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#26 2010-03-04 11:55:13

markyparky56
Scratcher
Registered: 2008-03-20
Posts: 1000+

Re: Have your game ported to Nintendo DS by me.

Eldude wrote:

Is it just my system or does this game play in slow motion:  http://scratch.mit.edu/projects/RHY3756547/819776

Tried in different browsers with the same result.

It starts off slow, but gets quicker as less things are being proccesed,  geuss.


http://j.mp/jgVnTq
Check out my game engine development site: NewDawn I'm a Level 171 Scratcher.I am http://bit.ly/nkvLNT

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#27 2010-03-04 12:03:22

RHY3756547
Scratcher
Registered: 2009-08-15
Posts: 1000+

Re: Have your game ported to Nintendo DS by me.

Eldude wrote:

Is it just my system or does this game play in slow motion:  http://scratch.mit.edu/projects/RHY3756547/819776

Tried in different browsers with the same result.

Sorry 'bout that. To get it to run full speed all the way through you have to run it in presentation mode.

Would instancing that many sprites be possible on DS hardware?

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#28 2010-03-04 12:03:50

markyparky56
Scratcher
Registered: 2008-03-20
Posts: 1000+

Re: Have your game ported to Nintendo DS by me.

RHY3756547 wrote:

Eldude wrote:

Is it just my system or does this game play in slow motion:  http://scratch.mit.edu/projects/RHY3756547/819776

Tried in different browsers with the same result.

Sorry 'bout that. To get it to run full speed all the way through you have to run it in presentation mode.

Would instancing that many sprites be possible on DS hardware?

hopefuly...


http://j.mp/jgVnTq
Check out my game engine development site: NewDawn I'm a Level 171 Scratcher.I am http://bit.ly/nkvLNT

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#29 2010-03-04 20:09:35

Eldude
Scratcher
Registered: 2010-03-01
Posts: 36

Re: Have your game ported to Nintendo DS by me.

DS alllows 128 sprites per screen at the same time.

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#30 2010-03-05 08:30:56

markyparky56
Scratcher
Registered: 2008-03-20
Posts: 1000+

Re: Have your game ported to Nintendo DS by me.

Eldude wrote:

DS alllows 128 sprites per screen at the same time.

Not bad... only visible ones or hidden ones aswell?


http://j.mp/jgVnTq
Check out my game engine development site: NewDawn I'm a Level 171 Scratcher.I am http://bit.ly/nkvLNT

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#31 2010-03-06 06:18:48

Jornvanwier
Scratcher
Registered: 2010-03-06
Posts: 4

Re: Have your game ported to Nintendo DS by me.

I think its the game, when i was playing it was slow too.

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#32 2010-03-06 09:58:35

Eldude
Scratcher
Registered: 2010-03-01
Posts: 36

Re: Have your game ported to Nintendo DS by me.

markyparky56 wrote:

Not bad... only visible ones or hidden ones aswell?

Visible and hidden.


Well on the DS we do not hide them like you do in scratch...  Most programmers shift them off screen when they are not needed.  They can be created and deleted at will but I don't do it that way.

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#33 2010-03-06 10:37:39

markyparky56
Scratcher
Registered: 2008-03-20
Posts: 1000+

Re: Have your game ported to Nintendo DS by me.

Eldude wrote:

markyparky56 wrote:

Not bad... only visible ones or hidden ones aswell?

Visible and hidden.


Well on the DS we do not hide them like you do in scratch...  Most programmers shift them off screen when they are not needed.  They can be created and deleted at will but I don't do it that way.

What do you program in?


http://j.mp/jgVnTq
Check out my game engine development site: NewDawn I'm a Level 171 Scratcher.I am http://bit.ly/nkvLNT

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#34 2010-03-06 10:51:27

Eldude
Scratcher
Registered: 2010-03-01
Posts: 36

Re: Have your game ported to Nintendo DS by me.

I mainly use DSgamemaker which even thou it is a game maker it still requires a good knowledge of C.  I can also program using notepad etc.

The language is C and I use the PALib and Devkitpro libraries.

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#35 2010-03-06 10:59:34

markyparky56
Scratcher
Registered: 2008-03-20
Posts: 1000+

Re: Have your game ported to Nintendo DS by me.

Eldude wrote:

I mainly use DSgamemaker which even thou it is a game maker it still requires a good knowledge of C.  I can also program using notepad etc.

The language is C and I use the PALib and Devkitpro libraries.

Im learning C++ and C#, i tried J++, but it was too confusing.


http://j.mp/jgVnTq
Check out my game engine development site: NewDawn I'm a Level 171 Scratcher.I am http://bit.ly/nkvLNT

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#36 2010-03-08 08:48:36

RHY3756547
Scratcher
Registered: 2009-08-15
Posts: 1000+

Re: Have your game ported to Nintendo DS by me.

Are you working on this?  smile

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#37 2010-03-09 11:01:36

markyparky56
Scratcher
Registered: 2008-03-20
Posts: 1000+

Re: Have your game ported to Nintendo DS by me.

RHY3756547 wrote:

Are you working on this?  smile

Me? No, im just discussing programming languages. Im just interested in how he does it aswell.


http://j.mp/jgVnTq
Check out my game engine development site: NewDawn I'm a Level 171 Scratcher.I am http://bit.ly/nkvLNT

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#38 2010-03-09 11:26:31

RHY3756547
Scratcher
Registered: 2009-08-15
Posts: 1000+

Re: Have your game ported to Nintendo DS by me.

markyparky56 wrote:

RHY3756547 wrote:

Are you working on this?  smile

Me? No, im just discussing programming languages. Im just interested in how he does it aswell.

I meant him lol

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#39 2010-03-09 11:30:32

markyparky56
Scratcher
Registered: 2008-03-20
Posts: 1000+

Re: Have your game ported to Nintendo DS by me.

RHY3756547 wrote:

markyparky56 wrote:

RHY3756547 wrote:

Are you working on this?  smile

Me? No, im just discussing programming languages. Im just interested in how he does it aswell.

I meant him lol

Oh, right,  smile


http://j.mp/jgVnTq
Check out my game engine development site: NewDawn I'm a Level 171 Scratcher.I am http://bit.ly/nkvLNT

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#40 2010-03-09 12:26:26

Eldude
Scratcher
Registered: 2010-03-01
Posts: 36

Re: Have your game ported to Nintendo DS by me.

I will have a go at porting this to the DS.

It will be on the bottom screen and you will use the stylus instead of the mouse.

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#41 2010-03-09 12:27:45

RHY3756547
Scratcher
Registered: 2009-08-15
Posts: 1000+

Re: Have your game ported to Nintendo DS by me.

Eldude wrote:

I will have a go at porting this to the DS.

It will be on the bottom screen and you will use the stylus instead of the mouse.

Woo!
Can you put the score display on the top screen? I can supply extra graphics.

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#42 2010-03-09 12:28:44

markyparky56
Scratcher
Registered: 2008-03-20
Posts: 1000+

Re: Have your game ported to Nintendo DS by me.

How do you do it? Thats the big question!


http://j.mp/jgVnTq
Check out my game engine development site: NewDawn I'm a Level 171 Scratcher.I am http://bit.ly/nkvLNT

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#43 2010-03-09 12:31:07

RHY3756547
Scratcher
Registered: 2009-08-15
Posts: 1000+

Re: Have your game ported to Nintendo DS by me.

markyparky56 wrote:

How do you do it? Thats the big question!

It is very easy to port a scratch program to another language if you know both languages, so it can't be that hard.

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#44 2010-03-09 12:41:01

markyparky56
Scratcher
Registered: 2008-03-20
Posts: 1000+

Re: Have your game ported to Nintendo DS by me.

RHY3756547 wrote:

markyparky56 wrote:

How do you do it? Thats the big question!

It is very easy to port a scratch program to another language if you know both languages, so it can't be that hard.

Um... how hard is it to make a scratch program into pascal then? Its bound to be very hard, since pascal is limited.


http://j.mp/jgVnTq
Check out my game engine development site: NewDawn I'm a Level 171 Scratcher.I am http://bit.ly/nkvLNT

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#45 2010-03-09 13:12:15

RHY3756547
Scratcher
Registered: 2009-08-15
Posts: 1000+

Re: Have your game ported to Nintendo DS by me.

markyparky56 wrote:

RHY3756547 wrote:

markyparky56 wrote:

How do you do it? Thats the big question!

It is very easy to port a scratch program to another language if you know both languages, so it can't be that hard.

Um... how hard is it to make a scratch program into pascal then? Its bound to be very hard, since pascal is limited.

Pascal? What's that?

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#46 2010-03-09 13:18:02

Wolfie1996
Retired Community Moderator
Registered: 2009-07-08
Posts: 1000+

Re: Have your game ported to Nintendo DS by me.


"...Jargon - the practice of never calling a spade a spade, when you might instead call it a manual earth-restructing implement..." - Bill Bryson, Mother Tongue

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#47 2010-03-09 13:19:09

archmage
Scratcher
Registered: 2007-05-18
Posts: 1000+

Re: Have your game ported to Nintendo DS by me.

Ah, pascal was my first programming language. Pascal isn't really well suited to making games but it can still do anything that scratch can. Generally, you can remake a scratch project in any language and it will probably run faster too. Just google some tutorials on making simple games and work your way up.


Hi, I am Archmage coder extraordinaire. I do Scratch,pascal,java,php,html, AS2 and AS3. Leave me a message if you want coding advice. Also check out my personal website, lots of good stuff about web development, Flash, and Scratch (v1 and v2) !

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#48 2010-03-09 13:47:14

markyparky56
Scratcher
Registered: 2008-03-20
Posts: 1000+

Re: Have your game ported to Nintendo DS by me.

archmage wrote:

Ah, pascal was my first programming language. Pascal isn't really well suited to making games but it can still do anything that scratch can. Generally, you can remake a scratch project in any language and it will probably run faster too. Just google some tutorials on making simple games and work your way up.

Really? ANYTHING? that would make sense, since all the commands in scratch are just simplified versions of the most common commands in other lamguages.


http://j.mp/jgVnTq
Check out my game engine development site: NewDawn I'm a Level 171 Scratcher.I am http://bit.ly/nkvLNT

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#49 2010-03-10 02:37:10

Eldude
Scratcher
Registered: 2010-03-01
Posts: 36

Re: Have your game ported to Nintendo DS by me.

markyparky56 wrote:

Really? ANYTHING? that would make sense, since all the commands in scratch are just simplified versions of the most common commands in other lamguages.

And this is how I do it. 

The structure of Scratch blocks are just like the commands in C.  Some blocks combine a lot of commands but I can work that out.

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#50 2010-03-11 08:39:45

markyparky56
Scratcher
Registered: 2008-03-20
Posts: 1000+

Re: Have your game ported to Nintendo DS by me.

Eldude wrote:

markyparky56 wrote:

Really? ANYTHING? that would make sense, since all the commands in scratch are just simplified versions of the most common commands in other lamguages.

And this is how I do it. 

The structure of Scratch blocks are just like the commands in C.  Some blocks combine a lot of commands but I can work that out.

So you program it in C? No some fancy program that you devised and wrote to make scratch projects NDS's?


http://j.mp/jgVnTq
Check out my game engine development site: NewDawn I'm a Level 171 Scratcher.I am http://bit.ly/nkvLNT

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