*NOTE:For the robot to compete,they must follow the guidelines set by demonthenes.You can see these rules here.
Many of you may know of demonthenes AI robot contest,and i've decided to join.The problem,however,is that though my robot is somewhat effective(see here),it really needs to be improved.I've seen videos of robots like Lucario621's(here),and compared to that my robot doesn't stand a chance.So I need some expert programmers and testers to give me some ways my robot can be improved(I have three main areas I know need to be improved,but I can't think of any scripts to improve it further).Here are some areas I need improvement on:
DODGING:My robot needs to be able to dodge bullets faster and more effectively at a closer range.
SHOOTING:I need my robot to be able to land hits faster(without going over the 12 step limit)
MOVEMENT:My robot occasionally ends up getting pinned down in a corner under fire,and I want it to be able to get out by more than just luck.Then again,it actually inflicts a little more damage when it's in a corner,so a method of luring an enemy to follow me into a corner while retaining dodging ability will also be nice.
In return for giving me the basic idea AND the script for it,I will give you a reward of one love-it on a project of your choice per idea and script.Thank you in advance.
Last edited by Brass45 (2010-03-10 20:48:35)
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I can take a look, but I don't know how much help I can provide. I can test it out and look at the script.
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(suggestion/comments) Well your bullet is quite slow because it moves in weird directions while the dummies bullet is quite fast and straight forward.
Also the dummy is more aggressive.
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Did you even LOOK at the limitations?We aren't allowed to use certain blocks like "Point Towards" or "Direction Of _" except on members of our own team.So I used a rotating sensor instead.As for aggressiveness,my sprite closes in on the enemy as well,it just takes longer for the sensor to find the enemy.And even in a corner,my sprite can inflict more damage because it can fire at point-blank range.
Last edited by Brass45 (2010-03-11 07:23:04)
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It's okay if you didn't look,I figured quite a few people would make that error.Which scripts,though?The Dummy uses these scripts:
[blocks]
<when green flag clicked>
<forever>
<point towards( robot(I used this forbidden block just to see my own robots ability)
<if><( <distance to[robot <>>125 )>
<move( 10 )steps>
<else>
<move( -10 )steps>
<end>
<broadcast[ fire
<end>
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i can help you i am good at scripting i can do the following while still following the rules you really want your robot improved dont you
check out my stuff ~ If You Really Thought i would think what you thought, than you must think i think what you thought i would think at the time you thought i was thinking what you thoughtOffline
Please don't necropost. I actually already resolved this.
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http://scratch.mit.edu/projects/electrified123/1001845 here it is the project for you by me to help
check out my stuff ~ If You Really Thought i would think what you thought, than you must think i think what you thought i would think at the time you thought i was thinking what you thoughtOffline
electrified123 wrote:
http://scratch.mit.edu/projects/electrified123/1001845 here it is the project for you by me to help
It's very thoughtful of you to make a demo for Brass45! However, it looks like this is an older topic and it turns out that it has already been resolved so no more help is needed - I'll close the topic.
In the future, it's a good idea to check the date of the last post - if it's more than a couple of weeks old maybe check to see if the problem still needs to be solved. Otherwise you might end up "necroposting" the topic - which means bringing it back from the dead for no good reason
Thanks for your helpful attitude and Scratch On!
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