Hey everyone, I'm working on a mesh multiplayer game and I don't know what you have to do with bropadcasts to make them only broadcast locally. I read it somewhere but forgot...
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filo5 wrote:
In that case, only Snyff can help you, or you can try using and randomising serial numbers, or internal addresses.
Boo - user made stuff.
I want to use mesh - it's actually supported by scratch.
I did read somewhere that you do something to the broadcast name to make it not broadcast to other PCs...
It works great otherwise.
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I wish I could help you, but I have pretty much absolutely no experience with BYOB. I've tried to do it, but it seems to fail me
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It's not BYOB. It's Mesh enabled 1.4.
Anyways, I found a workaround. Woop. Will upload the project soon with instructions.
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Oh great. It seems that it will include communication variables, initializing by broadcasts, randomized numbers, etc.? Seriously, C# is way easier than that. I'm just saying.
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I think it was if you put @ at the beginning of the broadcast...
Or was it just with snyff?
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