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Having the towers all shoot is much more intensive then just having them idle. You need to try to finish it before anyone can make judgments on it.
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I kinda cheated with my TD game, but I found it not too difficult at all.
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TheSaint wrote:
I kinda cheated with my TD game, but I found it not too difficult at all.
Yup. No shots and just beams that use color detection is definitely cheating.
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Lots of sprites doesn't mean "hard". A TD sounds easy.
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Lots of sprites does mean hard if your goal is to have it running fast enough for people to play online. I don't see a point in making a game that no one can play. The actual scripting is moderately difficult, but the scripting isn't the issue.
Really Rhy, I think you can come up with better answers than that's difficult or that is easy. Most games can be difficult to make in scratch but it just depends on how it is made. When you say something is easy or not you have to consider everything that makes up that specific game. Your answers have no depth to them.
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i am new to scatch and i need help how do you make a game on scratch shoot
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archmage wrote:
Lots of sprites does mean hard if your goal is to have it running fast enough for people to play online. I don't see a point in making a game that no one can play. The actual scripting is moderately difficult, but the scripting isn't the issue.
Really Rhy, I think you can come up with better answers than that's difficult or that is easy. Most games can be difficult to make in scratch but it just depends on how it is made. When you say something is easy or not you have to consider everything that makes up that specific game. Your answers have no depth to them.
I really hate your attitude towards me. Either get positive or *.
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i just completed a tower defense game here: http://scratch.mit.edu/projects/Dibbo222/929092
it's pretty big and non-laggy
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juststickman i try not to post more than once in a thread with out some one posting in between me and it's not really spam it is however sort of tacky and i try not to but is hard for me but to stay on topic text based games if you use the broadcast/ variables things it's like ping pong
ping pong ping pong ping pong ping pong ping pong ping pong
any way
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