Something epic, and Winful.
I am looking for somthing well known throughout the population of scratch, and somthing that has either:
a) Not been attempted because of its Difficulty
b) Not been done very well.
I also want it to be of some hard difficulty. Nothing easy.
Hopefully someone can give me an idea soon, as I am getting kinda bored.
Ideas I will not do:
SSBB
Pokemon (Did it)
Mario (Working on one.)
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Have you ever heard of Cooking Mama (DS Game)? It's a baking game where you can make food and stuff. I suggest that.
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Ace-of-Spades wrote:
Have you ever heard of Cooking Mama (DS Game)? It's a baking game where you can make food and stuff. I suggest that.
Be quiet commander. Nothing that...smiley.
Last edited by TheSaint (2010-02-15 15:09:47)
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A good mario galaxy game
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A game with mixing chemicals
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Chaos Faction is that flash fighting game right?
I don't think you should make a version of it because there are already enough of those style of games on scratch, it wouldn't really stand out.
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Nobody has made a legend of zelda game without rickrolls and really bad collision!
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archmage wrote:
Chaos Faction is that flash fighting game right?
I don't think you should make a version of it because there are already enough of those style of games on scratch, it wouldn't really stand out.
Okay.
I don't think that Mario galaxy would be good, just becuase to make it anything like the original, you need to have 3-D motion. The other option is for it to have only 2-D around the planet, but it seems a little childish to me. I want something awsome.
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How about a clone of a retro game, or a retro styled game? Like, looks ripped right out of your Nintendo Entertainment System.
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a top view four way scrolling rpg with a huge map and quests and things like that. make it super cool.
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TheSaint wrote:
archmage wrote:
Chaos Faction is that flash fighting game right?
I don't think you should make a version of it because there are already enough of those style of games on scratch, it wouldn't really stand out.Okay.
I don't think that Mario galaxy would be good, just becuase to make it anything like the original, you need to have 3-D motion. The other option is for it to have only 2-D around the planet, but it seems a little childish to me. I want something awsome.
Obviously you can't have 3D motion but you have 2D motion like in my mario galaxy demonstration project. A lot of people have though it was a good idea and said it they would like a full game. If you need to be further convinced that people like this sort of thing, the top loved game of all time is a sub par mario galaxy game, so imagine how much people would like one that didn't suck.
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archmage wrote:
TheSaint wrote:
archmage wrote:
Chaos Faction is that flash fighting game right?
I don't think you should make a version of it because there are already enough of those style of games on scratch, it wouldn't really stand out.Okay.
I don't think that Mario galaxy would be good, just becuase to make it anything like the original, you need to have 3-D motion. The other option is for it to have only 2-D around the planet, but it seems a little childish to me. I want something awsome.Obviously you can't have 3D motion but you have 2D motion like in my mario galaxy demonstration project. A lot of people have though it was a good idea and said it they would like a full game. If you need to be further convinced that people like this sort of thing, the top loved game of all time is a sub par mario galaxy game, so imagine how much people would like one that didn't suck.
Okay, I will try it.
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Cool, use this as your base http://scratch.mit.edu/projects/archmage/169940
Sprites for mario things can be found @ mfgg.net
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Choose Your Own Adventure
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Waste of a first post
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Post numbers are not important
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I mean first post, not post count.
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MathWizz wrote:
I need ides too. Um, I'm making a Mario game that I think will turn out great. I wonder which will be better?
Its no contest. Yours will!
Archmage, I am wondering as to how to program a roof into your demo. I looked at the code and found it extremely confusing. I can get the basic premice of it, and yet some things don't work the way I expect them to, such as the side sensors.
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The code is actually pretty simple. I think you may be familiar with the script that makes you point in the direction you are pointing in (move x sin of direction, move y sin of direction). Basically, that project works very similarly to this one http://scratch.mit.edu/projects/archmage/101212 except instead of gravity moving down it moves to a planet.
The side sensors works by telling the main sprite if it is touching a wall on either side and the main sprite reacts by not moving in that direction. If something else is the problem then you need to go into more details.
Looking though the code I can see that I didn''t consider mario hitting his head and falling down. Basically, you would have a sensor on top of him move him down when its touching ground. I will update that project to include this.
If there is anything in the project that you find confusing I can explain how it works to you.
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