I disagree with them, but I think the persons pint is, they have to sacrifice their time just to play.
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floatingmagictree wrote:
archmage wrote:
Well, he does have a point, so you shouldn't dismiss him completely. Projects with 1s1s are less efficient and bad to learn from. They are usually over hyped as being amazing or something.
But it's not a maniacal disease that will destroy us all, as he seems to be implying.
Yes, so you just partly dismiss him.
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I kind of like the one script one sprite projects. They aren't necessarily "better" than other Scratch projects. But they are an interesting challenge.
When programming, it's good to know lots of different ways of doing things. That way you can use whatever seems to fit the situation best. So figuring out how to make things work with only script could come in handy someday.
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I think it's a fun challenge for advanced scratchers (not me), but you shouldn't judge a game based on how many sprites or scripts it has, but on the quality and fun on it.
[url=http://scratch.mit.edu/forums/viewtopic.php?id=30739]Please read my Zombie story- Chaos Theory: The Zombie Effect. 
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if you dont like them, dont play them. its as simple as that.
WHat really takes projects 10 minutes to load is big music files.
Last edited by Survivorduck (2010-02-23 16:56:05)
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One sprite one script projects are also easier for importing into OS projects.
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BWOG wrote:
juststickman wrote:
One sprite one script projects are also easier for importing into OS projects.
I thought you were banned.
Was he?
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I kind of agree, people should benefit from having many sprites and scripts, although I made a 0s1s'er myself, just for fun.
In some cases, there is a very good reason to program with only 1 script, i'll take RHY as an example. His pen projects use just 1 script, using multiple causes Scratch to refresh the screen more often (when some lines are not yet drawn) causing it to flash.
The contents of a loop is also executed all at once without refreshing the screen, it runs way faster.
Most other projects work way faster with multiple scripts, Scratch can run scripts in parallel (most other languages can't) - when I created my Simon 0s1s, I noticed the code looked more like Basic.
After all, I also think you should focus on creating nice and advanced games and projects, not really 1s1s.
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The-Whiz wrote:
Disagree. 1S 1S projects are a good way to prove your efficiency as a programmer.
alright, it seems i must clarify my position. i dont dislike 1s1s-ers, and i certainly know they are very advanced programmers, i just think that in some cases it's unnecessary, and makes the game lag alot.
in other words, it would be nice if the 1s1s-ers would also release multi-sprite multi-script versions of the game for enjoyment w/o so much lag.

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RHY3756547 wrote:
BWOG wrote:
juststickman wrote:
One sprite one script projects are also easier for importing into OS projects.
I thought you were banned.
Was he?
Why would he be banned? o.O
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RHY3756547 wrote:
BWOG wrote:
juststickman wrote:
One sprite one script projects are also easier for importing into OS projects.
I thought you were banned.
Was he?
It was a mistake because I was quoting a new fad name, but the scratch team didn't know, so they thought it was offensive.
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Kileymeister wrote:
Lucario621 wrote:
soupoftomato wrote:
It's not annoying, you disgrace RHY3756573 (numbers right?)
You said : RHY3756573
It should be: RHY3756547Who in all honesty cares besides you and RHY?
I care that I get it right, I am a perfectionist
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AmoebaMan wrote:
People, hear my words. Ever since the 1s1s fever has swept scratch, all of our communities best programmers have been obsessed with it.
As a result, they sacrifice the good appearence and smooth running of their great games for the right to say they created a script that is so long it takes ten minutes to open in Scratch!
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If you agree with this and wish they'd stop, post a comment on this forum thread. I think if we get enough traffic on this thread, it will rise to the top, and the annoying 1s1s-ers will see it and hopefully change their ways. Help me, fellow Scratchers!
Well guess what, it's not some kind of disease, it's not some kind of super death ray being built, it's not alien tech, it won't cause war, it's not not epic patty cakers(as seen in the story of the atom bomb), it not a ghost, it's not a computer virus, it's not a bomb, its not going to make zombies, it's not going to cause natural disasters, and it's not going to end the world!
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That's giving me a headache so I'm not even going to bother trying to read it.
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saying that 1s1s projects are amazing or terrible isn't a just classification in either sense. Different types of projects for different target applications require different things to make them good, so that's like saying that all story projects are a waste of time: if you are trying to make a game using a story projects, then yes, it probably is, but if you are trying to make a story, of course it's not a waste of time! (just an example). As previously pointed out, 1s1s projects can be very useful for OS projects as they are quick to import and do not use up too much room in the projects, flooding it with new sprites. I also disagree that 1s1s projects are always laggy. that depends on how long the script is, and how it is constructed. looking at RHY's games, they really don't have much lag at all - especially not when downloaded into presentation mode and run in turbo-speed like he SPECIFIES (lots of projects lag online anyway).
Making a 1s1s game can be an interesting challange, and if that type of programming is your preffered style, then what's the problem? Scratching is about having fun and as long as the maker is happy, the lagginess of the project is irrelevant.
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Scratch is for creativity. People should have the freedom to do what they want. And calling them maniacal is kinda bullying them. Some Scratchers like the challenge of creating a 1s1s game. Let them follow their passions! What if they told you that you were a bad person because you use more than 1 sprite and 1 script in your games. It's the same thing. So seriously, stop bullying. Don't you have better things to do than just criticize other people for how they make their projects. Go do something useful.
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[non-truth]
archmage wrote:
Projects with 1s1s are less efficient and bad to learn from..
[/non-truth]
WRONG WRONG WRONG WRONG WRONG
They're actually MORE efficient and are very good examples to learn from because they are so streamlined FOR efficiency.
archmage wrote:
They are usually over hyped as being amazing or something.
And you think hyping over 'Add yourself doing nothing!!!LOL!!!' projects is better? It takes TALENT to make good 1s1s'ers
AmoebaMan wrote:
The-Whiz wrote:
Disagree. 1S 1S projects are a good way to prove your efficiency as a programmer.
alright, it seems i must clarify my position. i dont dislike 1s1s-ers, and i certainly know they are very advanced programmers, i just think that in some cases it's unnecessary, and makes the game lag alot.
in other words, it would be nice if the 1s1s-ers would also release multi-sprite multi-script versions of the game for enjoyment w/o so much lag.
I semi-agree with this; sometimes 1s1s games are quite fast (don't take my 'drones' as an example
). I was thinking of doing this for Currents 1.1 which has moving platforms which happen to be VERY slow.
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