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#1 2010-03-24 19:48:20

demosthenes
Retired Community Moderator
Registered: 2008-02-19
Posts: 1000+

Gods Quest 3, Ultimate Strategy Guide! [Sub-thread]

Here is the guide for everything related to the strategy of Gods Quest 3. For now this will only apply to beta-testers as the game is not finished.


***Note: Massive spoilers below!***

Gods Quest 3 has 5 different spells, at the start of the game you get to choose 3 spells that you know.
Spells:
The 3 spells that you choose will decide what kind of character you play (if you are having trouble choosing look at the "Character Builds" section and choose a build there and follow my suggestions.
Lightning Bolt:
Lightning bolt is a powerful, yet inefficient weapon. When you cast lightning bolt all creatures on the screen (excluding yourself) are damaged equal to your current magic points. This attack also expends all your magic points. Lightning bolt is the attack with the highest damage output in the game (assuming you pump your intellect). However, it uses all your magic points, which means you need to find a way to restore them before you can hit someone with that nice, 5 damage, lightning bolt again.
Heal:
Heal is one of the most effective spells in the game. Unless you are a master of game you will find it almost impossible to engage in combat without taking damage. Heal costs 1 magic point and heals 1 point of damage, it will allow you to recuperate and heal the damage you've taken so that you may survive the next battle. It works well with any build that needs a third spell.
Holy Smite:
Holy Smite is a powerful attack spell. It takes 1 magic point to cast and then it "charges" your holy smite. That means your next attack (melee attack or magic orb) will deal an extra 1 point of damage. It gives you an edge in combat if used effectively that can allow you to dispatch opponents taking minimal damage.
Magic Orb:
Magic orb is one of the most powerful ranged attack spells. It produces an orb that glides in a horizontal line until hitting an edge, platform, or enemy. It deals 2 damage (3 on a critical hit, which has a 1+Intellect/15 chance of happening). It only costs 2 magic points to cast, making it a very efficient spell dealing as much if not more damage than magic points expended. Holy Smite increases the damage dealt by Magic Orb.
Shield:
The Shield spell produces a cocoon around you, which absorbs 2 attacks before breaking. It costs 2 magic points to cast. The shield will disappear after you fall. Shield is an incredibly powerful spell, which prevents damage from ever happening as opposed to heal, which will bring you back up, but only if you survived. Shields acts after dodge, meaning if the enemy hits you, but you dodge the attack, the hit point of the shield is not expended.

Gods Quest 3 uses an interesting physics system. If you don't know the ins and outs of it you will find yourself constantly falling.
Physics:
There are a couple key concepts about the physics in Gods Quest 3.
First, running jumps. When you run, you jump higher. That is how it works in Gods Quest 3. You will find yourself falling short of platforms and dying. The easy way to fix this is run before you jump!
Another thing unique to Gods Quest 3 is low friction. You will find yourself slipping all over the place. I designed this to add extra challenge. When you land on a small surface you will start skidding. To avoid plummeting to your death, simply tap the arrow key that pushes you in the opposite direction.

One of the most critical strategy concepts in Gods Quest 3 is combat.
Combat:
Enemies are tough in Gods Quest 3 and it takes skill to defeat them without dying. The basic idea is to jump! You will come in, attack and then jump. The enemy will attack will you are still in the air. Then you will land hit him and jump again before he can attack. He will then strike the air and you will rinse and repeat.
This may seem incredibly simple, but it is difficult and requires time to master, but is crucial if you hope to win.
Here is a video of me using the jump and hit tactic: http://www.screentoaster.com/watch/stUEpWS0dORFtZSVhZWFJZV19R/gods_quest_3_combat_tutorial

Another crucial strategy concept for Gods Quest 3 is Character Builds!
Character Builds:
Because you can customize your character with both stats and spell there are several different kinds of characters you can make. Here is a list of them (or at least, the functional ones).
The Hammer:
"The Hammer" relies on strength to increase chance of critical hits so that he can quickly and efficiently crush opponents.
First stat-increase:
Your first stat increase is always the most important and can change the game, The Hammer is no exception to this rule.
If you are good and have mastered combat so that you can easily dodge enemy attacks you will want to pump strength throughout the whole game to maximize critical chances. (Unless of course you are going with the "magical hammer" described below)
If you are still a noobie to the game you will want to start by increasing constitution for more survivability. (that is until you reach the suit of armor which will solve all con problems) Increasing con is a viable choice for any role that you will always want to consider.
Later stat increases:
After you reach the suit of armor (item on the 1st level) you will no longer have to worry about con (if you ever had to) and you will want to continually pump strength to boost your critical range. If you start pumping strength at first level and continue until 7th you could have about an 8/13 chance of landing a critical hit on every attack. That's a lot of damage going out very fast if you can just survive melee.
Spells:
Spells are the other component to any build. For the hammer you will want the following spells:
Holy Smite
Heal
Shield

Holy Smite will be crucial to this build (even more so to the magical hammer) it allows you to increase your damage even further (1 an attack) you will want to use this as much as possible, it may even allow you to one shot enemies.
Heal will help you restore health after a battle, it is a viable spell for most builds, especially those focused on melee combat (like the hammer).
Shield is another spell that will help melee combatants. It also helps novices you will want to use it when you have magic points to spare so you can survive combat until chance favors you and you start getting critical hits.
Pros:
The Hammer has one of the highest damage outputs, especially in the late game, allowing it to easily clear out all monsters in the level and farm experience points.
Cons:
Like every melee combatant the Hammer is at high risk of dying. The enemy can quickly dispatch you if you haven't mastered how to use jump to dodge them. In addition to that inherent weakness the Hammer is a slow starter and  takes about 3-4 levels to get the critical hit percentage chance high enough to truly pump damage.
Alternate builds for the Hammer:
indentThe Magical Hammer:
The Magical Hammer is similar to the Hammer except he pumps intellect instead of strength to increase chances of critical hits with the magic orb.
He will want to learn
Magic Orb
Holy Smite
and any 3rd spell (although I favor lightning bolt)
The Magical Hammer is a deadly ranged combatant (possibly even more powerful than the Hammer, although more resource intensive).
The strategy is to cast holy smite and then magic orb, this will deal 3-4 damage depending on if you crit. That can one shot almost all early monsters allowing you to level up even faster (which restores and increases magic points).
Pros:
The Magical Hammer is ranged so he is a low risk role capable of taking care of monsters without ever getting close, in addition the Magical Hammer has one of the highest damage outputs.
Cons:
The Magical Hammers takes a lot of magic points to run so you will have trouble always using your magic attacks and will sometimes have to melee opponents (which is risky do to low constitution, strength, and dexterity).
The Ninja:
The ninja favors dexterity and intellect. He uses this in combination so he can pick apart enemies without ever taking damage (just like a true ninja  smile  ).
First stat-increase:
You have 3 viable choices for your first stat increase. One is, of course, constitution. Boost con only if you are not comfortable using jumping to dodge most attacks to increase survivability. The other 2 are dexterity and intellect. I recommend dexterity, with the ninja build you want to maximize your chance of dodging an attack so dexterity will be crucial. Boost intellect if you want to focus more on using shield for protection.
Later stat-increase: After level 1 and getting the suit of armor you will want to pump dexterity and through 1-2 points to intellect. If you pump dexterity 2/3 of the time and intellect the other 1/3 you will have about a 6/11 chance of dodging enemy attacks and 4 maximum magic points (2 shields) WIth that set-up you will be able to dodge attacks most of the time and when you feel in danger you can use a shield to keep you safe from any attacks coming through your dodge defense.
Spells:
As the ninja you will want to get these spells:
Shield
Heal
and any 3rd spell

You will use shield constantly if you ever get to one hit point and especially when you are at low levels, basically any time where you can't trust your life to dodges. The shield will allow you to keep fighting at low health and ramp up experience (and thus dexterity) at low levels.
You will use heal after battles to repair any damage taken during them. With heal it should be almost impossible for you to die at high levels.
The ninja doesn't need offensive spells to function so you can get any 3rd spell without hampering or greatly helping the build.
Pros:
The ninja has one of the greatest survivabilities of any build in game so you should be able to beat the game easily once you've achieved high level.
Cons:
Like the Hammer at low levels you will be weak and will have to worry about ever engaging in melee without a shield. It will take several levels before you can rely on dodging as a way to survive.



More strategy coming soon . . .

Last edited by demosthenes (2010-03-25 17:51:19)


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#2 2010-03-24 20:02:05

BWOG
Scratcher
Registered: 2008-09-19
Posts: 1000+

Re: Gods Quest 3, Ultimate Strategy Guide! [Sub-thread]

Yay for spoilers!

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#3 2010-03-24 20:21:58

steppenwulf
Scratcher
Registered: 2009-07-23
Posts: 1000+

Re: Gods Quest 3, Ultimate Strategy Guide! [Sub-thread]

GQ3 sounds awsome! I can't wait to play it!


I'm graduating HS this April and going to college in the Fall.

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#4 2010-03-24 21:56:38

demosthenes
Retired Community Moderator
Registered: 2008-02-19
Posts: 1000+

Re: Gods Quest 3, Ultimate Strategy Guide! [Sub-thread]

steppenwulf wrote:

GQ3 sounds awsome! I can't wait to play it!

Thanks  smile  I can't wait until I finally finish.

P.S. updates . . .


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#5 2010-03-24 22:06:46

Dazachi
Retired Community Moderator
Registered: 2009-09-12
Posts: 1000+

Re: Gods Quest 3, Ultimate Strategy Guide! [Sub-thread]

Wow, that looks very long.


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May also know me as OJACheung.

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#6 2010-03-24 22:28:45

lonwol
Scratcher
Registered: 2008-11-10
Posts: 1000+

Re: Gods Quest 3, Ultimate Strategy Guide! [Sub-thread]

steppenwulf wrote:

GQ3 sounds awsome! I can't wait to play it!

It is awesome. So much fun.


I host servers for money ya?

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#7 2010-03-24 22:33:06

demosthenes
Retired Community Moderator
Registered: 2008-02-19
Posts: 1000+

Re: Gods Quest 3, Ultimate Strategy Guide! [Sub-thread]

Dazachi wrote:

Wow, that looks very long.

Heh and it's not even half done  big_smile

lonwol wrote:

steppenwulf wrote:

GQ3 sounds awsome! I can't wait to play it!

It is awesome. So much fun.

Thanks  smile  I've enjoyed making!


I've taken a long hiatus, but I still visit sometimes. Give me some time to answer any messages you post on my projects!

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#8 2010-03-24 22:34:03

Lord-Sprites
Scratcher
Registered: 2010-01-24
Posts: 500+

Re: Gods Quest 3, Ultimate Strategy Guide! [Sub-thread]

I hope the gameplay is easier then the second game. I lost all seven lives within the first few enemies


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#9 2010-03-24 22:39:34

lonwol
Scratcher
Registered: 2008-11-10
Posts: 1000+

Re: Gods Quest 3, Ultimate Strategy Guide! [Sub-thread]

Lord-Sprites wrote:

I hope the gameplay is easier then the second game. I lost all seven lives within the first few enemies

I lost all mine on the second enemy. Most of them just moving along...


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#10 2010-03-24 22:43:38

demosthenes
Retired Community Moderator
Registered: 2008-02-19
Posts: 1000+

Re: Gods Quest 3, Ultimate Strategy Guide! [Sub-thread]

Lord-Sprites wrote:

I hope the gameplay is easier then the second game. I lost all seven lives within the first few enemies

Gameplay is still pretty tough . . . but if you use your spells it shouldn't be that hard.

When in doubt cast shield run in and jam space.


I've taken a long hiatus, but I still visit sometimes. Give me some time to answer any messages you post on my projects!

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#11 2010-03-25 17:26:03

demosthenes
Retired Community Moderator
Registered: 2008-02-19
Posts: 1000+

Re: Gods Quest 3, Ultimate Strategy Guide! [Sub-thread]

Updates . . .


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#12 2010-03-25 17:27:43

BWOG
Scratcher
Registered: 2008-09-19
Posts: 1000+

Re: Gods Quest 3, Ultimate Strategy Guide! [Sub-thread]

I'm gonna play the flash version. Because Scratch freezes and goes too slow.

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#13 2010-03-25 17:28:19

demosthenes
Retired Community Moderator
Registered: 2008-02-19
Posts: 1000+

Re: Gods Quest 3, Ultimate Strategy Guide! [Sub-thread]

BWOG wrote:

I'm gonna play the flash version. Because Scratch freezes and goes too slow.

Gods Quest 3 doesn't run slow  smile
It currently runs at 33 fps onlinebig_smile


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