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#26 2008-03-28 17:55:57

MrSleeman
Scratcher
Registered: 2008-01-25
Posts: 4

Re: Simulate a Clock

Thanks for that Paddle2See - Can now drag the hands around online.
Oh yes - and now it goes Bong !

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#27 2008-03-28 18:06:12

Paddle2See
Scratch Team
Registered: 2007-10-27
Posts: 1000+

Re: Simulate a Clock

MrSleeman wrote:

Thanks for that Paddle2See - Can now drag the hands around online.
Oh yes - and now it goes Bong !

That's quite a chime you have there...sounds like Big Ben!!


http://i39.tinypic.com/2nav6o7.gif

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#28 2008-03-28 18:09:51

MrSleeman
Scratcher
Registered: 2008-01-25
Posts: 4

Re: Simulate a Clock

Yes - but a very sad and mournful Big Ben.
I did think of putting some chimes on the 15-30-45-60.

And an alarm clock

That is the big problem with this stuff - Its too addictive if you're not careful, even something totally useless (like a clock perhaps)  :-)

ah well.....

Last edited by MrSleeman (2008-03-28 18:10:20)

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#29 2008-04-27 11:52:23

zyx
Scratcher
Registered: 2008-04-26
Posts: 4

Re: Simulate a Clock

<timer>I believe the code is from the analog posted earlier by Graham:
[blocks]<when green flag clicked><point in direction( 0)><forever><point in direction( ((<timer>  <*>.1  ))[/blocks] for Sprites 2 +3

And for one:

[blocks]<when green flag clicked><point in direction( 0)><reset timer><point in direction( ((  <*> 6 ))<play sound[recording1 ]><wait( 1 )secsc>


- zyx -

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