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#1176 2010-03-01 19:59:06

Nexstudent
Scratcher
Registered: 2010-02-07
Posts: 1000+

Re: The Pokémon Center: Tournaments, Trades, and Battles

I'll just post it:


Nexstudent's guide on pokemon battling.....

*A GOOD TEAM

You want to have a good team that has varying types. If you have a team with all one type, and if you have a type disadvantage, its almost certainly over unless you level is far larger than the foe's. You want type differences such as grass and water, because if one has a disadvantage, than the other can have a better aspect of winning.

*WHICH POKEMON

You want pokemon that are strong. Stronger pokemon usually come form starters, or are form rarer pokemon. Pokemon like beldum and bagon may be weak, but they are extremely powerful when fully evolved. There are also some pokemon that have better moves, such as Absol and Lickylicky. They may not be of power supremacy, but they can have a good advantage if they know the right moves!

*GOOD MOVES TO LEARN


When you have an attack or move, you want to be able to match it with another. It is good if you poison a pokemon upon dying, continuing the pain of that pokemon. Powerful moves may be useful, but thay can bring you down. If you have all powerful moves, they'll eventually run out of PP, and endanger the current pokemon. It is good to have ranged moves. ember may not win you the whole thing, but a simple burn could win it for you. That burn could finish off a pokemon after yours dies, and all your others have a disadvantage.That burn saved you, didnt it?
      Healing moves can be useful to. You have to know the right time to use them though, if your about to die, its not a good idea to heal you paralysis with aromatherapy, is it? It would be better to use something like recover, or slack off. If your at full health, but you are badly poisoned, that will catch up to you, with its growing effects, so then would be a good time to use a heal bell type attack! Matching it up os a good idea, for you can make up for lost times!


*STATS

Stat changes may not seem dangerous, but they can be very crucial in the foes plan. If your defense is lowered while they charge an attack, your health is prepared for a major drop. Lowering the foes attack can be useful when charging a two turn attack, because they can not do much while you charge up. If your accuracy is dropped too low, a lot of your moves will become unsuccessful, and if that happens, than your strategy will crash. If accuracy is too low, it will make powerful moves almost never hit.
You want to have accuracy heightening moves, or stat change destructive moves like haze.

*IDENTIFYING THE FOES STRATEGY

If you know what the foe is doing, than the battle will become much easier. You want to memorize the foe's pokemons' moves. if you know what each move is capable of, and you can counter the power, stat or status change with the right moves! Identifying the foe's favorite type is good too. Having a pokemon with type ranged moves that are good against the foes type can be useful too. Identifying the foes favorite type will be easy!




thank you


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#1177 2010-03-01 20:08:16

floatingmagictree
Scratcher
Registered: 2008-10-21
Posts: 1000+

Re: The Pokémon Center: Tournaments, Trades, and Battles

Nexstudent wrote:

I'll just post it:


Nexstudent's guide on pokemon battling.....

*A GOOD TEAM

You want to have a good team that has varying types. If you have a team with all one type, and if you have a type disadvantage, its almost certainly over unless you level is far larger than the foe's. You want type differences such as grass and water, because if one has a disadvantage, than the other can have a better aspect of winning.

*WHICH POKEMON

You want pokemon that are strong. Stronger pokemon usually come form starters, or are form rarer pokemon. Pokemon like beldum and bagon may be weak, but they are extremely powerful when fully evolved. There are also some pokemon that have better moves, such as Absol and Lickylicky. They may not be of power supremacy, but they can have a good advantage if they know the right moves!

*GOOD MOVES TO LEARN


When you have an attack or move, you want to be able to match it with another. It is good if you poison a pokemon upon dying, continuing the pain of that pokemon. Powerful moves may be useful, but thay can bring you down. If you have all powerful moves, they'll eventually run out of PP, and endanger the current pokemon. It is good to have ranged moves. ember may not win you the whole thing, but a simple burn could win it for you. That burn could finish off a pokemon after yours dies, and all your others have a disadvantage.That burn saved you, didnt it?
      Healing moves can be useful to. You have to know the right time to use them though, if your about to die, its not a good idea to heal you paralysis with aromatherapy, is it? It would be better to use something like recover, or slack off. If your at full health, but you are badly poisoned, that will catch up to you, with its growing effects, so then would be a good time to use a heal bell type attack! Matching it up os a good idea, for you can make up for lost times!


*STATS

Stat changes may not seem dangerous, but they can be very crucial in the foes plan. If your defense is lowered while they charge an attack, your health is prepared for a major drop. Lowering the foes attack can be useful when charging a two turn attack, because they can not do much while you charge up. If your accuracy is dropped too low, a lot of your moves will become unsuccessful, and if that happens, than your strategy will crash. If accuracy is too low, it will make powerful moves almost never hit.
You want to have accuracy heightening moves, or stat change destructive moves like haze.

*IDENTIFYING THE FOES STRATEGY

If you know what the foe is doing, than the battle will become much easier. You want to memorize the foe's pokemons' moves. if you know what each move is capable of, and you can counter the power, stat or status change with the right moves! Identifying the foe's favorite type is good too. Having a pokemon with type ranged moves that are good against the foes type can be useful too. Identifying the foes favorite type will be easy!




thank you

You may want to revise it, with damage formulas, Effort Values, Indivdual Values, Nature Influences, and STAB.

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#1178 2010-03-01 20:28:39

Nexstudent
Scratcher
Registered: 2010-02-07
Posts: 1000+

Re: The Pokémon Center: Tournaments, Trades, and Battles

im just putting in strategy, not values and nature influences


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#1179 2010-03-02 14:00:40

djm111
Scratcher
Registered: 2008-10-29
Posts: 1000+

Re: The Pokémon Center: Tournaments, Trades, and Battles

Nexstudent wrote:

I'll just post it:


Nexstudent's guide on pokemon battling.....

*A GOOD TEAM

You want to have a good team that has varying types although a decent competitive team can be made with only steel and dragon types. If you have a team with all one type, and if you have a type disadvantage, its almost certainly over unless you level is far larger than the foes . You want type differences such as steel and dragon, because there's no type move super effective against both types, and steel is the only type resistant to Dragon so if you don't have a Steel type then Garchomp / Salamence / Dragonite will destroy you.  big_smile

*WHICH POKEMON

You want pokemon that are strong. Stronger pokemon usually come from starters, or are from Spear Pillar . Pokemon like beldum and bagon may be weak, but they are extremely powerful when fully evolved. There are also some pokemon that have better moves, such as Blissey and Scizor. They may not be of power supremacy, but they can have a good advantage if they know the right moves! (You may also want to consider abilities in there as well.....)

*GOOD MOVES TO LEARN


Good movesets will have moves which complement each other. For instance, it is good to set a Pokemon to sleep and then use the freedom to leech seed / stat up / kill. Having all powerful moves may be useful, but as soon as you see a decently EV'd Blissey you'll understand what you did wrong. If you have all powerful moves, they'll eventually run out of PP, and endanger the current pokemon. It is good to have moves with added effects. Bullet Punch may not be the highest power move but that extra speed is the reason  why Scizor still owns. That little steel  bug with only one weakness to an underrepresented type saved you, didnt it?
      Healing moves can be useful too. Unless you're Blissey, you should think about whether you're spamming recovery moves effectively, as if you're about to die, its not a good idea to heal your paralysis with aromatherapy, is it? It would be better to give up, because if you're paralysed and at extremely low health it doesn't matter what you're going to try heal because you're too slow. If you're at full health, but you are badly poisoned, then learn Aromatherapy because every Blissey has Toxic so it will happen.


*STATS

Stat changes may not seem dangerous, but they can be very crucial in the foes plan. If your defense is lowered while they charge an attack which means you're weakening yourself, LOL, your health is prepared for a major drop. Lowering the foes attack can be useful when charging a two turn attack, BUT USING FLY IS EVEN BETTER. If your accuracy is dropped too low, a lot of your moves will become unsuccessful, and if that happens, disqualify the opponent for breaking the Accuracy clause present in most competitive games.
You want to have a pokemon with Aura Sphere.

*IDENTIFYING THE FOES STRATEGY

If you know what the foe is doing, than the battle will become much easier. You want to memorize the foe's pokemons' moves, or peek over his DS screen. If you know what each move is capable of, which any competitive player does, and you can counter the power, stat or status change with Wobbuffet! Identifying the foe's favorite type is good too, unless they follow the advice above and use different types like most players do. Having a pokemon with type ranged moves that are good against the foes type can be useful too. Identifying the foes favorite type will be easy, BECAUSE IT'S ALWAYS DRAGON OR STEEL.




thank you

Fixed.  tongue


lol, I apologise if this seems rude to you because looking back over it it does, but whilst this guide is good it just doesn't work for competitive play.


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#1180 2010-03-02 14:08:10

poopo
Scratcher
Registered: 2009-09-20
Posts: 1000+

Re: The Pokémon Center: Tournaments, Trades, and Battles

you wanna battle djm


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#1181 2010-03-02 14:09:25

poopo
Scratcher
Registered: 2009-09-20
Posts: 1000+

Re: The Pokémon Center: Tournaments, Trades, and Battles

now your offline:P


http://i45.tinypic.com/28rnqki.jpg

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#1182 2010-03-02 14:52:47

djm111
Scratcher
Registered: 2008-10-29
Posts: 1000+

Re: The Pokémon Center: Tournaments, Trades, and Battles

Sure. I'll be on as soon as you have the friend code, mine's on the front page.


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#1183 2010-03-02 15:13:58

poopo
Scratcher
Registered: 2009-09-20
Posts: 1000+

Re: The Pokémon Center: Tournaments, Trades, and Battles

darn it offline again how bout this ill meet you on wifi
at the time this comment was posted tommarow


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#1184 2010-03-02 15:48:37

Nexstudent
Scratcher
Registered: 2010-02-07
Posts: 1000+

Re: The Pokémon Center: Tournaments, Trades, and Battles

djm111 wrote:

Nexstudent wrote:

I'll just post it:


Nexstudent's guide on pokemon battling.....

*A GOOD TEAM

You want to have a good team that has varying types although a decent competitive team can be made with only steel and dragon types. If you have a team with all one type, and if you have a type disadvantage, its almost certainly over unless you level is far larger than the foes . You want type differences such as steel and dragon, because there's no type move super effective against both types, and steel is the only type resistant to Dragon so if you don't have a Steel type then Garchomp / Salamence / Dragonite will destroy you.  big_smile

*WHICH POKEMON

You want pokemon that are strong. Stronger pokemon usually come from starters, or are from Spear Pillar . Pokemon like beldum and bagon may be weak, but they are extremely powerful when fully evolved. There are also some pokemon that have better moves, such as Blissey and Scizor. They may not be of power supremacy, but they can have a good advantage if they know the right moves! (You may also want to consider abilities in there as well.....)

*GOOD MOVES TO LEARN


Good movesets will have moves which complement each other. For instance, it is good to set a Pokemon to sleep and then use the freedom to leech seed / stat up / kill. Having all powerful moves may be useful, but as soon as you see a decently EV'd Blissey you'll understand what you did wrong. If you have all powerful moves, they'll eventually run out of PP, and endanger the current pokemon. It is good to have moves with added effects. Bullet Punch may not be the highest power move but that extra speed is the reason  why Scizor still owns. That little steel  bug with only one weakness to an underrepresented type saved you, didnt it?
      Healing moves can be useful too. Unless you're Blissey, you should think about whether you're spamming recovery moves effectively, as if you're about to die, its not a good idea to heal your paralysis with aromatherapy, is it? It would be better to give up, because if you're paralysed and at extremely low health it doesn't matter what you're going to try heal because you're too slow. If you're at full health, but you are badly poisoned, then learn Aromatherapy because every Blissey has Toxic so it will happen.


*STATS

Stat changes may not seem dangerous, but they can be very crucial in the foes plan. If your defense is lowered while they charge an attack which means you're weakening yourself, LOL, your health is prepared for a major drop. Lowering the foes attack can be useful when charging a two turn attack, BUT USING FLY IS EVEN BETTER. If your accuracy is dropped too low, a lot of your moves will become unsuccessful, and if that happens, disqualify the opponent for breaking the Accuracy clause present in most competitive games.
You want to have a pokemon with Aura Sphere.

*IDENTIFYING THE FOES STRATEGY

If you know what the foe is doing, than the battle will become much easier. You want to memorize the foe's pokemons' moves, or peek over his DS screen. If you know what each move is capable of, which any competitive player does, and you can counter the power, stat or status change with Wobbuffet! Identifying the foe's favorite type is good too, unless they follow the advice above and use different types like most players do. Having a pokemon with type ranged moves that are good against the foes type can be useful too. Identifying the foes favorite type will be easy, BECAUSE IT'S ALWAYS DRAGON OR STEEL.




thank you

Fixed.  tongue


lol, I apologise if this seems rude to you because looking back over it it does, but whilst this guide is good it just doesn't work for competitive play.

It is very rude! My strategy guide was just for pokemon, not the tournament! All the things you added were irreleven to strategy! You randomly changed some things! WOBBOFET HAS NOTHING TO DO WITH STAT CHANGES! Flying foes can still be hit by thunder. Dragon isnt MY favorite type! Not many pokemon can learn aura shpere! 
Ice has an advantage over dragon too! Why did you randomly change everything i say? Why did you change my two good move pokemon to BLISSEY and scizor? Scizor has a horrible double weakness to fire! I have a few pokemon in my part with fire moves!

I wish that you would just leave my guide ALONE! Did you edit everyone else's? That was VERY RUDE!!


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#1185 2010-03-02 16:07:23

djm111
Scratcher
Registered: 2008-10-29
Posts: 1000+

Re: The Pokémon Center: Tournaments, Trades, and Battles

Nexstudent wrote:

djm111 wrote:

Nexstudent wrote:

I'll just post it:


Nexstudent's guide on pokemon battling.....

*A GOOD TEAM

You want to have a good team that has varying types although a decent competitive team can be made with only steel and dragon types. If you have a team with all one type, and if you have a type disadvantage, its almost certainly over unless you level is far larger than the foes . You want type differences such as steel and dragon, because there's no type move super effective against both types, and steel is the only type resistant to Dragon so if you don't have a Steel type then Garchomp / Salamence / Dragonite will destroy you.  big_smile

*WHICH POKEMON

You want pokemon that are strong. Stronger pokemon usually come from starters, or are from Spear Pillar . Pokemon like beldum and bagon may be weak, but they are extremely powerful when fully evolved. There are also some pokemon that have better moves, such as Blissey and Scizor. They may not be of power supremacy, but they can have a good advantage if they know the right moves! (You may also want to consider abilities in there as well.....)

*GOOD MOVES TO LEARN


Good movesets will have moves which complement each other. For instance, it is good to set a Pokemon to sleep and then use the freedom to leech seed / stat up / kill. Having all powerful moves may be useful, but as soon as you see a decently EV'd Blissey you'll understand what you did wrong. If you have all powerful moves, they'll eventually run out of PP, and endanger the current pokemon. It is good to have moves with added effects. Bullet Punch may not be the highest power move but that extra speed is the reason  why Scizor still owns. That little steel  bug with only one weakness to an underrepresented type saved you, didnt it?
      Healing moves can be useful too. Unless you're Blissey, you should think about whether you're spamming recovery moves effectively, as if you're about to die, its not a good idea to heal your paralysis with aromatherapy, is it? It would be better to give up, because if you're paralysed and at extremely low health it doesn't matter what you're going to try heal because you're too slow. If you're at full health, but you are badly poisoned, then learn Aromatherapy because every Blissey has Toxic so it will happen.


*STATS

Stat changes may not seem dangerous, but they can be very crucial in the foes plan. If your defense is lowered while they charge an attack which means you're weakening yourself, LOL, your health is prepared for a major drop. Lowering the foes attack can be useful when charging a two turn attack, BUT USING FLY IS EVEN BETTER. If your accuracy is dropped too low, a lot of your moves will become unsuccessful, and if that happens, disqualify the opponent for breaking the Accuracy clause present in most competitive games.
You want to have a pokemon with Aura Sphere.

*IDENTIFYING THE FOES STRATEGY

If you know what the foe is doing, than the battle will become much easier. You want to memorize the foe's pokemons' moves, or peek over his DS screen. If you know what each move is capable of, which any competitive player does, and you can counter the power, stat or status change with Wobbuffet! Identifying the foe's favorite type is good too, unless they follow the advice above and use different types like most players do. Having a pokemon with type ranged moves that are good against the foes type can be useful too. Identifying the foes favorite type will be easy, BECAUSE IT'S ALWAYS DRAGON OR STEEL.




thank you

Fixed.  tongue


lol, I apologise if this seems rude to you because looking back over it it does, but whilst this guide is good it just doesn't work for competitive play.

It is very rude! My strategy guide was just for pokemon, not the tournament! All the things you added were irreleven to strategy! You randomly changed some things! WOBBOFET HAS NOTHING TO DO WITH STAT CHANGES! Flying foes can still be hit by thunder. Dragon isnt MY favorite type! Not many pokemon can learn aura shpere! 
Ice has an advantage over dragon too! Why did you randomly change everything i say? Why did you change my two good move pokemon to BLISSEY and scizor? Scizor has a horrible double weakness to fire! I have a few pokemon in my part with fire moves!

I wish that you would just leave my guide ALONE! Did you edit everyone else's? That was VERY RUDE!!

1. Wobbuffet was put in where you were talking about Countering.
2. Thunder isn't a move you charge, therefore it isn't applicable in the situation you specified.
3. Constant references to Dragon were patronising the current way that the Pokemon metagame revolves largely around them.
4. Every Pokemon that can learn Aura Sphere is OU or higher.
5. I didn't specify what types had an ADVANTAGE over Dragon. I specified what types were resistant to Dragon, which is only steel.
6. Blissey and Scizor - Softboiled and Bullet Punch, reference to two hugely overused Pokemon in tournament level
7. Fire types are extremely underrepresented in competitive Pokemon play, mainly due to Stealth Rock.
8. Yes, I change and suggest new things to other people's guides, and I couldn't care less if they do it to mine.
9. Granted it was rude, but neither of us needed help to reach that conclusion.


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#1186 2010-03-02 16:09:04

poopo
Scratcher
Registered: 2009-09-20
Posts: 1000+

Re: The Pokémon Center: Tournaments, Trades, and Battles

hey your online again if you dont sign off agian you wanna battle now?


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#1187 2010-03-02 16:10:08

djm111
Scratcher
Registered: 2008-10-29
Posts: 1000+

Re: The Pokémon Center: Tournaments, Trades, and Battles

Sure, now going online.


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#1188 2010-03-02 16:15:02

poopo
Scratcher
Registered: 2009-09-20
Posts: 1000+

Re: The Pokémon Center: Tournaments, Trades, and Battles

im on


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#1189 2010-03-02 16:18:09

poopo
Scratcher
Registered: 2009-09-20
Posts: 1000+

Re: The Pokémon Center: Tournaments, Trades, and Battles

oops forgot good pokemon


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#1190 2010-03-02 16:26:12

djm111
Scratcher
Registered: 2008-10-29
Posts: 1000+

Re: The Pokémon Center: Tournaments, Trades, and Battles

poopo wrote:

oops forgot good pokemon

LOL


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#1191 2010-03-02 16:29:09

poopo
Scratcher
Registered: 2009-09-20
Posts: 1000+

Re: The Pokémon Center: Tournaments, Trades, and Battles

i lose  sad


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#1192 2010-03-02 16:31:46

djm111
Scratcher
Registered: 2008-10-29
Posts: 1000+

Re: The Pokémon Center: Tournaments, Trades, and Battles

poopo wrote:

i lose  sad

Eh.
You don't actually have bad Pokemon, but your strategy isn't as good. There is no way you can defeat that Arceus I had without using some kind of status inducing move, usually Toxic.
Also, sending out a level 8 Charmander against a level 100 Arceus didn't help.  tongue


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#1193 2010-03-02 16:35:53

poopo
Scratcher
Registered: 2009-09-20
Posts: 1000+

Re: The Pokémon Center: Tournaments, Trades, and Battles

djm111 wrote:

poopo wrote:

i lose  sad

Eh.
You don't actually have bad Pokemon, but your strategy isn't as good. There is no way you can defeat that Arceus I had without using some kind of status inducing move, usually Toxic.
Also, sending out a level 8 Charmander against a level 100 Arceus didn't help.  tongue

yeah i know i was eving it and i forgot to switch it for another pokemon:)


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#1194 2010-03-02 16:42:14

djm111
Scratcher
Registered: 2008-10-29
Posts: 1000+

Re: The Pokémon Center: Tournaments, Trades, and Battles

poopo wrote:

djm111 wrote:

poopo wrote:

i lose  sad

Eh.
You don't actually have bad Pokemon, but your strategy isn't as good. There is no way you can defeat that Arceus I had without using some kind of status inducing move, usually Toxic.
Also, sending out a level 8 Charmander against a level 100 Arceus didn't help.  tongue

yeah i know i was eving it and i forgot to switch it for another pokemon:)

Fair do's.

Seens as you know how to EV, my next suggestion would be to get some Pokemon which don't rely on brute force, because there are some Pokemon it's practically impossible to muscle through. Blissey would be my first suggestion, as always.


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#1195 2010-03-02 16:48:13

poopo
Scratcher
Registered: 2009-09-20
Posts: 1000+

Re: The Pokémon Center: Tournaments, Trades, and Battles

djm111 wrote:

poopo wrote:

djm111 wrote:


Eh.
You don't actually have bad Pokemon, but your strategy isn't as good. There is no way you can defeat that Arceus I had without using some kind of status inducing move, usually Toxic.
Also, sending out a level 8 Charmander against a level 100 Arceus didn't help.  tongue

yeah i know i was eving it and i forgot to switch it for another pokemon:)

Fair do's.

Seens as you know how to EV, my next suggestion would be to get some Pokemon which don't rely on brute force, because there are some Pokemon it's practically impossible to muscle through. Blissey would be my first suggestion, as always.

thanks for the tip ill challenge you again when ive raise it to level 100 and its kinda stupid how the 2 pokemon replaced by jirachi and charmander where my best  tongue


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#1196 2010-03-03 17:25:17

poopo
Scratcher
Registered: 2009-09-20
Posts: 1000+

Re: The Pokémon Center: Tournaments, Trades, and Battles

fmt wanna battle


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#1197 2010-03-03 17:31:12

floatingmagictree
Scratcher
Registered: 2008-10-21
Posts: 1000+

Re: The Pokémon Center: Tournaments, Trades, and Battles

poopo wrote:

fmt wanna battle

Homework.

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#1198 2010-03-03 17:32:43

poopo
Scratcher
Registered: 2009-09-20
Posts: 1000+

Re: The Pokémon Center: Tournaments, Trades, and Battles

floatingmagictree wrote:

poopo wrote:

fmt wanna battle

Homework.

to bad


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#1199 2010-03-04 16:49:43

poopo
Scratcher
Registered: 2009-09-20
Posts: 1000+

Re: The Pokémon Center: Tournaments, Trades, and Battles

Nexstudent wrote:

I'll just post it:


Nexstudent's guide on pokemon battling.....

*A GOOD TEAM

You want to have a good team that has varying types. If you have a team with all one type, and if you have a type disadvantage, its almost certainly over unless you level is far larger than the foe's. You want type differences such as grass and water, because if one has a disadvantage, than the other can have a better aspect of winning.

*WHICH POKEMON

You want pokemon that are strong. Stronger pokemon usually come form starters, or are form rarer pokemon. Pokemon like beldum and bagon may be weak, but they are extremely powerful when fully evolved. There are also some pokemon that have better moves, such as Absol and Lickylicky. They may not be of power supremacy, but they can have a good advantage if they know the right moves!

*GOOD MOVES TO LEARN


When you have an attack or move, you want to be able to match it with another. It is good if you poison a pokemon upon dying, continuing the pain of that pokemon. Powerful moves may be useful, but thay can bring you down. If you have all powerful moves, they'll eventually run out of PP, and endanger the current pokemon. It is good to have ranged moves. ember may not win you the whole thing, but a simple burn could win it for you. That burn could finish off a pokemon after yours dies, and all your others have a disadvantage.That burn saved you, didnt it?
      Healing moves can be useful to. You have to know the right time to use them though, if your about to die, its not a good idea to heal you paralysis with aromatherapy, is it? It would be better to use something like recover, or slack off. If your at full health, but you are badly poisoned, that will catch up to you, with its growing effects, so then would be a good time to use a heal bell (poopo:heal bell is a move that is only in the gamecube game xd gale of darkness) type attack! Matching it up os a good idea, for you can make up for lost times!


*STATS

Stat changes may not seem dangerous, but they can be very crucial in the foes plan. If your defense is lowered while they charge an attack, your health is prepared for a major drop. Lowering the foes attack can be useful when charging a two turn attack, because they can not do much while you charge up. If your accuracy is dropped too low, a lot of your moves will become unsuccessful, and if that happens, than your strategy will crash. If accuracy is too low, it will make powerful moves almost never hit.
You want to have accuracy heightening moves, or stat change destructive moves like haze.

*IDENTIFYING THE FOES STRATEGY

If you know what the foe is doing, than the battle will become much easier. You want to memorize the foe's pokemons' moves. if you know what each move is capable of, and you can counter the power, stat or status change with the right moves! Identifying the foe's favorite type is good too. Having a pokemon with type ranged moves that are good against the foes type can be useful too. Identifying the foes favorite type will be easy!




thank you

only made a minor statement up there in good moves to learn

Last edited by poopo (2010-03-04 16:50:56)


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#1200 2010-03-04 16:57:57

Nexstudent
Scratcher
Registered: 2010-02-07
Posts: 1000+

Re: The Pokémon Center: Tournaments, Trades, and Battles

poopo wrote:

Nexstudent wrote:

I'll just post it:


Nexstudent's guide on pokemon battling.....

*A GOOD TEAM

You want to have a good team that has varying types. If you have a team with all one type, and if you have a type disadvantage, its almost certainly over unless you level is far larger than the foe's. You want type differences such as grass and water, because if one has a disadvantage, than the other can have a better aspect of winning.

*WHICH POKEMON

You want pokemon that are strong. Stronger pokemon usually come form starters, or are form rarer pokemon. Pokemon like beldum and bagon may be weak, but they are extremely powerful when fully evolved. There are also some pokemon that have better moves, such as Absol and Lickylicky. They may not be of power supremacy, but they can have a good advantage if they know the right moves!

*GOOD MOVES TO LEARN


When you have an attack or move, you want to be able to match it with another. It is good if you poison a pokemon upon dying, continuing the pain of that pokemon. Powerful moves may be useful, but thay can bring you down. If you have all powerful moves, they'll eventually run out of PP, and endanger the current pokemon. It is good to have ranged moves. ember may not win you the whole thing, but a simple burn could win it for you. That burn could finish off a pokemon after yours dies, and all your others have a disadvantage.That burn saved you, didnt it?
      Healing moves can be useful to. You have to know the right time to use them though, if your about to die, its not a good idea to heal you paralysis with aromatherapy, is it? It would be better to use something like recover, or slack off. If your at full health, but you are badly poisoned, that will catch up to you, with its growing effects, so then would be a good time to use a heal bell (poopo:heal bell is a move that is only in the gamecube game xd gale of darkness) type attack! Matching it up os a good idea, for you can make up for lost times!


*STATS

Stat changes may not seem dangerous, but they can be very crucial in the foes plan. If your defense is lowered while they charge an attack, your health is prepared for a major drop. Lowering the foes attack can be useful when charging a two turn attack, because they can not do much while you charge up. If your accuracy is dropped too low, a lot of your moves will become unsuccessful, and if that happens, than your strategy will crash. If accuracy is too low, it will make powerful moves almost never hit.
You want to have accuracy heightening moves, or stat change destructive moves like haze.

*IDENTIFYING THE FOES STRATEGY

If you know what the foe is doing, than the battle will become much easier. You want to memorize the foe's pokemons' moves. if you know what each move is capable of, and you can counter the power, stat or status change with the right moves! Identifying the foe's favorite type is good too. Having a pokemon with type ranged moves that are good against the foes type can be useful too. Identifying the foes favorite type will be easy!




thank you

only made a minor statement up there in good moves to learn

Im terribly sorry if i had got mad, but i just dont like people messing with my stuff. Im very sensitive of what people think of what i do. Ive been a perfectionist since fourth grade. Thank you for making a simple statement. I do realize that... thank you for pointing that out. Heal bell is an attack in Pokemon mystery dungeon 2, so i got confused XD !


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