looked back at my first ever true game I made which was shooter and bomber, which I actually consider to probably be one of my best games ever, the concept is easy yet there is a decent difficulty to it by the last level
so I'm going to make a version 2.0 of it with some much better coding and probably difficulty settings and other fun things, though the concept will remain very, very similar to the original (as much as I can at least)
I'd estimate a week when this will be released
play the original shooter and bomber if you wish: http://scratch.mit.edu/projects/dingdong/30415
plans so far:
main menu:
(start game)
(settings)
(instructions)
------------
settings:
-difficulty (easy, medium, hard)
-skin (changes character's look)
-sfx? (on/off)
-music? (on/off)
-change level [pending]
-weapon load-out [pending]
------------
controls:
-A/D: move
-W: jets
-S: bombs
-mouse: missiles (aim also)
------------
other notes:
-enemy is called "BIG RED"
-levels do change overtime, more obstacles will be added as time passes by
-there are 8 stages to each level, difficulty will change how many you go through (easy: 3, medium: 5, hard: 8)
-if I do add levels and weapon load-outs you will unlock new ones depending on what difficulty and level you play on
-as usual, missiles stop BIG RED, bombs respawn BIG RED
-the spawner for BIG RED now moves around the edges of the level
-wall detection added and other fixes
-levels will have actual graphical design to them
Last edited by dingdong (2010-03-07 22:29:44)
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