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#1 2010-03-16 03:26:32

almanac8
Scratcher
Registered: 2009-05-25
Posts: 20

How do I make a good OS? (Read inside)

Now, before I get to the details, I just wanted you to know that trying to find a Topic that covered this was near IMPOSSIBLE, I searched nearly 18 pages, it was tedious, and it was just plain annoying to have so many negative search results.

(On a side note- Now I know how the captain of that ship felt on WALL-E when Eve came back positive for plant life. AFTER ALL THOSE NEGATIVES!) Okay, moving on, moving on!!

Now, I'm currently trying to make my first ever OS for a contest that a friend of mine made. So, can anyone please explain to me how to make an OS? I've been working on a Game with no bugs or glitches or holes in the Storyline for practically my entire Scratch life, with the exception of 7 wasted months. So, I can fix any glitches that an OS may have, and I'm ready to make one.

Oh, and a link to a Project with free OS buttons and sounds would be nice.

(Please??? Thank you in advance)


I would insert a Image here, but I have no idea what to put here. So, here's a link to my newest Game: http://scratch.mit.edu/projects/almanac8/932854

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#2 2010-03-16 04:05:44

Jonathanpb
Scratcher
Registered: 2008-07-25
Posts: 1000+

Re: How do I make a good OS? (Read inside)

There's no right way to make a good OS - just try and follow the guidelines like these:
• Good graphics
• A design that is easy to use
• Plenty of options
• Detail, in-depth
• Bug-free

Here are two good OS's that you could check out. Test them, and look at the scripts if you want to know more.
Xenotype 7
SynOS V


"Human beings... must have action; and they will make it if they cannot find it.
-Charlotte Brontë

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#3 2010-03-16 10:16:20

Greatdane
Scratcher
Registered: 2007-06-05
Posts: 1000+

Re: How do I make a good OS? (Read inside)

I'd always stress graphics in the OS-making community. They are mostly rubbish that you can't look at. Good graphics is key. Make it fit together. That is why I don't use any "store-bought" graphics, meaning I didn't make it, someone else made it.

Put in complex features and a lot of applications. Minimization is nice. Importing applications is awesome but not essential.

Make it feel stable and strong. Often I feel unstable on OS's, I don't know why.

Make it easy to use, which is essential. Don't expect people to use your OS if they don't know much about file systems, etc.

Check over everything 5 times. Bugs make the experience feel bad.

I'd suggest Syn OS or Xenotype to start with, but here are some links I am throwing at you as well:
http://scratch.mit.edu/projects/toontownmiser/26395
http://scratch.mit.edu/projects/Hobbs1100/163995
http://scratch.mit.edu/projects/Nick60/32738

Go to here because it shows the best, or go to the "views" section to see the best too or "most recent" to see the average.


The future belongs to those who believe in the beauty of their dreams.
        ~ Eleanor Roosevelt

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#4 2010-03-16 18:28:01

almanac8
Scratcher
Registered: 2009-05-25
Posts: 20

Re: How do I make a good OS? (Read inside)

Thank you for the quick response, both of you. Usually, it takes a few days before someone posts on one of my Threads. Well, at any rate, thanks, and I'll try.


I would insert a Image here, but I have no idea what to put here. So, here's a link to my newest Game: http://scratch.mit.edu/projects/almanac8/932854

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