There should be some blocks that show and hide <{ Variables }>
Last edited by Magnie (2008-04-23 20:31:13)
Offline
yeah [blocks]<show><{ variables }><hide><{ variables }>
Offline
can't do that.
Offline
I'd like a block in Sensing or Numbers called, "score"
Last edited by ilovescratch1 (2008-05-04 18:55:22)
Offline
before it did something like ":d"
Offline
ilovescratch1 wrote:
I'd like a block in Sensing or Numbers called, "score"
Just use the variable. I made a game that uses score variable to tell other sprites what to do. It's http://scratch.mit.edu/projects/Bluestribute/155992. Paddle2see also has an example. It's in Show and Tell under Math and Nerds Unite
Offline
I'd like a < I recieve_ _ _ _ > block to be able to fit in the heagon shaped holes in if and forever if blocks
Last edited by geckofreak (2008-05-05 11:58:45)
Offline
geckofreak, these blocks are conditionals, whereas receiving a message represents an event, therefore such a boolean block wouldn't ever evaluate "true". In Scratch events trigger threads, that's why you'll find them in "event hat blocks".
BTW, it's very interesting how this request keeps coming up (it must be one of the most sought after "missing features" of Scratch), it shows that the concept of parallel threads is not easily grasped by beginners (or by intermediate programmers in other "conventional" languages)...
Offline
how about a go behind stage block. also, when if the stage is white, it should still be white but when sprites go behond it they will =still be able to be able to be shown in the white part
Offline
ilovescratch1 wrote:
I'd like a block in Sensing or Numbers called, "score."
Oh wait, a long time ago I learned that you could make a variable called score. Oops!
Offline
Sacrifice4u wrote:
how about a go behind stage block. also, when if the stage is white, it should still be white but when sprites go behond it they will =still be able to be able to be shown in the white part
I don't get it. Oh, and you spelled "beyond" wrong.
Offline
08thomam2 wrote:
I think there should be a odd/even block, as in <(Number<=> odd )>
Well, one way to do that is to divide it by 2, and if the answer's even, it's even. But is the answer has a decimal, it's odd.
At least that's how I do it...
Offline