urhungry wrote:
Still, I trust you to make a fabulous end product. Also, how do you test the frame rate?
To rhy of course.
I use my own instant formula.
<when green flag clicked>
<forever>
<set{ <{ FPS }> }to( (( 1 </> (( <timer> <+> 0.00000001 )) ))
<reset timer>
<end>
The + 0.00000001 is so that the program doesn't divide by 0.
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Ooh! I hope this is LINE2... I've been waiting for so long.
But I need to finish LINE first. I've spent months trying! Dx
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Whoops - FPS just hit 8 on a more complex stage...
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Are you adding the sound / music yet?
Also, can you upload another version of the game without any music / sounds when you're done?
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RHY3756547 wrote:
Whoops - FPS just hit 8 on a more complex stage...
The game is not going to pan out if it runs 8 fps in presentation mode.
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demosthenes wrote:
RHY3756547 wrote:
Whoops - FPS just hit 8 on a more complex stage...
The game is not going to pan out if it runs 8 fps in presentation mode.
It has frameskipping - which to the untrained eye makes it appear as though it's running full speed. My eye is very trained for that kind of thing though - so I don't buy it.
The sounds and music are in the game already.
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So you're still working on it? Does the sound cause lag when it's playing or when it's just there? I was trying to use blank sounds for my projects that could be easily replaced by the real sounds when I was finished the programming, but it didn't seem to make that much difference. Also I scrapped the music when I uploaded the game anyways.
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RHY3756547 wrote:
I did a test upload onto a seeecret account..
Spelling fail.
Anyway, darn, it wasn't your Jericho account XD
Last edited by Lucario621 (2010-02-16 18:31:20)
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RHY3756547 wrote:
- It is by far my best project ever Totally believable
- It is graphically superior to all other games of it's kind Totally believable
- It will have 8 stages That could hint it's his LINE 2 game... or possible a SSBB game :P
- I have only completed an 8th of the content and one whole game mode and the size is at 14MB uncompressed :o
- The game is so advanced that it runs at 12 fps in presentation mode (and I don't even want to say what it's like outside) on the No CPU gamemode Impressive :P
- Because of this - The game has a frameskip feature that allows the game to run full speed (but doesn't get rid of the frame loss) That's nice :)
- It has an advanced scrolling distance based sound system. *crowd awes*
- It will be the biggest game on scratch. Totally believable
Last edited by Lucario621 (2010-02-16 18:42:49)
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steppenwulf wrote:
demosthenes wrote:
RHY3756547 wrote:
Yup. Doing some online tests it ran at what - 4?
I'm afraid that it won't work online. Also the fact that the online player doesn't handle the many sound playing at once and screeches loud enough to destroy your ear drums. And the graphics errors. And the miscalculations.
This is much worse than your SSB game. The lag is caused by the extreme scrolling.What sort of scrolling causes that much lag?
RHY® Scrolling
Lol
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Lucario621 wrote:
RHY3756547 wrote:
I did a test upload onto a seeecret account..
Spelling fail.
Anyway, darn, it wasn't your Jericho account XD
DA BI DE BU DU BI DE-
Yes it was. I deleted it shortly afterwards.
Thanks for telling everyone about that.
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Ace-of-Spades wrote:
So you're still working on it? Does the sound cause lag when it's playing or when it's just there? I was trying to use blank sounds for my projects that could be easily replaced by the real sounds when I was finished the programming, but it didn't seem to make that much difference. Also I scrapped the music when I uploaded the game anyways.
Sound doesn't lag at all. If anything - the stages which I haven't got the music for yet are laggier (see 14 fps vs 8)
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Hmm. Because you said '8 stages', and you (basically) said that there was a CPU, I thought that possibly it was an SSBB game. But you also mentioned it was 4-directional scrolling, and with lots of collision, so it sounds a bit impractical. But is it possible that it's an SSBB game... with a Subspace Emissary-like thing!?
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Sorry guys, development for this is going to have to stop. I added more necessary features and the presence of 1 dumb AI and the FPS has dropped to 7, and still I need to add some features.
Development will probably be postponed until Scratch 2.0. I really wanted to get this game working - but scratch can't take the (mostly) graphical and coding strain of it.
My frameskipping technique had flaws, and because of the extremely low framerate controls became hard and calculations became more inaccurate. Running the game without frameskip showcased perfect gameplay, but 1 second lasted about 6. (that's slow, if you didn't know.)
Last edited by RHY3756547 (2010-02-18 16:44:10)
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RHY3756547 wrote:
Sorry guys, development for this is going to have to stop. I added more necessary features and the presence of 1 dumb AI and the FPS has dropped to 7, and still I need to add some features.
Development will probably be postponed until Scratch 2.0. I really wanted to get this game working - but scratch can't take the (mostly) graphical and coding strain of it.
My frameskipping technique had flaws, and because of the extremely low framerate controls became hard and calculations became more inaccurate. Running the game without frameskip showcased perfect gameplay, but 1 second lasted about 6. (that's slow, if you didn't know.)
Aww D:
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Scratch 2.0 probably still won't be able to handle what you are trying to do.
Last edited by archmage (2010-02-18 17:06:29)
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archmage wrote:
Scratch 2.0 probably still won't be able to handle what you are trying to do.
Spelling fail
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archmage wrote:
Scratch 2.0 probably still won't be able to handle what you are tying to do.
Spelling mistake.
Do not underestimate the power of Scratch.

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archmage wrote:
Scratch 2.0 probably still won't be able to handle what you are tying to do.
I think it will.
Flash has native support for the ghost effect (alpha), collisions and many graphics effects, which are the 3 big problems in my game. Things like this have to be coded on squeak and it just isn't fast at all.
Also - the next version of flash (I believe there is already a beta) will have graphics acceleration (usage of the graphics card) which will take strain off of the cpu and allow for faster script processing.
Last edited by RHY3756547 (2010-02-18 17:05:10)
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Ok, for your project to be playable it has to go about 6 times faster. Right now the fastest you can make something run is by running it in presentation mode which is what you probably are already doing. If the flash scratch player is made like the current java one is then it will probably be faster, but not 10+ times faster which is what you need.
Also, I am pretty sure that the current version of flash will be used to make the online player.
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archmage wrote:
Ok, for your project to be playable it has to go about 6 times faster. Right now the fastest you can make something run is by running it in presentation mode which is what you probably are already doing. If the flash scratch player is made like the current java one is then it will probably be faster, but not 10+ times faster which is what you need.
Also, I am pretty sure that the current version of flash will be used to make the online player.
Actually - it just needs to be about 4x faster. At that point the frameskip can improvise for the rest with little to no problems/setbacks.
Last edited by RHY3756547 (2010-02-18 17:24:23)
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Well, since you you are only running it in presentation mode the player will need to be faster than 4 times faster because the java player is much slower than the downloaded one. I can't really tell how much faster it will be because I don't understand how the player is made. I asked a question in the scratch 2.0 thread about this.
In any case I wouldn't count on such high efficiency jumps. If I were to guess I would say that the flash player may be up to 2 times faster than the downloaded presentation mode player.
Last edited by archmage (2010-02-18 17:43:19)
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archmage wrote:
Well, since you you are only running it in presentation mode the player will need to be faster than 4 times faster because the java player is much slower than the downloaded one. I can't really tell how much faster it will be because I don't understand how the player is made. I asked a question in the scratch 2.0 thread about this.
In any case I wouldn't count on such high efficiency jumps. If I were to guess I would say that the flash player may be up to 2 times faster than the downloaded presentation mode player.
Keep in mind that java isn't the best platform for things like scratch, games etc
Also - since Scratch 2.0 will be a complete recoding things may be done differently/better optimised.
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Kileymeister wrote:
RHY3756547 wrote:
- It is graphically superior to all other games of it's kind DOUBTED
- The game is so advanced that it runs at 12 fps in presentation mode (and I don't even want to say what it's like outside) on the No CPU gamemode So? Most of my games run 15 or so fps on my computer
- It will be the biggest game on scratch.Doubted againWhat's this project even about?
yeah like kingdom... 1.27 FPS per minute! WOW, like thats super fast! ( no offence the gameplay is good but fps, not so much [blocks]<( epicality rating }> <=> 8 )>[/blocks])
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RHY3756547 wrote:
archmage wrote:
Well, since you you are only running it in presentation mode the player will need to be faster than 4 times faster because the java player is much slower than the downloaded one. I can't really tell how much faster it will be because I don't understand how the player is made. I asked a question in the scratch 2.0 thread about this.
In any case I wouldn't count on such high efficiency jumps. If I were to guess I would say that the flash player may be up to 2 times faster than the downloaded presentation mode player.Keep in mind that java isn't the best platform for things like scratch, games etc
Also - since Scratch 2.0 will be a complete recoding things may be done differently/better optimised.
It may just be translated and not optimized. You can't be sure unless you ask the developers. From what I've been reading java is about as good for web games if not better. Good things about flash are, more people have the player, faster start up time, and easier to develop with.
I am not sure what makes you think it will be so much faster. Everything I have been reading says that java is actually faster.
Last edited by archmage (2010-02-18 19:32:13)
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