I technically already have quit scratch since I haven't submitted a project in months, but that was because I was making music, I was planning on making one more game, but I was lazy and now I have the beta of Stencyl (Which is ridiculously epic!) I'm officially never going to submit another project, but I will stay on the forums
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And another famous user quits!!! I'll miss your projects, but I'm not altogether surprised since you haven't posted in ages.
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shadow_7283 wrote:
And another famous user quits!!! I'll miss your projects, but I'm not altogether surprised since you haven't posted in ages.
well actually once I learn Stencyl I'll post any games I make, these will be GOOD games seeing that I'm not limited by the program, I'm estimating Stencyl can run about 500 sprites at once
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dingdong wrote:
shadow_7283 wrote:
And another famous user quits!!! I'll miss your projects, but I'm not altogether surprised since you haven't posted in ages.
well actually once I learn Stencyl I'll post any games I make, these will be GOOD games seeing that I'm not limited by the program, I'm estimating Stencyl can run about 500 sprites at once
Scratch has no limits.
Well, yes, it does, just like everything, but nobody's even scratched the surface of what Scratch is capable of.
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cocoanut wrote:
dingdong wrote:
shadow_7283 wrote:
And another famous user quits!!! I'll miss your projects, but I'm not altogether surprised since you haven't posted in ages.
well actually once I learn Stencyl I'll post any games I make, these will be GOOD games seeing that I'm not limited by the program, I'm estimating Stencyl can run about 500 sprites at once
Scratch has no limits.
Well, yes, it does, just like everything, but nobody's even scratched the surface of what Scratch is capable of.
Maybe not, but RHY's water physics project has crashed Scratch several times on my computer.
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Well, I'll miss ya. See ya.
Hope to talk to you again,
Z-tube
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dingdong wrote:
BWOG wrote:
Why are so many great Scratchers quitting???
because there are many, many better programs to use, scratch actually teaches bad coding habits
*! (oops, sorry for that)
Dingdong, Scratch teaches good coding habits.
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shadow_7283 wrote:
cocoanut wrote:
dingdong wrote:
well actually once I learn Stencyl I'll post any games I make, these will be GOOD games seeing that I'm not limited by the program, I'm estimating Stencyl can run about 500 sprites at onceScratch has no limits.
Well, yes, it does, just like everything, but nobody's even scratched the surface of what Scratch is capable of.Maybe not, but RHY's water physics project has crashed Scratch several times on my computer.
Go me.
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rdococ wrote:
dingdong wrote:
BWOG wrote:
Why are so many great Scratchers quitting???
because there are many, many better programs to use, scratch actually teaches bad coding habits
*! (oops, sorry for that)
Dingdong, Scratch teaches good coding habits.
actually no, reason being is the way you code in scratch, real programming languages require you to code things much differently as I am learning with Stencyl, and if you're wondering if Stencyl is correct or not I am for sure because you can actually do coding in just java text, but the blocks are simplified pieces of java code
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Good thing I'm horrible at coding Scratch and not used to it
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dingdong wrote:
rdococ wrote:
dingdong wrote:
because there are many, many better programs to use, scratch actually teaches bad coding habits*! (oops, sorry for that)
Dingdong, Scratch teaches good coding habits.actually no, reason being is the way you code in scratch, real programming languages require you to code things much differently as I am learning with Stencyl, and if you're wondering if Stencyl is correct or not I am for sure because you can actually do coding in just java text, but the blocks are simplified pieces of java code
Oh, you're just being mean now.
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dingdong wrote:
rdococ wrote:
dingdong wrote:
because there are many, many better programs to use, scratch actually teaches bad coding habits*! (oops, sorry for that)
Dingdong, Scratch teaches good coding habits.actually no, reason being is the way you code in scratch, real programming languages require you to code things much differently as I am learning with Stencyl, and if you're wondering if Stencyl is correct or not I am for sure because you can actually do coding in just java text, but the blocks are simplified pieces of java code
Scripts attatched to sprites attatched to spawners. Basically scratch in a nutshell. Except a little more advanced. When I got stencyl it was easy to catch on to the way that games are coded from the scratch way - it's basically the same.
What I don't like are the tiles. Bleugh.
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RHY3756547 wrote:
dingdong wrote:
rdococ wrote:
*! (oops, sorry for that)
Dingdong, Scratch teaches good coding habits.actually no, reason being is the way you code in scratch, real programming languages require you to code things much differently as I am learning with Stencyl, and if you're wondering if Stencyl is correct or not I am for sure because you can actually do coding in just java text, but the blocks are simplified pieces of java code
Scripts attatched to sprites attatched to spawners. Basically scratch in a nutshell. Except a little more advanced. When I got stencyl it was easy to catch on to the way that games are coded from the scratch way - it's basically the same.
What I don't like are the tiles. Bleugh.
I like the tiles, instead of having to snip out every tile from a tile sheet you can just import all the tiles from the get-go with it
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dingdong wrote:
RHY3756547 wrote:
dingdong wrote:
actually no, reason being is the way you code in scratch, real programming languages require you to code things much differently as I am learning with Stencyl, and if you're wondering if Stencyl is correct or not I am for sure because you can actually do coding in just java text, but the blocks are simplified pieces of java codeScripts attatched to sprites attatched to spawners. Basically scratch in a nutshell. Except a little more advanced. When I got stencyl it was easy to catch on to the way that games are coded from the scratch way - it's basically the same.
What I don't like are the tiles. Bleugh.I like the tiles, instead of having to snip out every tile from a tile sheet you can just import all the tiles from the get-go with it
Tiles are so limited though. Making scenes from little blocks doesn't work for really complex stuff.
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RHY3756547 wrote:
dingdong wrote:
RHY3756547 wrote:
Scripts attatched to sprites attatched to spawners. Basically scratch in a nutshell. Except a little more advanced. When I got stencyl it was easy to catch on to the way that games are coded from the scratch way - it's basically the same.
What I don't like are the tiles. Bleugh.I like the tiles, instead of having to snip out every tile from a tile sheet you can just import all the tiles from the get-go with it
Tiles are so limited though. Making scenes from little blocks doesn't work for really complex stuff.
not really, you just have to design more tiles
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dingdong wrote:
RHY3756547 wrote:
dingdong wrote:
I like the tiles, instead of having to snip out every tile from a tile sheet you can just import all the tiles from the get-go with itTiles are so limited though. Making scenes from little blocks doesn't work for really complex stuff.
not really, you just have to design more tiles
With limited collision bounds. ;(
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RHY3756547 wrote:
dingdong wrote:
RHY3756547 wrote:
Tiles are so limited though. Making scenes from little blocks doesn't work for really complex stuff.not really, you just have to design more tiles
With limited collision bounds. ;(
that may change over time, it's still a beta
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