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#1 2010-01-17 18:49:43

turtlewarrior
Scratcher
Registered: 2009-06-19
Posts: 500+

Quantity or Quality?

What do you think is better. Quality or quantity? Because, I clicked the projects tab a realized: 50, or more, percent of the projects were just straight out bad. When I make a comment on a game, a say what I liked, how to improve, and most importantly what I didn't like, because without that part you can't help the author make a better game next time. But since all these (I'm sorry to say) bad games are out there I can't find a single redeeming quality of the game/movie, and if I said there was one I'd be lying! And even if you lie and say it was good, (many people do this to make friends so the author can view their projects) you are not helping the author to make a better game for next time.

On the other hand, the other thirty percent were not that bad, the other fifteen percent were actually pretty good, and, if you click the next button long enough, you'll find an amazing, front-page worthy project. Buuuut.... it has one, maybe two views. Why? Doesn't order dictate that if a project is better it should get more views? Not really. The primary way to get views is for someone to click the projects tab, and look at your project. But since people have already realized what I've realized, they've lost faith in finding any good projects. Which is why even if you have an incredible project, even if you advertise it in your siggy, show and tell, and yell it at all your friends, you could still end up with very few views.

And views are like money to some. Afterall, why do people advertise? For money. For views. For comments. And, most importantly, for Love-It's. There are some people who pour their hearts out into one project, but because all the terrible projects are clogging up that column, they'd never get noticed. The more people join, the less fame can be spread around. There are some people who's face would light up at one-just ONE- comment on their project. But they might never get it. Even if it's amazing.

So, Quality or Quantity? Well, from what you've read, Quality is better. Or is it? Let's look at Quantity.

Scratch proudly boasts "Look at our 600 000+ projects!". Obviously, more projects means more users. So that's good. Users is Scratch's blood. Without us, it'd die. But that's not the only thing Quantity does. When a user becomes famous, you can say "Hey, I've been picked out of 600 000+ projects!" instead of "Hey, I've been picked out of... uh... 50 projects." More bragging rights.

So....tell me what do you think is better. Quality or Quantity. And then tell me what you think we can do to achieve that.

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#2 2010-01-17 18:56:44

RHY3756547
Scratcher
Registered: 2009-08-15
Posts: 1000+

Re: Quantity or Quality?

Quality, of course. Only about 5,000 projects out of those 600,000 are really good.

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#3 2010-01-17 18:57:24

Kileymeister
Scratcher
Registered: 2008-04-17
Posts: 1000+

Re: Quantity or Quality?

Quality AND quantity  big_smile


I'm back, and showcasing two new* projects!  Click left or right on the image below to see!
http://img109.imageshack.us/img109/7905/part1l.pnghttp://img859.imageshack.us/img859/6417/part2bf.png

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#4 2010-01-17 19:01:12

warioandbob
Scratcher
Registered: 2010-01-11
Posts: 95

Re: Quantity or Quality?

Well, I think quality. You look at my project, I have 3, and all of them (IMHO) are solid games. Bur scratch is also about experimenting with programming for the first time, so we need to allow that. I feel that quality is always important, but thats why the Scratch team recommends projects to us, so we can see awesome ones.


http://www.smileydesign.net/smileys/zombie01.gif[url=http://scratch.mit.edu/forums/viewtopic.php?id=30739]Please read my Zombie story- Chaos Theory: The Zombie Effect.
NEW: Chapter 3 is UP[/url]
http://www.smileydesign.net/smileys/zombie04.gif

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#5 2010-01-18 21:40:51

turtlewarrior
Scratcher
Registered: 2009-06-19
Posts: 500+

Re: Quantity or Quality?

Well, yeah. Quantity is also important, because you need to experiment. Although, people really shouldn't submit it. I wish there was some form saying how to start making good projects. Like maybe starting off with a dialogue, experimenting with different scripts, and things like that.Some people make thirty bad projects, say "Oh, I can't make a good project" and quit.

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#6 2010-01-18 21:50:04

FantasyTales
Scratcher
Registered: 2008-06-02
Posts: 1000+

Re: Quantity or Quality?

I don't think quantity is that important with scratch.  it's all about making simple high quality games that people will enjoy.  so quality all the way and until you master that stay a little lower on the quantity.


http://ageofthefuture.ismywebsite.com/images/dg_sig_2_small.png
http://images.myadoptables.com/adopted/2340.pnghttp://images.myadoptables.com/adopted/2339.png

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#7 2010-01-18 22:05:09

turtlewarrior
Scratcher
Registered: 2009-06-19
Posts: 500+

Re: Quantity or Quality?

Unfortunately for some users, that quantity is clogging up the breathing space. However, it is good for publicity. But...
1:User sees number of projects
2:User signs up
3:User makes project
4:User gets frustrated
5: User clutters up the air space
6: User quits, however is not erased. The user still leaves his projects
7: Repeat.
So quality is better? Well, I'm an equalist. So, on quantity's defence, some people have followed this pattern
1:User sees amount of projects
2:User signs up
3:User makes GOOD projects
4:User stays on Scratch and thrives
Hmmm...

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#8 2010-01-20 19:50:36

turtlewarrior
Scratcher
Registered: 2009-06-19
Posts: 500+

Re: Quantity or Quality?

Bump. This is just to make sure nobody wants to talk about it anymore. If it slips under, I'll won't bump again.

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#9 2010-01-20 20:00:04

RHY3756547
Scratcher
Registered: 2009-08-15
Posts: 1000+

Re: Quantity or Quality?

turtlewarrior wrote:

Unfortunately for some users, that quantity is clogging up the breathing space. However, it is good for publicity. But...
1:User sees number of projects
2:User signs up
3:User makes project
4:User gets frustrated
5: User clutters up the air space
6: User quits, however is not erased. The user still leaves his projects
7: Repeat.
So quality is better? Well, I'm an equalist. So, on quantity's defence, some people have followed this pattern
1:User sees amount of projects
2:User signs up
3:User makes GOOD projects
4:User stays on Scratch and thrives
Hmmm...

I joined because I was reffered by someone on a simpler programming site. Not because  of all the projects.  tongue  As soon as I joined I saw the good quality project Lathe 3D Modeler on the Front page and thought "Wow", then started programming.  smile

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