I'm making a game called commander battle 2 player it's a bit like 'ding dongs' Warlords V1.0.0 (scrolling 2 player gameV2) but with new scripts to simulate the 2 player's. i'm stuck on a bit where i need p1 to pick up a weapon whilst it show's a fake weapon (I've done this bit) but now i need it to fire a rocket or a pistol shell depending on the costume, it fires the minigun but when i try to fire the pistol or rocket launcher it does'nt work, Please help me!
I'm going to upload but to everyone out there it is not finished!
here's the link http://scratch.mit.edu/projects/ccock/152413
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Lanie624 wrote:
Thank You! Sorry If I sounded rude i did not mean it like that! I always said i was a pro at stuff and my dad said well ur only a pro if u get paid to do it! lol But yes u are an amazing scratcher
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Do you even know what a professional is?
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yeah. u R a super scratcher.
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oh, if rogot about the secondary accounts, thanx the cool todd

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You not that good, all your projects were okay, but the scripts were easy.

My Wii Friend Code 5069-3634-2461
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PeeHPee wrote:
Lanie624 wrote:
Thank You! Sorry If I sounded rude i did not mean it like that! I always said i was a pro at stuff and my dad said well ur only a pro if u get paid to do it! lol But yes u are an amazing scratcher
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Do you even know what a professional is?
The word has many diffrent meanings.
http://dictionary.reference.com/browse/professional
And definition 13 is: a person who is expert at his or her work eg. You can tell by her comments that this editor is a real professional.
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Hey, I have a question. On my new project ( http://scratch.mit.edu/projects/Bobby500/156535 ) You are supposed to be able to click the stick figues and have them dissapear. This works fine in the scratch builder but online it some how messes up. Can you tell me how to fix it?
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I suspect the main problem is online lag caused by the music.
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Okay, I will try compressing the songs to the lowest.
Edit: Nope didn't work. This game would have been awsome if people could actually kill the stick figures.
Last edited by Bobby500 (2008-05-04 16:55:28)
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Try removing the music entirely, just for testing purposes.
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I did. I encontered a strange thing. It didn't work on level one but on level two, it worked 3 times. I think that they were all the same sprite too, although I don't know for sure and it didn't work one other times. The problem isn't that the sprites are two small either. I bumped up the horse and it didn't work and I know i was clicking it. Thank you for the suggestions though.
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terminator68 wrote:
oh, if rogot about the secondary accounts, thanx the cool todd
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You're welcome
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Umm, I'm very new to scratch, and I need help. I need help jumping. I've seen posts about it, but it has something to do with yVelocity and stuff. Can you please help me?
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stickman109 wrote:
Umm, I'm very new to scratch, and I need help. I need help jumping. I've seen posts about it, but it has something to do with yVelocity and stuff. Can you please help me?
Yes. Make a variable called. Jump. Also make a variable called Y velocity. Make the top of the platform black. do
<when green flag clicked>
<forever if><<<key[up ]pressed?> <and><touching color[ black (top of platform) >>
<set{jump }to( 1
<set{Y velocity }to( 10
<wait( 0.2 )secsc>
<set{jump }to( 0
<end>
<when green flag clicked>
<forever>
<change y by( <{Y velocity }>
<end>
<when green flag clicked>
<forever if>
<forever if><<<< <not><touching color[black >> <and><(<{jump }> <=> 0 )> >>
<repeat until><touching color[ black
<change{ Y velocity }by( -1
<when green flag clicked>
<set{Yvelocity }to( 0
<set{jump }to( 0
<when green flag clicked>
<forever if><touching color[ back
<set{Y velocity }to( 0
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Here is a smaller, simpler script that you may want to try.
This assumes that the colour of the ground is black.
<when green flag clicked>
<set{ yVelocity }to( 0
<forever>
<if> <touching color[ black
<set{ }to( 1
<if><key[ up arrow ]pressed?>
<set{ yVelocity }to( 15
<end>
<end>
<change{ yVelocity }by( -1
<change y by( <{ yVelocity }>
<end>
If that is too hard for you, try this super basic script
<when[ up arrow ]key pressed>
<if><touching color[ black
<repeat( 20
<change y by( 3
<end>
<repeat( 20
<if> << <not> >> <touching color[ black
<change y by( -3
<end>
<end>
<repeat until> <touching color[ black
<change y by( -3
<end>
The first script has a nicer effect.
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I like how Archmage's scripts are short and simple, which is pretty much in the most "perfect" form that you can have for a sprite.
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On my project 'Avatar Creator' would there be any way to export the avatar other than taking a screenshot of it? Thanks
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Nokomisbroadcasting wrote:
On my project 'Avatar Creator' would there be any way to export the avatar other than taking a screenshot of it? Thanks
Yes. Download it, and right click the sprite, and it will say "Export as sprite" click that.
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Is it possible to have a button on my project that links to another website?
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Nokomisbroadcasting wrote:
Is it possible to have a button on my project that links to another website?
No, it isn't possible.
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