Eldude wrote:
Is it just my system or does this game play in slow motion: http://scratch.mit.edu/projects/RHY3756547/819776
Tried in different browsers with the same result.
It starts off slow, but gets quicker as less things are being proccesed, geuss.
Offline
Eldude wrote:
Is it just my system or does this game play in slow motion: http://scratch.mit.edu/projects/RHY3756547/819776
Tried in different browsers with the same result.
Sorry 'bout that. To get it to run full speed all the way through you have to run it in presentation mode.
Would instancing that many sprites be possible on DS hardware?
Offline
RHY3756547 wrote:
Eldude wrote:
Is it just my system or does this game play in slow motion: http://scratch.mit.edu/projects/RHY3756547/819776
Tried in different browsers with the same result.Sorry 'bout that. To get it to run full speed all the way through you have to run it in presentation mode.
Would instancing that many sprites be possible on DS hardware?
hopefuly...
Offline
Eldude wrote:
DS alllows 128 sprites per screen at the same time.
Not bad... only visible ones or hidden ones aswell?
Offline
I think its the game, when i was playing it was slow too.
Offline
markyparky56 wrote:
Not bad... only visible ones or hidden ones aswell?
Visible and hidden.
Well on the DS we do not hide them like you do in scratch... Most programmers shift them off screen when they are not needed. They can be created and deleted at will but I don't do it that way.
Offline
Eldude wrote:
markyparky56 wrote:
Not bad... only visible ones or hidden ones aswell?
Visible and hidden.
Well on the DS we do not hide them like you do in scratch... Most programmers shift them off screen when they are not needed. They can be created and deleted at will but I don't do it that way.
What do you program in?
Offline
I mainly use DSgamemaker which even thou it is a game maker it still requires a good knowledge of C. I can also program using notepad etc.
The language is C and I use the PALib and Devkitpro libraries.
Offline
Eldude wrote:
I mainly use DSgamemaker which even thou it is a game maker it still requires a good knowledge of C. I can also program using notepad etc.
The language is C and I use the PALib and Devkitpro libraries.
Im learning C++ and C#, i tried J++, but it was too confusing.
Offline
Are you working on this?
Offline
RHY3756547 wrote:
Are you working on this?
![]()
Me? No, im just discussing programming languages. Im just interested in how he does it aswell.
Offline
markyparky56 wrote:
RHY3756547 wrote:
Are you working on this?
![]()
Me? No, im just discussing programming languages. Im just interested in how he does it aswell.
I meant him lol
Offline
RHY3756547 wrote:
markyparky56 wrote:
RHY3756547 wrote:
Are you working on this?
![]()
Me? No, im just discussing programming languages. Im just interested in how he does it aswell.
I meant him lol
Oh, right,
Offline
Eldude wrote:
I will have a go at porting this to the DS.
It will be on the bottom screen and you will use the stylus instead of the mouse.
Woo!
Can you put the score display on the top screen? I can supply extra graphics.
Offline
How do you do it? Thats the big question!
Offline
markyparky56 wrote:
How do you do it? Thats the big question!
It is very easy to port a scratch program to another language if you know both languages, so it can't be that hard.
Offline
RHY3756547 wrote:
markyparky56 wrote:
How do you do it? Thats the big question!
It is very easy to port a scratch program to another language if you know both languages, so it can't be that hard.
Um... how hard is it to make a scratch program into pascal then? Its bound to be very hard, since pascal is limited.
Offline
markyparky56 wrote:
RHY3756547 wrote:
markyparky56 wrote:
How do you do it? Thats the big question!
It is very easy to port a scratch program to another language if you know both languages, so it can't be that hard.
Um... how hard is it to make a scratch program into pascal then? Its bound to be very hard, since pascal is limited.
Pascal? What's that?
Offline
Offline
Ah, pascal was my first programming language. Pascal isn't really well suited to making games but it can still do anything that scratch can. Generally, you can remake a scratch project in any language and it will probably run faster too. Just google some tutorials on making simple games and work your way up.
Offline
archmage wrote:
Ah, pascal was my first programming language. Pascal isn't really well suited to making games but it can still do anything that scratch can. Generally, you can remake a scratch project in any language and it will probably run faster too. Just google some tutorials on making simple games and work your way up.
Really? ANYTHING? that would make sense, since all the commands in scratch are just simplified versions of the most common commands in other lamguages.
Offline
markyparky56 wrote:
Really? ANYTHING? that would make sense, since all the commands in scratch are just simplified versions of the most common commands in other lamguages.
And this is how I do it.
The structure of Scratch blocks are just like the commands in C. Some blocks combine a lot of commands but I can work that out.
Offline
Eldude wrote:
markyparky56 wrote:
Really? ANYTHING? that would make sense, since all the commands in scratch are just simplified versions of the most common commands in other lamguages.
And this is how I do it.
The structure of Scratch blocks are just like the commands in C. Some blocks combine a lot of commands but I can work that out.
So you program it in C? No some fancy program that you devised and wrote to make scratch projects NDS's?
Offline