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For the next version of my mario kart beta, I'm going to implement bananas.
So I started working on it. It was fine.
But I got stuck, when I realized, "How can I have it so an infinite amount of bananas can be on the ground, but there will be no lag?"
I tried having a list keep track of all of the banana positions, and it would quickly render them fast enough so you would see no lag, but that was not possible.
So that means that there won't be able to be an unlimited amount of bananas in the game. So now what?
So here are the main possible solutions:
A) For each player, there will only be 1 banana available, and if the player gets another banana, and they throw it/drop it, the old one will disappear.
Votes: 0
B) Once the player gets a second banana, he wont be able to get another one from the "?" boxes, until it has been crashed into.
Votes: 0
Please vote!
Last edited by Lucario621 (2010-02-28 19:54:11)
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i say b
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I like b.
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08jackt wrote:
C) Once the Player gets a banana, he wont be able to get another one from the "?" boxes, until it has been crashed into.
Thats a good idea
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