Use the [next costume] block to cycle through costumes. To make the sprite switch costumes as another one speaks you can use a bunch of broadcasts like this:
// On the speaking sprite
when flag clicked:
say ("Hello") for (2) secs
broadcast(switch)
say ("Blah blah blah") for (11) secs
broadcast(switch)
--------------------------------------------------------
// On the costume-switching sprite
When I receive (switch):
next costumeOr you could just time the costume switching using "wait ( ) secs" blocks.
Let me know if this helps.
Last edited by fullmoon (2010-02-17 21:19:32)

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