just ask me anything you have problems with (don't be too advanced, and please dont talk about S65's "press the button" projects. i won't go there. they have scary clowns.
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hey i have 2 questions
ex.
1- how do you make it so that when your mouse goes over a button, the button lights up?
is this right?
<when green flag clicked>
<forever>
<if> mouse<touching[ button
<switch to costume[ light up
2- does this=
<if><< <not> >><key[space ]pressed?>
<move( 0 )steps>
that i will not move if space pressed
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Freestylin_Monkey wrote:
hey i have 2 questions
ex.
1- how do you make it so that when your mouse goes over a button, the button lights up?
is this right?
<when green flag clicked>
<forever>
<if> mouse<touching[ button
<switch to costume[ light up
2- does this=
<if><< <not> >><key[space ]pressed?>
<move( 0 )steps>
that i will not move if space pressed
1 - no. the correct answer is :
<when green flag clicked>
<forever>
<if> mouse<touching[ button
<change[ brightness ]effect by( 25
2 - the right way is:
<if><< <not> >><key[space ]pressed?>
<move( 0 )steps>
<else><move( 10 )steps>
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Well, the first way would work, too, if the costume that it switches to is brighter. Also, you might want to use one of these
<if>
<else>
<end>
instead of an ordinary
<if>
<end>
so that it will switch back to the original costume when the mouse is not touching it.
Last edited by painthorseluvr (2008-05-13 18:47:03)
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glough wrote:
<forever>
<if> mouse<touching[ button
<change[ brightness ]effect by( 25
Actully, that would also make the brightness of the outlighn and the words. Painthorse lover is correct.
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Heybrian- wrote:
glough wrote:
<forever>
<if> mouse<touching[ button
<change[ brightness ]effect by( 25Actully, that would also make the brightness of the outlighn and the words. Painthorse lover is correct.
but then your project could be like 99 billion gigantobytes
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u a nerd? yes, dont have to wait for a answer for that
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JSO wrote:
Lizzamborghini - please. Calling someone a nerd is wrong. Especially on a programming community, don't you think?
Joren
theyre also geeks. they make money....
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Lizzamborghini wrote:
u a nerd?
Ya, why?

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well, i love to use the computer, and i LOVE star trek
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ok, i am teaching a middle school scratch club. a student has a problem we can't seem to solve.
he has made the level 1 of his game a little like space invaders. with blasters shouting clouds. everything hides when he switches to the next level but the blasters. we have tried using the broadcast message used to hide the other sprites but it does not work for the blasters.
any ideas? or example games.
thanks, liz
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LizClass wrote:
ok, i am teaching a middle school scratch club. a student has a problem we can't seem to solve.
he has made the level 1 of his game a little like space invaders. with blasters shouting clouds. everything hides when he switches to the next level but the blasters. we have tried using the broadcast message used to hide the other sprites but it does not work for the blasters.
any ideas? or example games.
thanks, liz
That sounds like an interesting problem; any chance this project has been shared to the web where we can all look at it? The only thing I can think of is that something else in the scripts is telling it to show again, maybe in a forever loop, so the hide command from the broadcast message is being overridden.
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