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#126 2010-03-07 22:11:26

a1130
Scratcher
Registered: 2009-08-27
Posts: 500+

Re: Scratch 1.5 (or 2.0) Suggestions

arthurz wrote:

instead of music reader how about in the scratch paint there is a ap that enables you to types notes then play them so a could be the key a.

That's good... but it could be the lowest A on the piano keyboard, or the highest, or somewhere in the middle... because there are a lot of As, Bs, Cs, Ds, Es, Fs, and Gs (there is no H) on the piano keyboard, so it's going to get confusing.

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#127 2010-03-10 16:51:36

a1130
Scratcher
Registered: 2009-08-27
Posts: 500+

Re: Scratch 1.5 (or 2.0) Suggestions

technoguyx wrote:

I don't think Scratch reading sheet music is possible, but it could read and play a MIDI file.

You are right: it could convert MIDI files to note blocks. Converting sheet music may be possible if Scratch has powerful enough technology, which I'm not sure it might have. Thanks for suggesting!  wink

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#128 2010-03-11 09:45:59

ghana7
Scratcher
Registered: 2009-12-09
Posts: 8

Re: Scratch 1.5 (or 2.0) Suggestions

needed blocks:
motion:
glide(  ) secs to (sprite)
gravity on
gravity off
set gravity effect to (  )
looks:
|______| effect of (sprite)
sound:
(wavelength)
pen:
eraser down
eraser up
control:
____--------_____________
when<==>
if |______| received
sensing:
stop timer
all of sprite is touching |______|
all of sprite is touching color[_]
error found
operators:
(_) <= (_)
(_) >= (_)
variables:
show list [______]
hide list [_______]

Last edited by ghana7 (2010-03-11 09:46:35)


http://scratch.mit.edu/projects/ghana7/2269619

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#129 2010-03-11 10:13:13

Greatdane
Scratcher
Registered: 2007-06-05
Posts: 1000+

Re: Scratch 1.5 (or 2.0) Suggestions

Much of the blocks you used are easy.
glide() secs to (spritex) (spritey)
gravity? Why that? Make a simulation
(wavelength) impossible
eraser can be white.  tongue
???
when <> it exists
if ____ received a convenience
stop timer not needed? just reset it and add the original value
all of sprite put a sprite on the other side
(_) <= (_)  Even though mathematically incorrect, (_) < (x+1)
(_) >= (_) Also mathematically incorrect, (_) > (x+1)


The future belongs to those who believe in the beauty of their dreams.
        ~ Eleanor Roosevelt

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#130 2010-03-11 10:57:00

technoguyx
Scratcher
Registered: 2008-10-18
Posts: 1000+

Re: Scratch 1.5 (or 2.0) Suggestions

a1130 wrote:

technoguyx wrote:

I don't think Scratch reading sheet music is possible, but it could read and play a MIDI file.

Well, if it is high tech enough, it could.

They should just add MIDI support - MIDIs can be used as digital sheet music anyways  smile


http://getgnulinux.org/links/en/linuxliberated_4_78x116.png

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#131 2010-03-16 11:56:00

TheAurajackal
Scratcher
Registered: 2010-03-16
Posts: 11

Re: Scratch 1.5 (or 2.0) Suggestions

There should be a link block.
The sprite creation should be more advanced.  The timer should be able to go forwards ad backwards.
Visual effects, like inversing colors.
"When Sprite 1 Clicked" should be under Sensing, not control.

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#132 2010-03-16 13:01:35

meew0
Scratcher
Registered: 2010-02-22
Posts: 1000+

Re: Scratch 1.5 (or 2.0) Suggestions

x ^ y

Text Boxes

position of x in y
y contains x?
substring function

Last edited by meew0 (2010-03-16 13:07:15)


http://i.imgur.com/mJV3j.pnghttp://i.imgur.com/HwWAX.pnghttp://i.imgur.com/sZ7Ui.pnghttp://i.imgur.com/0y6yh.pnghttp://i.imgur.com/nOC4l.png

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#133 2010-03-16 13:10:24

meew0
Scratcher
Registered: 2010-02-22
Posts: 1000+

Re: Scratch 1.5 (or 2.0) Suggestions

RHY3756547 wrote:

Faster block interpretation.

Edit > Start Single Stepping
then
Edit > Set Single Stepping... > Turbo speed


http://i.imgur.com/mJV3j.pnghttp://i.imgur.com/HwWAX.pnghttp://i.imgur.com/sZ7Ui.pnghttp://i.imgur.com/0y6yh.pnghttp://i.imgur.com/nOC4l.png

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#134 2010-03-16 13:12:45

technoguyx
Scratcher
Registered: 2008-10-18
Posts: 1000+

Re: Scratch 1.5 (or 2.0) Suggestions

meew0 wrote:

RHY3756547 wrote:

Faster block interpretation.

Edit > Start Single Stepping
then
Edit > Set Single Stepping... > Turbo speed

I'm sure he knows that, some programs need to be even faster.


http://getgnulinux.org/links/en/linuxliberated_4_78x116.png

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#135 2010-03-17 11:33:09

TheAurajackal
Scratcher
Registered: 2010-03-16
Posts: 11

Re: Scratch 1.5 (or 2.0) Suggestions

The mouse pointer should be a sprite itself.  It should have its own tab.

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#136 2010-03-17 11:37:19

TheAurajackal
Scratcher
Registered: 2010-03-16
Posts: 11

Re: Scratch 1.5 (or 2.0) Suggestions

Sprite animations should be easier to program.

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#137 2010-03-17 11:53:21

The-Whiz
Scratcher
Registered: 2007-07-09
Posts: 1000+

Re: Scratch 1.5 (or 2.0) Suggestions

TheAurajackal wrote:

Sprite animations should be easier to program.

They're easy enough to program as it is. I don't see how it could be made easier.

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#138 2010-03-17 11:54:34

TheAurajackal
Scratcher
Registered: 2010-03-16
Posts: 11

Re: Scratch 1.5 (or 2.0) Suggestions

Some joints could be movable, such as pivot stick figure animator.  This might not always work.

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#139 2010-03-17 11:58:58

TheAurajackal
Scratcher
Registered: 2010-03-16
Posts: 11

Re: Scratch 1.5 (or 2.0) Suggestions

I mean for animation, in case you were confused.

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#140 2010-03-17 20:05:38

ghana7
Scratcher
Registered: 2009-12-09
Posts: 8

Re: Scratch 1.5 (or 2.0) Suggestions

eraser down
eraser up
<pen down?>
<eraser down?>
hide list[_____]
([____] effect)
(pi)
(phi)
turn gravity on
turn gravity off
<gravity on?>
set gravity power to [_________]
(gravity power)
<sensor board connected?>


http://scratch.mit.edu/projects/ghana7/2269619

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#141 2010-03-20 13:46:50

WubbGmbaa
Scratcher
Registered: 2009-05-30
Posts: 7

Re: Scratch 1.5 (or 2.0) Suggestions

Yeah, right. I see this now that I have made a whole new topic.

About that new topic, If you'd like to see it, <go to[ http://scratch.mit.edu/forums/viewtopic.php?id=32509

Last edited by WubbGmbaa (2010-03-20 13:50:46)

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#142 2010-03-20 23:04:32

mman2112
Scratcher
Registered: 2009-11-21
Posts: 27

Re: Scratch 1.5 (or 2.0) Suggestions

you should be able to save a limited amount of data on to the clients computer so that games do not always need to be reset


example:
SAVE VARIABLE ****** to client space (1-10)

[blocks] <{  SAVE lives TO SPACE # 7  }> [/blocks]

Last edited by mman2112 (2010-03-20 23:05:55)


http://i35.tinypic.com/ie367k.png

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#143 2010-03-20 23:12:10

coolmariobros
Scratcher
Registered: 2010-03-20
Posts: 6

Re: Scratch 1.5 (or 2.0) Suggestions

i would make it so we can add more stages and so scrollx with out having to make it in you know...

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#144 2010-03-20 23:30:50

mman2112
Scratcher
Registered: 2009-11-21
Posts: 27

Re: Scratch 1.5 (or 2.0) Suggestions

rdococ wrote:

MrMunchkin wrote:

i also think you need a 'if sprite _ is touching sprite _' etc. as the if colour is touching colour script doesn't work all the time depending on what you want to achieve.

I need a 'mouse-pointer is touching _?'

they already have mouse pointer touching

Last edited by mman2112 (2010-03-20 23:32:48)


http://i35.tinypic.com/ie367k.png

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#145 2010-03-20 23:39:59

steppenwulf
Scratcher
Registered: 2009-07-23
Posts: 1000+

Re: Scratch 1.5 (or 2.0) Suggestions

I think this should be renammed to "Scratch 2.0 Suggestions" seeing as how they are skipping right to 2.0.


I'm graduating HS this April and going to college in the Fall.

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#146 2010-03-20 23:40:23

mman2112
Scratcher
Registered: 2009-11-21
Posts: 27

Re: Scratch 1.5 (or 2.0) Suggestions

Lightnin wrote:

Redsoxfan321 wrote:

<clear pen>
<play sound____ backwards>

Backwards sound? That would be cool....

Regarding <Clear pen> - how would that be different from the clear block in the pen palette?

it would not clear stamps
p.s. what about setting the maximum length of a pen line so you could cut off the tail?


http://i35.tinypic.com/ie367k.png

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#147 2010-03-20 23:44:15

mman2112
Scratcher
Registered: 2009-11-21
Posts: 27

Re: Scratch 1.5 (or 2.0) Suggestions

TheAurajackal wrote:

Some joints could be movable, such as pivot stick figure animator.  This might not always work.

you could set the center of the sprite as the joint and then rotate it


http://i35.tinypic.com/ie367k.png

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#148 2010-03-21 02:47:31

benyanman
Scratcher
Registered: 2010-03-20
Posts: 1

Re: Scratch 1.5 (or 2.0) Suggestions

Can covert a project into different formats such as SWF or EXE so every computer (even computers that haven't install Scratch) can open the project

Make a block that can control the speed of playing a sound

Can convert the sound of a project to a MIDI file so everyone can listen

Make a block that can hide a list (just like hiding a variable)

Make a block in another sprite like this: Other sprites touching mouse
Example: In Sprite 2, this is: "If Sprite 1 touching mouse"

In <key[  ]pressed?> , use key confirm instead of choosing in the list, that means, press a key to choose

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#149 2010-03-21 20:38:59

a1130
Scratcher
Registered: 2009-08-27
Posts: 500+

Re: Scratch 1.5 (or 2.0) Suggestions

technoguyx wrote:

a1130 wrote:

technoguyx wrote:

I don't think Scratch reading sheet music is possible, but it could read and play a MIDI file.

Well, if it is high tech enough, it could.

They should just add MIDI support - MIDIs can be used as digital sheet music anyways  smile

I understand

Last edited by a1130 (2010-03-21 20:44:33)

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#150 2010-03-21 20:50:34

a1130
Scratcher
Registered: 2009-08-27
Posts: 500+

Re: Scratch 1.5 (or 2.0) Suggestions

EDIT: I'm not sure if you need the multiplayer sensor board, since everybody can use Mesh.

Or we MIGHT need it, because Mesh can only connect 2 players...  hmm

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