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#151 2010-03-07 11:58:55

juststickman
Scratcher
Registered: 2009-05-31
Posts: 1000+

Re: Artificial Intelligence Contest

steppenwulf wrote:

juststickman wrote:

steppenwulf wrote:


Sprites xD What do you want to work on first?

Avoiding enemy shots...

Okay.

SInce I made the sprites, you make the next part.

What projectile should we use?

Targeted?
Simple?
Spread?
Close ranged?


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#152 2010-03-07 12:10:01

ScratchGamer417
Scratcher
Registered: 2009-12-11
Posts: 500+

Re: Artificial Intelligence Contest

Can you use the direction block on sprites on your team?

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#153 2010-03-07 12:50:25

MathWizz
Scratcher
Registered: 2009-08-31
Posts: 1000+

Re: Artificial Intelligence Contest

ScratchGamer417 wrote:

Can you use the direction block on sprites on your team?

Yes.


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#154 2010-03-07 12:51:57

Lucario621
Community Moderator
Registered: 2007-10-03
Posts: 1000+

Re: Artificial Intelligence Contest

RHY3756547 wrote:

floatingmagictree wrote:

RHY3756547 wrote:

10 steps is a bit fast lol.

My robot is moving like a speeding bullet.

Then...


ur doin it rong.



You heard it.

Pfft.
Just because my robot will kick the * out of yours.

Somebody used a bad word!!!!!  yikes


http://i.imgur.com/WBkM2QQ.png

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#155 2010-03-07 13:03:13

steppenwulf
Scratcher
Registered: 2009-07-23
Posts: 1000+

Re: Artificial Intelligence Contest

Brb stickman. Gottaa do my chores.


I'm graduating HS this April and going to college in the Fall.

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#156 2010-03-07 13:40:21

urhungry
Scratcher
Registered: 2009-07-03
Posts: 1000+

Re: Artificial Intelligence Contest

urhungry wrote:

Just a quick question. Can we use <go to x sad   )y sad   ?
Also, how do I know how many frames have gone by?

can anyone answer my question?

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#157 2010-03-07 13:46:10

Lucario621
Community Moderator
Registered: 2007-10-03
Posts: 1000+

Re: Artificial Intelligence Contest

urhungry wrote:

urhungry wrote:

Just a quick question. Can we use <go to x sad   )y sad   ?
Also, how do I know how many frames have gone by?

can anyone answer my question?

Yes you can.

Use a variable - have something like this:
http://i993.photobucket.com/albums/af54/lucario621/fpscounter.gif
Within the repeat block, you can have the action, such as 'move 12 steps' for example, for the bullet. Also I think they changed the amount of frames a bullet can be active from 200 to 60...


http://i.imgur.com/WBkM2QQ.png

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#158 2010-03-07 13:48:22

urhungry
Scratcher
Registered: 2009-07-03
Posts: 1000+

Re: Artificial Intelligence Contest

Ok, thanks.

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#159 2010-03-07 15:34:58

steppenwulf
Scratcher
Registered: 2009-07-23
Posts: 1000+

Re: Artificial Intelligence Contest

How do you make a sensor? I've tried everything that I can think of, but I don't know how to make it sense other sprites that I didn't make.


I'm graduating HS this April and going to college in the Fall.

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#160 2010-03-07 15:41:06

juststickman
Scratcher
Registered: 2009-05-31
Posts: 1000+

Re: Artificial Intelligence Contest

steppenwulf wrote:

How do you make a sensor? I've tried everything that I can think of, but I don't know how to make it sense other sprites that I didn't make.

mathwizz said to make a dummy for the projectile.


http://is.gd/iBQi2 Add grob to your sig and help with world dominiation!http://is.gd/iBQ9Q                                                             Hey guys, we're seriously naming our team bob?

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#161 2010-03-07 16:19:44

Lucario621
Community Moderator
Registered: 2007-10-03
Posts: 1000+

Re: Artificial Intelligence Contest

juststickman wrote:

steppenwulf wrote:

How do you make a sensor? I've tried everything that I can think of, but I don't know how to make it sense other sprites that I didn't make.

mathwizz said to make a dummy for the projectile.

? No...

You have to use special algorithms and stuff  tongue


http://i.imgur.com/WBkM2QQ.png

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#162 2010-03-07 18:17:58

16Skittles
Scratcher
Registered: 2009-08-26
Posts: 1000+

Re: Artificial Intelligence Contest

do the sprites have pre-set names? that would be helpful to know.


http://16skittles.tk/sig.png
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#163 2010-03-07 18:19:01

RHY3756547
Scratcher
Registered: 2009-08-15
Posts: 1000+

Re: Artificial Intelligence Contest

16Skittles wrote:

do the sprites have pre-set names? that would be helpful to know.

I just made mine read off of a variable that demopshene can set to correspond with the names of the other robots. It won't work online, though.

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#164 2010-03-07 18:22:27

demosthenes
Retired Community Moderator
Registered: 2008-02-19
Posts: 1000+

Re: Artificial Intelligence Contest

RHY3756547 wrote:

16Skittles wrote:

do the sprites have pre-set names? that would be helpful to know.

I just made mine read off of a variable that demopshene can set to correspond with the names of the other robots. It won't work online, though.

That's what I'll do. I'll change any distance of [spriteWhatever] to be compatible with the other sprites. Be sure to comment your code so I know what you want though.


I've taken a long hiatus, but I still visit sometimes. Give me some time to answer any messages you post on my projects!

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#165 2010-03-07 18:23:18

16Skittles
Scratcher
Registered: 2009-08-26
Posts: 1000+

Re: Artificial Intelligence Contest

Thanks for the help!


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#166 2010-03-07 19:23:15

RHY3756547
Scratcher
Registered: 2009-08-15
Posts: 1000+

Re: Artificial Intelligence Contest

Hmm - when is the deadline?

I need to prepare my robot for avoiding guided missiles.

Last edited by RHY3756547 (2010-03-07 19:23:31)

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#167 2010-03-07 19:45:19

demosthenes
Retired Community Moderator
Registered: 2008-02-19
Posts: 1000+

Re: Artificial Intelligence Contest

RHY3756547 wrote:

Hmm - when is the deadline?

I need to prepare my robot for avoiding guided missiles.

Next Sunday.


I've taken a long hiatus, but I still visit sometimes. Give me some time to answer any messages you post on my projects!

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#168 2010-03-07 19:55:58

Lucario621
Community Moderator
Registered: 2007-10-03
Posts: 1000+

Re: Artificial Intelligence Contest

demosthenes wrote:

RHY3756547 wrote:

Hmm - when is the deadline?

I need to prepare my robot for avoiding guided missiles.

Next Sunday.

Mhm.

Can we add sounds to our robots?


http://i.imgur.com/WBkM2QQ.png

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#169 2010-03-07 20:00:25

demosthenes
Retired Community Moderator
Registered: 2008-02-19
Posts: 1000+

Re: Artificial Intelligence Contest

Lucario621 wrote:

demosthenes wrote:

RHY3756547 wrote:

Hmm - when is the deadline?

I need to prepare my robot for avoiding guided missiles.

Next Sunday.

Mhm.

Can we add sounds to our robots?

Sure.


I've taken a long hiatus, but I still visit sometimes. Give me some time to answer any messages you post on my projects!

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#170 2010-03-07 20:01:56

Lucario621
Community Moderator
Registered: 2007-10-03
Posts: 1000+

Re: Artificial Intelligence Contest

demosthenes wrote:

Lucario621 wrote:

demosthenes wrote:


Next Sunday.

Mhm.

Can we add sounds to our robots?

Sure.

I shall program it so every time a projectile hits, the shoop da woop sound is played XD


http://i.imgur.com/WBkM2QQ.png

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#171 2010-03-07 21:42:03

demosthenes
Retired Community Moderator
Registered: 2008-02-19
Posts: 1000+

Re: Artificial Intelligence Contest

Note:
PROJECTILE EXPIRATION FRAME COUNT IS NOW 45!!!!!!


I've taken a long hiatus, but I still visit sometimes. Give me some time to answer any messages you post on my projects!

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#172 2010-03-07 21:49:07

Lucario621
Community Moderator
Registered: 2007-10-03
Posts: 1000+

Re: Artificial Intelligence Contest

demosthenes wrote:

Note:
PROJECTILE EXPIRATION FRAME COUNT IS NOW 45!!!!!!

Why are you lowering it so much?


http://i.imgur.com/WBkM2QQ.png

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#173 2010-03-07 21:57:48

demosthenes
Retired Community Moderator
Registered: 2008-02-19
Posts: 1000+

Re: Artificial Intelligence Contest

Lucario621 wrote:

demosthenes wrote:

Note:
PROJECTILE EXPIRATION FRAME COUNT IS NOW 45!!!!!!

Why are you lowering it so much?

Too difficult to dodge.


I've taken a long hiatus, but I still visit sometimes. Give me some time to answer any messages you post on my projects!

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#174 2010-03-07 22:23:10

PlayWithFire
Scratcher
Registered: 2010-01-20
Posts: 1000+

Re: Artificial Intelligence Contest

demosthenes wrote:

Lucario621 wrote:

demosthenes wrote:

Note:
PROJECTILE EXPIRATION FRAME COUNT IS NOW 45!!!!!!

Why are you lowering it so much?

Too difficult to dodge.

so you realised that your dodging robot wouldn't be able to dodge it so you changed it XD

lol


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#175 2010-03-07 22:36:44

urhungry
Scratcher
Registered: 2009-07-03
Posts: 1000+

Re: Artificial Intelligence Contest

Next Sunday? I thought it was sooner. I guess I have some more time to play rtw then I thought.

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