Yes ladies and gentlemen, It is only a month away. Each day, or every other day, Until The Release date, I will post Updates of the game, Final Testament ( Was dawn of Darkness), How the battle system is being constructed. And Scratch's VERY FIRST V.S.S ( Virtual saving System ), That will be thoroughly described In how it will be used with the game, and how you can save, exit scratch, re-open & continue where you left off.
I know alot of people want to know how that works. But the scratch Team should know it's possible, If You can master the Variables and Broadcasting To the T.
Well, LAUNCH DAY is officially >>>>>>>41<<<<<<< days away.
STAY TUNED...
Last edited by Tsunami_Enterprises (2008-05-05 14:43:40)
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My Conscience wrote:
He's really excited about LAUNCH DAY...
Yes, I know.
Last edited by Tsunami_Enterprises (2008-05-05 14:43:19)
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Ofcourse you are...Ofcourse you are...
Because If you two weren't interested, you would'nt bother to post here, would you?
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Quit making threads like this. You have already posted enough about this. Post again when you have something to show.
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Heybrian- wrote:
Has ANYONE but you worked on the game? Didn't think so.
good point. wat exactly was the point of making a compony if only you work on the game?
coolstuff wrote:
MY conscience wrote:
No he isn't
I'm really not excited, and my best guess is, neither is Heybrian.
i kind of am...

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Tsunami_Enterprises wrote:
And Scratch's VERY FIRST V.S.S ( Virtual saving System )
Didn't Mick do that first?
~~
You certainly are hyping this up a lot!
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Tsunami_Enterprises wrote:
Scratch's VERY FIRST V.S.S ( Virtual saving System ), That will be thoroughly described In how it will be used with the game, and how you can save, exit scratch, re-open & continue where you left off.
I know alot of people want to know how that works. But the scratch Team should know it's possible, If You can master the Variables and Broadcasting To the T.
This is nonsense. The only possible way to save your data in scratch (not including passwords) is to manually press the save button on the scratch program. Mastery of variables and broadcasts will not help you save data as it is just another capability that scratch lacks.
It would be great if someone from the scratch team can confirm what I just typed out and possibly add a thread to the FAQ section of the forums about saving because it appears to pop up a lot.
Last edited by archmage (2008-05-05 20:41:53)
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archmage wrote:
Tsunami_Enterprises wrote:
Scratch's VERY FIRST V.S.S ( Virtual saving System ), That will be thoroughly described In how it will be used with the game, and how you can save, exit scratch, re-open & continue where you left off.
I know alot of people want to know how that works. But the scratch Team should know it's possible, If You can master the Variables and Broadcasting To the T.
This is nonsense. The only possible way to save your data in scratch (not including passwords) is to manually press the save button on the scratch program. Mastery of variables and broadcasts will not help you save data as it is just another capability that scratch lacks.
It would be great if someone from the scratch team can confirm what I just typed out and possibly add a thread to the FAQ section of the forums about saving because it appears to pop up a lot.
QFT!
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UPDATE: main Character Model has been detailed alot more, considerably. I'm still deciding whether to give the Other Sub-characters as much details as Him. In other news, I'm in the middle of Developing a Dual Layer System. Where Multiple things In one Map do certain Task Silmutaneously.
>>>>>>> 40 <<<<<<< LEFT UNTIL LAUNCH DAY... STAY TUNED!
Last edited by Tsunami_Enterprises (2008-05-06 13:10:13)
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Oh, And Ofcourse, It'll Involve actually Saving The Scratch Program In it's current state, How else could I do It. No more passwords, Just click save at the top of the program after following a few steps prior to that, and You can then exit scratch. Do something else, Next day, re-open scratch, Load the game, and Click continue on main screen, AND right at the part you saved it at
I'm not intimidated by any of you. Archmage games are rather -------
, And Heybrian's games are..........
and coolstuff, your games..............
Last edited by Tsunami_Enterprises (2008-05-06 13:21:40)
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Tsunami_Enterprises wrote:
I'm not intimidated by any of you. Archmage games are rather -------
, And Heybrian's games are..........
and coolstuff, your games..............
![]()
Well yeah, my games are *, but I only knew about Scratch since the summer, and only actually started USING IT about two months ago.
Last edited by coolstuff (2008-05-06 13:23:24)
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I stand by what I said. There is no magical way to save the state of a program so what you do is save variables that indicate where the user last saved. There is no way to save the project's state in the online scratch player.
Also, I don't use scratch for serious game development. Scratch is a mediocre language for serious programming in many respects.
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I'm interested in how you will go about saving the game's state, but I have to agree with archmage about saving variables. What you can do, and I've done this successfully for saving text, is to save all state variables graphically using colors in a "memory" region (as many have done in other projects), then right clicking on the screen and saving the memory region as a picture. Later you can import the picture, drag it to the right place, then read back the data you save previously. It's a pretty kludgey and time-consuming process, however.
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WidgetFarmer1 wrote:
I'm interested in how you will go about saving the game's state, but I have to agree with archmage about saving variables. What you can do, and I've done this successfully for saving text, is to save all state variables graphically using colors in a "memory" region (as many have done in other projects), then right clicking on the screen and saving the memory region as a picture. Later you can import the picture, drag it to the right place, then read back the data you save previously. It's a pretty kludgey and time-consuming process, however.
Yes but that would only work if you download the project and run it in scratch. If you just want the program to run in the scratch program you can simply press the save button to save the project's current state. There is no way to make saving work in the online scratch player.
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I never said that...Have I Archmage? And If I did, Quote The Post where I stated It...
OFCOURSE YOU HAVE TO DOWNLOAD IT!.... [removed by admin]
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And furtherMore, In my game, You can reset using the Green Flag, and STILL have your saved data..
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Tsunami_Enterprises wrote:
I never said that...Have I Archmage? And If I did, Quote The Post where I stated It...
OFCOURSE YOU HAVE TO DOWNLOAD IT!.... DON'T MAKE YOUR STUPIDY A HABIT....
Oh, I just assumed that your project would be played online. It's just that most people will probally not want to download it because it is less convenient than just viewing it in a web browser.
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archmage wrote:
WidgetFarmer1 wrote:
I'm interested in how you will go about saving the game's state, but I have to agree with archmage about saving variables. What you can do, and I've done this successfully for saving text, is to save all state variables graphically using colors in a "memory" region (as many have done in other projects), then right clicking on the screen and saving the memory region as a picture. Later you can import the picture, drag it to the right place, then read back the data you save previously. It's a pretty kludgey and time-consuming process, however.
Yes but that would only work if you download the project and run it in scratch. If you just want the program to run in the scratch program you can simply press the save button to save the project's current state. There is no way to make saving work in the online scratch player.
lol. good point. /agree.
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