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#1 2010-01-24 10:07:54

Ace-of-Spades
Scratcher
Registered: 2010-01-08
Posts: 1000+

3D Game Planning (Prison Break)

I was trying to play Tron the other day, and I realized the secret to making a 3D first person shooter on scratch! I was planning on making a game entitled Prison Break which was a Legend of Zelda style RPG game, but now I'm thinking of making it a 3D first person shooter. Has this even been done before? I'm just curious if I'm making scratch history.

By the way, I'm not sharing the secret either, so I expect some skeptics if you've never seen something like this before.


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#2 2010-01-24 10:09:47

Ace-of-Spades
Scratcher
Registered: 2010-01-08
Posts: 1000+

Re: 3D Game Planning (Prison Break)

I also need the duke nukem 3D Episode 1 Level 3 music, so if someone can lead me to a site with it, I'd appreciate it.


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#3 2010-01-24 13:10:12

Mr_X
Scratcher
Registered: 2009-09-10
Posts: 1000+

Re: 3D Game Planning (Prison Break)

Youtube.com


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#4 2010-01-24 13:43:08

Kileymeister
Scratcher
Registered: 2008-04-17
Posts: 1000+

Re: 3D Game Planning (Prison Break)

Ace-of-Spades wrote:

I was trying to play Tron the other day, and I realized the secret to making a 3D first person shooter on scratch! I was planning on making a game entitled Prison Break which was a Legend of Zelda style RPG game, but now I'm thinking of making it a 3D first person shooter. Has this even been done before? I'm just curious if I'm making scratch history.

By the way, I'm not sharing the secret either, so I expect some skeptics if you've never seen something like this before.

sorry, but I think it has been done before, but maybe not the way you plan to do it.

By the way, what's the secret?


I'm back, and showcasing two new* projects!  Click left or right on the image below to see!
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#5 2010-01-24 14:34:03

Ace-of-Spades
Scratcher
Registered: 2010-01-08
Posts: 1000+

Re: 3D Game Planning (Prison Break)

It's in the Tron Map


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110101010010001010101010101010101010101010100110101010010101010010101001101011010101010010101010101

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#6 2010-01-24 20:19:32

Brass45
Scratcher
Registered: 2009-05-03
Posts: 500+

Re: 3D Game Planning (Prison Break)

I'm not sure how you would make a 3D FPS,but my idea for making one would be fairly simple.It wouldn't show walls or anything rotating like in GALE3D;instead,objects would simply change size while also changing their X and Y positions proportional to the vanishing point(X0,Y0).When their size gets either too small or they scroll offscreen,then the sprite dissappears.By incorporating in scrollX/scrollY,enemies,obstacles,scenery,and possibly a map,you could create a full 3D-FPS engine.I could make walls using the pen,but only their outline.


http://img412.imageshack.us/img412/4593/ubd1591.png<--Our website(click)
http://static.zooomr.com/images/8884671_b196719ffa_o.png<--If this image looks interesting,then click it to see an exclusive sneak peak of Evil Strings newest game:DarkLight

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#7 2010-01-24 20:23:06

Brass45
Scratcher
Registered: 2009-05-03
Posts: 500+

Re: 3D Game Planning (Prison Break)

Ace-of-Spades wrote:

It's in the Tron Map

Also,even though my method works,I looked up tron on google and nothing useful came up.Could you just say it outright?I'm curious as to whether my way is the easy or hard way.


http://img412.imageshack.us/img412/4593/ubd1591.png<--Our website(click)
http://static.zooomr.com/images/8884671_b196719ffa_o.png<--If this image looks interesting,then click it to see an exclusive sneak peak of Evil Strings newest game:DarkLight

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#8 2010-01-24 20:45:56

Kileymeister
Scratcher
Registered: 2008-04-17
Posts: 1000+

Re: 3D Game Planning (Prison Break)

Brass45 wrote:

I'm not sure how you would make a 3D FPS,but my idea for making one would be fairly simple.It wouldn't show walls or anything rotating like in GALE3D;instead,objects would simply change size while also changing their X and Y positions proportional to the vanishing point(X0,Y0).When their size gets either too small or they scroll offscreen,then the sprite dissappears.By incorporating in scrollX/scrollY,enemies,obstacles,scenery,and possibly a map,you could create a full 3D-FPS engine.I could make walls using the pen,but only their outline.

You couldn't rotate then, though.


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#9 2010-01-24 20:51:26

Brass45
Scratcher
Registered: 2009-05-03
Posts: 500+

Re: 3D Game Planning (Prison Break)

Kileymeister wrote:

Brass45 wrote:

I'm not sure how you would make a 3D FPS,but my idea for making one would be fairly simple.It wouldn't show walls or anything rotating like in GALE3D;instead,objects would simply change size while also changing their X and Y positions proportional to the vanishing point(X0,Y0).When their size gets either too small or they scroll offscreen,then the sprite dissappears.By incorporating in scrollX/scrollY,enemies,obstacles,scenery,and possibly a map,you could create a full 3D-FPS engine.I could make walls using the pen,but only their outline.

You couldn't rotate then, though.

Exactly.I said that in there,if you were listening.

I wrote:

It wouldn't show walls or anything rotating like in GALE3D;instead,objects would simply change size while also changing their X and Y positions proportional to the vanishing point(X0,Y0)

Read more carefully next time,okay?

Last edited by Brass45 (2010-01-24 20:52:13)


http://img412.imageshack.us/img412/4593/ubd1591.png<--Our website(click)
http://static.zooomr.com/images/8884671_b196719ffa_o.png<--If this image looks interesting,then click it to see an exclusive sneak peak of Evil Strings newest game:DarkLight

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#10 2010-01-24 21:46:51

Ace-of-Spades
Scratcher
Registered: 2010-01-08
Posts: 1000+

Re: 3D Game Planning (Prison Break)

My way doesn't involved rotating either, unfortunately. That would be overkill. Okay the real sprites won't be 3D, just a top view of the map. If you face up while on a certain square, that's what background it'll assign the background. The background will need 4x however many tiles you have, but other than that, it's really simple.


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110101010010001010101010101010101010101010100110101010010101010010101001101011010101010010101010101

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#11 2010-01-25 14:58:47

RHY3756547
Scratcher
Registered: 2009-08-15
Posts: 1000+

Re: 3D Game Planning (Prison Break)

Hmm - you could do a raytracer - although sometimes they're just rubbish.

Last edited by RHY3756547 (2010-01-25 14:59:33)

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#12 2010-01-25 15:27:16

everythingRhymes
Scratcher
Registered: 2009-12-03
Posts: 100+

Re: 3D Game Planning (Prison Break)

whats a raytracer? also i don't understand the secret method, how do you do it?

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#13 2010-01-25 16:39:41

Kileymeister
Scratcher
Registered: 2008-04-17
Posts: 1000+

Re: 3D Game Planning (Prison Break)

Brass45 wrote:

Kileymeister wrote:

Brass45 wrote:

I'm not sure how you would make a 3D FPS,but my idea for making one would be fairly simple.It wouldn't show walls or anything rotating like in GALE3D;instead,objects would simply change size while also changing their X and Y positions proportional to the vanishing point(X0,Y0).When their size gets either too small or they scroll offscreen,then the sprite dissappears.By incorporating in scrollX/scrollY,enemies,obstacles,scenery,and possibly a map,you could create a full 3D-FPS engine.I could make walls using the pen,but only their outline.

You couldn't rotate then, though.

Exactly.I said that in there,if you were listening.

I wrote:

It wouldn't show walls or anything rotating like in GALE3D;instead,objects would simply change size while also changing their X and Y positions proportional to the vanishing point(X0,Y0)

Read more carefully next time,okay?

I thought you meant rotating according to your vision (like to the far left would be rotated more than in front of you).  I meant a character physically rotating its view entirely.

Last edited by Kileymeister (2010-01-25 16:39:52)


I'm back, and showcasing two new* projects!  Click left or right on the image below to see!
http://img109.imageshack.us/img109/7905/part1l.pnghttp://img859.imageshack.us/img859/6417/part2bf.png

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#14 2010-01-25 17:44:11

Ace-of-Spades
Scratcher
Registered: 2010-01-08
Posts: 1000+

Re: 3D Game Planning (Prison Break)

Mine would be full 3d, without the turning animations.


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110101010010001010101010101010101010101010100110101010010101010010101001101011010101010010101010101

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#15 2010-01-25 21:59:26

Brass45
Scratcher
Registered: 2009-05-03
Posts: 500+

Re: 3D Game Planning (Prison Break)

Ace-of-Spades wrote:

Mine would be full 3d, without the turning animations.

Mine too.If you want,I could post a basic demo of my idea...


http://img412.imageshack.us/img412/4593/ubd1591.png<--Our website(click)
http://static.zooomr.com/images/8884671_b196719ffa_o.png<--If this image looks interesting,then click it to see an exclusive sneak peak of Evil Strings newest game:DarkLight

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#16 2010-01-25 23:08:34

Ace-of-Spades
Scratcher
Registered: 2010-01-08
Posts: 1000+

Re: 3D Game Planning (Prison Break)

Sure thing, that would be great


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110101010010001010101010101010101010101010100110101010010101010010101001101011010101010010101010101

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#17 2010-01-26 07:23:08

Brass45
Scratcher
Registered: 2009-05-03
Posts: 500+

Re: 3D Game Planning (Prison Break)

Ace-of-Spades wrote:

Sure thing, that would be great

Okay,it's going to just be a couple of scratch cats though...


http://img412.imageshack.us/img412/4593/ubd1591.png<--Our website(click)
http://static.zooomr.com/images/8884671_b196719ffa_o.png<--If this image looks interesting,then click it to see an exclusive sneak peak of Evil Strings newest game:DarkLight

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#18 2010-01-26 07:34:23

Brass45
Scratcher
Registered: 2009-05-03
Posts: 500+

Re: 3D Game Planning (Prison Break)

Okay,if you want to see the demo,click here.


http://img412.imageshack.us/img412/4593/ubd1591.png<--Our website(click)
http://static.zooomr.com/images/8884671_b196719ffa_o.png<--If this image looks interesting,then click it to see an exclusive sneak peak of Evil Strings newest game:DarkLight

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#19 2010-01-26 07:57:36

Ace-of-Spades
Scratcher
Registered: 2010-01-08
Posts: 1000+

Re: 3D Game Planning (Prison Break)

Okay, thanks.


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110101010010001010101010101010101010101010100110101010010101010010101001101011010101010010101010101

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#20 2010-01-26 11:01:14

juststickman
Scratcher
Registered: 2009-05-31
Posts: 1000+

Re: 3D Game Planning (Prison Break)

Brass45, I've done something like that too ^_^ http://scratch.mit.edu/projects/justtestingstickman/843622


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#21 2010-08-27 11:59:47

awsomemaster
Scratcher
Registered: 2008-04-10
Posts: 83

Re: 3D Game Planning (Prison Break)

so your saying you have a map that stores data. and when the character dot passes over that it would show a certain background? if that's your plan your not the first, doing something like that take alot of time and doesn't work very well. sorry if i'm wrong about your 3d method, im just guessing from what you've said.


scar the REAL 3d fps we've all been waiting for

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#22 2010-11-07 13:33:40

1upbai
Scratcher
Registered: 2009-08-13
Posts: 5

Re: 3D Game Planning (Prison Break)

search OLD SCRATTCH BLOCKS the stretch block could help

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#23 2010-12-03 16:36:30

jake451998
Scratcher
Registered: 2009-04-01
Posts: 100+

Re: 3D Game Planning (Prison Break)

Ace-of-Spades wrote:

I was trying to play Tron the other day, and I realized the secret to making a 3D first person shooter on scratch! I was planning on making a game entitled Prison Break which was a Legend of Zelda style RPG game, but now I'm thinking of making it a 3D first person shooter. Has this even been done before? I'm just curious if I'm making scratch history.

By the way, I'm not sharing the secret either, so I expect some skeptics if you've never seen something like this before.

answer: hack squeak and  use d3d functions

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#24 2010-12-24 13:48:30

piguillaud
Scratcher
Registered: 2010-06-19
Posts: 100+

Re: 3D Game Planning (Prison Break)

what makes 3d almost impossible, is that in scratch, a smaller sprite changes size faster then the bigger one, so the smaller sprite's size catches up to the bigger one, and you loose the 3d.

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#25 2010-12-24 18:46:05

floatingmagictree
Scratcher
Registered: 2008-10-21
Posts: 1000+

Re: 3D Game Planning (Prison Break)

piguillaud wrote:

what makes 3d almost impossible, is that in scratch, a smaller sprite changes size faster then the bigger one, so the smaller sprite's size catches up to the bigger one, and you loose the 3d.

Unless you set it to a variable.... But that makes the whole thing more laggy :OOO

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