steppenwulf wrote:
juststickman wrote:
steppenwulf wrote:
Sprites xD What do you want to work on first?Avoiding enemy shots...
Okay.
SInce I made the sprites, you make the next part.
What projectile should we use?
Targeted?
Simple?
Spread?
Close ranged?
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Can you use the direction block on sprites on your team?
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RHY3756547 wrote:
floatingmagictree wrote:
RHY3756547 wrote:
10 steps is a bit fast lol.
My robot is moving like a speeding bullet.Then...
ur doin it rong.
You heard it.Pfft.
Just because my robot will kick the * out of yours.
Somebody used a bad word!!!!!
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Brb stickman. Gottaa do my chores.
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urhungry wrote:
urhungry wrote:
Just a quick question. Can we use <go to x
)y
?
Also, how do I know how many frames have gone by?can anyone answer my question?
Yes you can.
Use a variable - have something like this:
Within the repeat block, you can have the action, such as 'move 12 steps' for example, for the bullet. Also I think they changed the amount of frames a bullet can be active from 200 to 60...
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How do you make a sensor? I've tried everything that I can think of, but I don't know how to make it sense other sprites that I didn't make.
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steppenwulf wrote:
How do you make a sensor? I've tried everything that I can think of, but I don't know how to make it sense other sprites that I didn't make.
mathwizz said to make a dummy for the projectile.
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juststickman wrote:
steppenwulf wrote:
How do you make a sensor? I've tried everything that I can think of, but I don't know how to make it sense other sprites that I didn't make.
mathwizz said to make a dummy for the projectile.
? No...
You have to use special algorithms and stuff
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do the sprites have pre-set names? that would be helpful to know.
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16Skittles wrote:
do the sprites have pre-set names? that would be helpful to know.
I just made mine read off of a variable that demopshene can set to correspond with the names of the other robots. It won't work online, though.
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RHY3756547 wrote:
16Skittles wrote:
do the sprites have pre-set names? that would be helpful to know.
I just made mine read off of a variable that demopshene can set to correspond with the names of the other robots. It won't work online, though.
That's what I'll do. I'll change any distance of [spriteWhatever] to be compatible with the other sprites. Be sure to comment your code so I know what you want though.
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Hmm - when is the deadline?
I need to prepare my robot for avoiding guided missiles.
Last edited by RHY3756547 (2010-03-07 19:23:31)
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RHY3756547 wrote:
Hmm - when is the deadline?
I need to prepare my robot for avoiding guided missiles.
Next Sunday.
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demosthenes wrote:
RHY3756547 wrote:
Hmm - when is the deadline?
I need to prepare my robot for avoiding guided missiles.Next Sunday.
Mhm.
Can we add sounds to our robots?
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Lucario621 wrote:
demosthenes wrote:
RHY3756547 wrote:
Hmm - when is the deadline?
I need to prepare my robot for avoiding guided missiles.Next Sunday.
Mhm.
Can we add sounds to our robots?
Sure.
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demosthenes wrote:
Lucario621 wrote:
demosthenes wrote:
Next Sunday.Mhm.
Can we add sounds to our robots?Sure.
I shall program it so every time a projectile hits, the shoop da woop sound is played XD
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Note:
PROJECTILE EXPIRATION FRAME COUNT IS NOW 45!!!!!!
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demosthenes wrote:
Note:
PROJECTILE EXPIRATION FRAME COUNT IS NOW 45!!!!!!
Why are you lowering it so much?
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Lucario621 wrote:
demosthenes wrote:
Note:
PROJECTILE EXPIRATION FRAME COUNT IS NOW 45!!!!!!Why are you lowering it so much?
Too difficult to dodge.
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demosthenes wrote:
Lucario621 wrote:
demosthenes wrote:
Note:
PROJECTILE EXPIRATION FRAME COUNT IS NOW 45!!!!!!Why are you lowering it so much?
Too difficult to dodge.
so you realised that your dodging robot wouldn't be able to dodge it so you changed it XD
lol
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