I want to play someone's mesh game so can someone make a network?

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Im so confused...
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You should be.
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RHY3756547 wrote:
You should be.
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Thankyou... ill just go sit in the cornner.
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markyparky56 wrote:
RHY3756547 wrote:
You should be.
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Thankyou... ill just go sit in the cornner.
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Something I think that would be cool to see is some sort of online archive program. Like you can log in to your own account and see a collection of uploaded stories or pictures or something.
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Yeah - but mesh screws up if it takes more than 2 clients at once.
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archmage wrote:
Something I think that would be cool to see is some sort of online archive program. Like you can log in to your own account and see a collection of uploaded stories or pictures or something.
I dont understand what your trying to say, is this linked to scratch or something?
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Does it not take more than 2 people at all or does it just start to preform strangely?
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markyparky56 wrote:
archmage wrote:
Something I think that would be cool to see is some sort of online archive program. Like you can log in to your own account and see a collection of uploaded stories or pictures or something.
I dont understand what your trying to say, is this linked to scratch or something?
Yes, you make a scratch project running mesh that people can send data to for other users to see.
For example, the host project has a bunch of short sentences uploaded by users. This data is saved and all users can see it.
Last edited by archmage (2010-03-03 12:09:08)
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I haven't tried it - but since mesh can only take variables from "the other client" the other client seems different for everyone. lonwol saw me drawing, I saw lonwol drawing and Lucario saw lonwol drawing on a drawing app.
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Wait, so you mean to say that only one client program can send variables at a time?
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The Hamachi managed version has the ability to make Mesh, and 2 other types, i think iv got it,
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Sure.
Join lonwol's palringo chat thing and we can discuss.
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http://scratch.mit.edu/forums/viewtopic.php?id=31117
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scratchchat is the channel name anyways. try get on it.
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If they follow the way they did mesh in 1.3 (yes, it's in 1.3 XD), they would have a better way of fixing the "other client" problem: you simply type in a user name, and the variable appears with the username in front.
For instance,
Blahblah submitted by userperson
would be
userperson- blahblah on the other computers.
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