys, i was thinking,If we can find out what happens when someone presses the take picture button on the camera box, then we should be able to bypass the camera box and get a live feed.  big_smile

Iv'e been clamouring for a [replace costume ( ) with [camera]] [Delete costume ( )] and [create costume [camera]] with options in drop-down for paint editor and importing prompt.

Yes, but what i just said is a way of getting the camera thing to work.


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#1017 2010-04-12 09:42:08

MathWizz
Scratcher
Registered: 2009-08-31
Posts: 1000+

Re: Panther development thread

Good morning everyone.  big_smile  You want a block  to set the stepping speed? I'll see what I can do.  tongue


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#1018 2010-04-12 09:44:55

sparks
Community Moderator
Registered: 2008-11-05
Posts: 1000+

Re: Panther development thread

morning  tongue


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#1019 2010-04-12 09:46:23

Sperry
Scratcher
Registered: 2010-03-09
Posts: 500+

Re: Panther development thread

MathWizz wrote:

Good morning everyone.  big_smile  You want a block  to set the stepping speed? I'll see what I can do.  tongue

Morning, er, afternoon - it's 2:45PM here.

Last edited by Sperry (2010-04-12 09:51:26)


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#1020 2010-04-12 09:52:46

MathWizz
Scratcher
Registered: 2009-08-31
Posts: 1000+

Re: Panther development thread

I got it to work in my FIRST try!  tongue
blockSpecs:

Code:

('set single stepping to %n'        -    setSingleStepping:)

instance:

Code:

setSingleStepping: mSecs
    ScratchProcess blockHighlightMSecs: mSecs.

Type 1 into the block for normal, 0 for turbo, and 2 and lower for flashing blocks.


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#1021 2010-04-12 09:53:43

sparks
Community Moderator
Registered: 2008-11-05
Posts: 1000+

Re: Panther development thread

MathWizz wrote:

I got it to work in my FIRST try!  tongue
blockSpecs:

Code:

('set single stepping to %n'        -    setSingleStepping:)

instance:

Code:

setSingleStepping: mSecs
    ScratchProcess blockHighlightMSecs: mSecs.

Type 1 into the block for normal, 0 for turbo, and 2 and lower for flashing blocks.

why is there such a long break in the block spec?


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#1022 2010-04-12 09:54:13

MathWizz
Scratcher
Registered: 2009-08-31
Posts: 1000+

Re: Panther development thread

Sperry wrote:

MathWizz wrote:

Good morning everyone.  big_smile  You want a block  to set the stepping speed? I'll see what I can do.  tongue

Morning, er, afternoon - it's 2:45PM here.

LOL! It's 8:54 here!


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#1023 2010-04-12 09:56:36

MathWizz
Scratcher
Registered: 2009-08-31
Posts: 1000+

Re: Panther development thread

sparks wrote:

MathWizz wrote:

I got it to work in my FIRST try!  tongue
blockSpecs:

Code:

('set single stepping to %n'        -    setSingleStepping:)

instance:

Code:

setSingleStepping: mSecs
    ScratchProcess blockHighlightMSecs: mSecs.

Type 1 into the block for normal, 0 for turbo, and 2 and lower for flashing blocks.

why is there such a long break in the block spec?

It's the same length of the rest in the blockSpecs.


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#1024 2010-04-12 09:59:18

sparks
Community Moderator
Registered: 2008-11-05
Posts: 1000+

Re: Panther development thread

well it works, and I THINK it sets the value back to 1 when the script is stopped, which is nexessary. I'll send the code to nXIII so he can add it  tongue  good stuff.


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#1025 2010-04-12 10:03:29

markyparky56
Scratcher
Registered: 2008-03-20
Posts: 1000+

Re: Panther development thread

MathWizz wrote:

Good morning everyone.  big_smile  You want a block  to set the stepping speed? I'll see what I can do.  tongue

G'day to ya!


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