My next game, the Epic Platformer (name pending) is going pretty smoothly, and I just want to show you where I am with it at the moment. So here is my progress log:
Graphic Style: Retro, grayscale (except enemies)
Progress Rate: Stopped (Computer Infected)
Levels I've finished: ALL but 10 (last level)
LEGEND:
[*] Finished
[/] Started
[-] Not started
[X] Glitchy
[L] Causing some lag
PROGRESS LOG:
Menu [*]
Movement Engine [*]
Character Graphics/Animation [*]
Achievement Engine [*]
Cheats [/]
Easter Eggs/Extras [-]
Bosses [*]
Music - Music On/Off feature[*]
Pause Screen [*]
Level Engine [*]
Enemies [*]
Wall Jump Engine [*]
Adjustable Camera [*]
I hope to have even more features than this when I'm finished. Demo may or may not come out soon, depends on if I feel like it or not.
Please, do not hesitate to give your opinion, share ideas, or generally help with this project! I still need:
-More Enemies
-Boss Ideas
-More levels
-Other stuff
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CONTEST STUFF (closed)
Contest Description
Current Contest Entries
juststickman - enemy (Accepted? - Yes [Boss])
GirWaffles64- enemy (Accepted? -Pending)
idkdude- enemy (Accepted? Pending)
Last edited by Kileymeister (2010-07-19 20:31:32)
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: D
WTHeck? It wouldn't work!
Last edited by GirWaffles64 (2010-03-09 20:34:24)
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@GirWaffles64: :_D ?
Ok, the demo is out here, it probably doesn't run that well online so download it here.
Last edited by Kileymeister_test (2010-03-12 17:14:13)
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wasn't working.
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Ok, I got good news and bad news about the Epic Platformer:
Good news: Contrary to what I said in my Wall Jumping engine, I have decided that the Epic Platformer WILL have wall jumping, to make it that much more awesome. The engine is ALREADY imported into the game, and it is glitch free! I am still deciding whether you start with it, gain it later, or if it will be a cheat.
Bad news: The file size has skyrocketed to 9.76 MB. With the maximum size of 10 MB, I am hovering dangerously close to having too big a file. Not good
Last edited by Kileymeister (2010-04-05 10:56:44)
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Does anyone know a way I can lower the file size (WITHOUT getting rid of the music)?
Also don't forget to give your ideas
Last edited by Kileymeister (2010-04-05 13:57:25)
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Hmm... maybe you should make it uploaded t a file sharing site and have a project with a link to it?
Scratch and file is is a great mystery to me.
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Ok, I'm in need of a boost, sooo...
CONTEST TIME!!!!!!1!1!!!!!!!!one!!
Don't worry, this won't be a fail like my Kingdom contest, this time I will only take the best and not overdo it.
First: Design an enemy.
Info:
1. This must be retro/pixel art. To do this, make an enemy by drawing only with the smallest brush size you can. Set the sprite's size to 300%.
ii. Try to keep it simple.
c. Tell me the movement style of the enemy, or what it does. Also tell me if it has a certain feature to it that I should know. A few frames of animation won't hurt your chances, but you don't need extra frames.
IV. Coloring may change if I accept your enemy.
Second: Design a level
I don't expect many to do this one, as it might take a while. Just make a general level structure, draw it (draw it zoomed out so I can see the whole thing at once, no scrolling) and enter via picture here or by project. I don't care about the right colors, good graphics or even straight lines, I just want to know the layout. Notes would help as well.
Thanks
Last edited by Kileymeister (2010-04-06 17:29:26)
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...Bump. Check the above post please.
My third bump EVER.
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What type of stages?
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littletonkslover wrote:
What type of stages?
Just a basic retro platformer level. It doesn't have to be well drawn or anything, I just need the layout. Mark green for the start and orange for the finish. Black= ground, red=bad. Notes would help if a certain feature is in it
Good example of a quickly drawn level:
Last edited by Kileymeister (2010-04-05 20:22:53)
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Ok, I've made an enemy. It may/may not (your choice) shoot a projectile (the attack frame is when the arm is sticking out). They jump around a lot and attack you if you get close.
http://scratch.mit.edu/projects/justtestingstickman/970641
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juststickman wrote:
Ok, I've made an enemy. It may/may not (your choice) shoot a projectile (the attack frame is when the arm is sticking out). They jump around a lot and attack you if you get close.
http://scratch.mit.edu/projects/justtestingstickman/970641
Ok, I've seen it, seems good to me Let's see what others come up with.
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meew0 wrote:
You can use the levels of my game 3d in 2d.
Thanks, but the levels in these are gonna be a bit bigger than those.
Here's a picture of level 1 waaaaaay zoomed out (6.5% of the true size to be exact).
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Lord-Sprites wrote:
What style are the sprites?
They should be retro-pixelated style. Just draw a small pixel sprite with the smallest brush tool, set the size to 300%, then use the screen grab feature to get the sprite.
As an example:
This sprite might be all gray, but you can use colors.
Last edited by Kileymeister (2010-04-08 16:31:55)
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You know, an epic story to go along with the Epic Platformer would be nice.......
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littletonkslover wrote:
You know, an epic story to go along with the Epic Platformer would be nice.......
It would, but I've got no idea for one
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I made a villain for TEP in my latest project that's a walrus like villain with a few frames. I'm sure you could add a few more and it would fit right in.
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Got some good news and bad news again:
Good news: I have reached the point where you gain wall jumping, it's right before the first boss, which means I'm about to start the first boss. It is also the game's first cutscene (don't worry, it's short). The character comes across an unbeatable obstacle and decides to cheat, by opening the cheat menu (there is one) and gaining wall jumping!
Bad news: Game production is going a bit slow, partially because scripts are getting a bit big and are taking longer to add to, partially because I don't have much time each day to add to the game. Levels 1, 2, and a bit of Level 3 (the first Boss) are done, and there will be 10 levels in all.
All enemy entries have been taken into account, I'll probably just use them when I need one (and give credit of course ).
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Yay! The first boss is done! With minimal lag on the boss level! And the boss is a giant scorpion!
Here's a screenshot:
And now, since the player gains wall jumping, I can now include obstacles that implement wall jumping! Which means I'll have less programmer's block in designing levels!
Last edited by Kileymeister (2010-04-25 12:40:55)
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