Ok, so I'm making a tower defense. Everything has gone well until the shot glitched and the rendering messed up...
Here's the project:
http://scratch.mit.edu/projects/justtestingstickman/897900
The two problems:
1. The rendering speed is too slow. Can somebody help with this? Use a different method if you want.
2. Whenever you place two towers by the same enemy, they'll both shoot normally once. And then suddenly one tower stops shooting. If you look at the code, suddenly after the first shot the first tower's shot is replaced with the second one's...
I think posting in advanced topics instead of all about scratch is the better idea for this...
Last edited by juststickman (2010-02-21 05:54:02)
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WHERE ARE YOU PEOPLE?!?!
I normally get a reply within 20 minutes...
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Oh come on. It's been 2 hours. I know you people are there!!!!!!!!!!!!!!!!!!!!!!!!!!
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5 hours and still no help...
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Still nothing...
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It doesn't shoot at all for me. if by rendering speed you mean by the flickering, you could choose to only change it when a new tower is placed.
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16Skittles wrote:
It doesn't shoot at all for me. if by rendering speed you mean by the flickering, you could choose to only change it when a new tower is placed.
But then there is the problem with clearing the shot after it moves. (it's stamp based for infinite amounts)
You have to place a GREEN tower close to the circle thingy to shoot.
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the green circle thing? it still doesn't work. That's what I did.
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16Skittles wrote:
the green circle thing? it still doesn't work. That's what I did.
Weird, it worked before uploading...
Anyway, I re-uploaded it with that fixed.
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Stop getting off topic. I need this problem fixed.
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HELP ME!!!!!!!!!!!!!!!!!
I can't continue the project until this is fixed
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Please help.. I really want to work on this project.
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Your biggest issue is that you stamp everything over and over. Stamp the towers and make the moving objects sprites.
For the shooting issue, I am not too sure, its hard to look though your code and understand it all.
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