I'm making a game engine with these blob-like characters. So far, I've made:
-shooting
-simple AI
-basic movement
-multi player
Edits to show what can be done. I'm making a full game, although I don't know how long, so I'm just releasing some engines.
Features (there's percent every part I'm finished with, may share before bug fixing):
1. Simple engine (http://scratch.mit.edu/projects/justtestingstickman/908510)
Programming: 100%
Art: 100%
Idea: 100%
Bug fixing: 75%
2. Simple AI (http://scratch.mit.edu/projects/juststickman/911638, a complete game, but that's how it works)
Programming: 100%
Art: 100%
Idea: 100%
Bug fixing: 80%
3. Basic shooting (http://scratch.mit.edu/projects/justtestingstickman/908510)
Programming: 100%
Art: 100%
Idea: 100%
Bug fixing: 80%
4. Complex AI
Programming: 30%
Art: 100%
Idea: 75%
Bug fixing: 0%
5. Particle effects
Programming: 0%
Art: 0%
Idea: 10%
Bug fixing: 0%
6. Complex shooting
Programming: 30%
Art: 10%
Idea: 10%
Bug fixing: 0%
7. Basic multiplayer (http://scratch.mit.edu/projects/justtestingstickman/903938)
Programming: 100%
Art: 100%
Idea: 100%
Bug fixing: 100%
8. Complex multiplayer
Programming: 10%
Art: 100%
Idea: 100%
Bug fixing: 0%
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Pictures:
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Engine so far: http://scratch.mit.edu/projects/juststickman/914469
Notes: Got the sniper rifle and rail gun added Making AI and some other features before particle effects...
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About combat (features):
1. Weapons
Types: 2 (basic gun)
Next release will include weapons 2 and 3 (rail gun and sniper rifle) Weapon descriptions:
-Basic gun
Basic gun that fires 3 shots before reloading.
-Rail gun
Strong gun. 0.3 second delay before shooting because of charging energy. Shoots up to 3 shots before reload.
-Sniper rifle
Very strong gun. 0.1 second delay BEFORE shooting and 0.5 second delay after shooting. Probably wouldn't be a good idea to put this in close-combat games.
2. Effects
Types: 0
No special effects (yet).
3. AI
Types: 5 (baka, scared of heights, 1337, scared of you, jumpy)
Only simple AI script so far. AI descriptions:
(flat land AI, only works on flat surfaces:)
-Baka
AKA idiot. Very bad aim.
-1337
Shoots&thinks from a longer range. Harder to fight. Almost perfect aim.
-Scared of heights
Default AI, but does not jump.
-Scared of you
Scared of the player, tries to get away.
(random AI, works everywhere but not very well:)
-Jumpy
Jumps a lot more than usual. Average aim.
4. Characters
Types: 2 (AI blob, player blob)
Only AI and player blobs so far.
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Instructions for editing and creating your own projects with this:
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Planned features (undecided, MAY add)
Creatures/characters:
-A worm-like character
-Color editing
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Games made:
Basic shooter
Oh and feel free to use these, just give credit!
Last edited by juststickman (2010-03-08 15:21:31)
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Bump '3'
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I love how you've cataloged everything, it looks great so far, will the complex multiplayer involve mesh?
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markyparky56 wrote:
I love how you've cataloged everything, it looks great so far, will the complex multiplayer involve mesh?
Yup. Although it's probably one of the last things I work on (if I ever get it to work).
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juststickman wrote:
markyparky56 wrote:
I love how you've cataloged everything, it looks great so far, will the complex multiplayer involve mesh?
Yup. Although it's probably one of the last things I work on (if I ever get it to work).
What do you mean the last?
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markyparky56 wrote:
juststickman wrote:
markyparky56 wrote:
I love how you've cataloged everything, it looks great so far, will the complex multiplayer involve mesh?
Yup. Although it's probably one of the last things I work on (if I ever get it to work).
What do you mean the last?
I'm making more weapons, better AI, effects and stuff before I move on to that.
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juststickman wrote:
markyparky56 wrote:
juststickman wrote:
Yup. Although it's probably one of the last things I work on (if I ever get it to work).What do you mean the last?
I'm making more weapons, better AI, effects and stuff before I move on to that.
Ah, ok.
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Added link to the game engine.
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This is looking good.
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juststickman wrote:
BTW here's the player's script (Version 0.1):
http://img96.imageshack.us/img96/9474/mdead.gif
Whats with the scraps in the middle?
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markyparky56 wrote:
juststickman wrote:
BTW here's the player's script (Version 0.1):
http://img96.imageshack.us/img96/9474/mdead.gifWhats with the scraps in the middle?
Forgot to delete them ^.^
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juststickman wrote:
markyparky56 wrote:
juststickman wrote:
BTW here's the player's script (Version 0.1):
http://img96.imageshack.us/img96/9474/mdead.gifWhats with the scraps in the middle?
Forgot to delete them ^.^
Lol, ok, looks complex...
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Actually, particle effects can wait until after AI.
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juststickman wrote:
Actually, particle effects can wait until after AI.
Thats a good idea...
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