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I'm using a modification of RHY's Perfect Platformer Base Script in my new game, PUSH. However, I'm stuck on a bug. When I put in blocks to make the player sprite to go to other location when a new level starts:
[blocks]<if><( <Level=1> )><go to x -225 )y
-133
<else><if><( <Level=2> )><go to x -223)y
3
the sprite stays in place when it goes to level 2. Any help?
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masterhand7 wrote:
I'm using a modification of RHY's Perfect Platformer Base Script in my new game, PUSH. However, I'm stuck on a bug. When I put in blocks to make the player sprite to go to other location when a new level starts:
[blocks]<if><( <Level=1> )><go to x-225 )y
-133
<else><if><( <Level=2> )><go to x-223)y
3
the sprite stays in place when it goes to level 2. Any help?
You need to make sure the player only goes to that position when the level starts, and that you also remove the default goto that I put in.
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