Post songs, words, and numbers that are hard to say/do...video or audio prefered.
Most Intense:
http://www.scratch.mit.edu/ext/youtube/?v=BKkINomTRQM&feature=related 6 year old recites 380 digits of pi. A 6 YEAR OLD...IN JAPANESE.
A little less intense, but still super hard:
http://www.scratch.mit.edu/ext/youtube/?v=jentm374ZWM Yakko's World.
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http://www.nattyware.com/pixie.php ♥ley Pixie!
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Make a fully functioning Turn Based RPG in scratch (but not impossible. I've nearly done it).
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Ace-of-Spades wrote:
Make a fully functioning Turn Based RPG in scratch (but not impossible. I've nearly done it).
Thats not that hard, but you can't make save files which is a bummer.
This is the hardest thing I have ever seen
http://www.scratch.mit.edu/ext/youtube/?v=jwC544Z37qo
At the end it beats it when all the blocks are invisible
Last edited by archmage (2010-02-19 17:54:18)
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It's hard if you don't know scrolling like me. Also the Level broadcasts and XP system don't work together for some reason (maybe I'm broadcasting wrong. Who knows?)
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Really, its not that difficult. You just have to know general programming and maybe look at other scratch examples.
Scrolling is just common sense, you don't even need to read a guide to figure it out.
Now playing tetris like that guy... that is ludicrously difficult.
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rdococ wrote:
http://www.nattyware.com/pixie.php ♥ley Pixie!
rdococ - I don't see how this post of yours ties in with the topic. Can you explain please?
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archmage wrote:
Really, its not that difficult. You just have to know general programming and maybe look at other scratch examples.
Scrolling is just common sense, you don't even need to read a guide to figure it out.
Now playing tetris like that guy... that is ludicrously difficult.
I've seen one of those professional underground dance dance revolution games (not actual dancing but sitting there at the keyboard pushing the arrow keys) (also I'm not sure what they're formally called) and the people had it set to like 3 symbols per second and they were getting all of the matches perfectly. It was freaky how they were slamming the keyboards though.
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Yeah, that game is called step mania. I like the arcade DDR better though, it requires more effort I think.
Tetris is still harder though I think.
Last edited by archmage (2010-02-19 18:05:38)
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My mom's really good at tetris for some reason. Maybe it's because she's old.
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Ace-of-Spades wrote:
It's hard if you don't know scrolling like me. Also the Level broadcasts and XP system don't work together for some reason (maybe I'm broadcasting wrong. Who knows?)
Would you like to learn how to scroll?
@spade:
Last edited by Greenboi (2010-02-19 18:12:11)
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I just made a sprite that's as big as the background, then I enlarged it. And then I made a variable called position, where it got it's x position data, and I made an invisible line on the ground that transports you back to the beginning. With the background the same teleporting back and starting, you can't tell you just got sent back. If there's a better way to do it, please enlighten me. Also since it's a turnbased game, when you encounter and enemy, it goes to a battle screen, and when you re-enter the map, you don't really know where you exactly were so the map restarts (also it has new costumes as you walk further down.
The only problem is going backwards.
Last edited by Ace-of-Spades (2010-02-19 18:21:18)
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djm111 wrote:
I'm surprised noone's mentioned TTFAF yet...
I try that with the "impossible to fail" cheat on most times I play.
I guess you could say it warms up your fingers.

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I guess you are talking about through the fire and flames, well its hard but not "you have to be the best in the world" hard.
Try this http://www.scratch.mit.edu/ext/youtube/?v=pS5peqApgUA&feature=related
Go to 2:40
This is known as one of the most amazing events ever to occur in a fighting game. What you see starting around 2:40 is a series of parries, to parry, you have to tap the joystick on the exact frame frame you get hit which is like 1/60 of a second.
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There's also that Flandre game where you avoid the incoming objects onthe screen using a space ship, and the safe spots drastically changed every half second.
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archmage wrote:
I guess you are talking about through the fire and flames, well its hard but not "you have to be the best in the world" hard.
Try this http://www.scratch.mit.edu/ext/youtube/?v=pS5peqApgUA&feature=related
Go to 2:40
This is known as one of the most amazing events ever to occur in a fighting game. What you see starting around 2:40 is a series of parries, to parry, you have to tap the joystick on the exact frame frame you get hit which is like 1/60 of a second.
Yeah, I am.
Getting 100% on it is almost impossible though.
I agree with you though. That game runs at 60 FPS which means he hit all of those hits within a time frame of less than 0.02 seconds each.

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Math homework is soo hard for me!
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Beat me in steel sentinels both using a rail gun orbital setup.
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http://www.clubpenguinfansite.com/forums/misc.php?do=showsmilies
Save all these pictures in 1 day! XD
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