Block 1) wait () () <----- Hours, mins or secs
Block 2) Point to coordinate x() y()
Block 3) Eddit the font, change the size and colour of the say block Example - Say( ) [font (arial)] [size (30)] [colour (Red)]
Block 4) if sprite () has said ()
Block 5) Save Your Game, [Save game to sprite()] so if you click on the sprite it opens your data
Block 6) [Change () and () by ()] Change () <----- y or x or ghost ect. and () <-- same by () <----- Number
<turn cw( 3 )degrees>
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1. You could just multiply a number by 60 once or twice.
2. Uses trig. You'll learn it in pre-algebra/algebra
3. Not gonna happen.
4. Use a variable, it's really simple.
5. This won't work. Just don't reset all the variables every time.
6. Just needs a little work.
Last edited by juststickman (2010-02-21 14:14:38)
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juststickman wrote:
1. You could just multiply a number by 60 once or twice.
2. Uses trig. You'll learn it in pre-algebra/algebra
3. Not gonna happen.
4. Use a variable, it's really simple.
5. This won't work. Just don't reset all the variables every time.
6. You are really lazy.
Infact im not lazy its just you being too dramatic
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juststickman wrote:
6. You are really lazy.
That's really not called for - please be respectful.
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Paddle2See wrote:
juststickman wrote:
6. You are really lazy.
That's really not called for - please be respectful.
Edited the first post.
But still, number 6 just takes a little bit more work... But would it save that 0.01 second delay? If so, I support it.
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sorry for saying your too dramatic i do agree on number 6 to be honest
Last edited by xSuGaR-MoNsTaRx (2010-02-21 15:45:42)
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