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#26 2007-08-26 22:30:02

kevin_karplus
Scratcher
Registered: 2007-04-27
Posts: 1000+

Re: Small size limit, ONLY 10 MEG?!

Typical MP3 files take 128kbits/second for stereo (more modern encoding schemes can go down to about 32kbits/second with the same perceived quality).  For mono, you should be able to use about 64kbits/second (8kbytes/second), so 20Mbytes is enough for 2500 seconds, which is a pretty long song.

Try recompressing the song with different MP3 encoders, and you should be able to get acceptable quality in about 2Mbytes.

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#27 2007-08-27 02:18:34

JoelP
Scratcher
Registered: 2007-07-20
Posts: 100+

Re: Small size limit, ONLY 10 MEG?!

...how do you do that... i don't get you!


do you want to see  real 3D ? come here and have a 3D runaround. the game will soon be a fighting game, as you can see when you press space   http://scratch.mit.edu/projects/JoelP/33274

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#28 2007-08-27 02:19:43

JoelP
Scratcher
Registered: 2007-07-20
Posts: 100+

Re: Small size limit, ONLY 10 MEG?!

before you think I am ridulously stupid, it will be 12 years before I get a job! mainly becasue I am twelve.


do you want to see  real 3D ? come here and have a 3D runaround. the game will soon be a fighting game, as you can see when you press space   http://scratch.mit.edu/projects/JoelP/33274

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#29 2007-08-27 02:57:41

JoelP
Scratcher
Registered: 2007-07-20
Posts: 100+

Re: Small size limit, ONLY 10 MEG?!

if you compress the music, what size would it reduce to? We are talking 20 meg


do you want to see  real 3D ? come here and have a 3D runaround. the game will soon be a fighting game, as you can see when you press space   http://scratch.mit.edu/projects/JoelP/33274

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#30 2007-08-28 17:31:15

andresmh
Scratch Team at MIT
Registered: 2007-03-05
Posts: 1000+

Re: Small size limit, ONLY 10 MEG?!

You can edit mp3 and other sound files with a free application called Audacity: http://audacity.sourceforge.net/


Andres Monroy-Hernandez | Scratch Team at the MIT Media Lab
on identi.ca and  twitter

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#31 2007-11-05 15:49:40

nicolasx
Scratcher
Registered: 2007-07-30
Posts: 500+

Re: Small size limit, ONLY 10 MEG?!

JoelP wrote:

HI, I am making the most awesome project... COOL, I HAVE FINISHED IT, THIS WILL TOTALLY ROCK EVERYONES MIND OUT!... why is it taking so long to upload... TO BIG! arghh that sucks. please raise the size limit!
unable to upload, file might be too big, I am sick of the size limit.

Me To!

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#32 2007-11-05 19:18:02

kevin_karplus
Scratcher
Registered: 2007-04-27
Posts: 1000+

Re: Small size limit, ONLY 10 MEG?!

Try compressing the pictures and sound.  There are many awesome projects taking less than 1 Mbyte, so the 10Mbyte limit is actually fairly generous.

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#33 2007-11-05 22:42:30

AmethystFox
Scratcher
Registered: 2007-05-06
Posts: 3

Re: Small size limit, ONLY 10 MEG?!

This is annoying....  I have a project that is 18,755 KB, which is about 19 MB.

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#34 2007-11-05 22:57:01

archmage
Scratcher
Registered: 2007-05-18
Posts: 1000+

Re: Small size limit, ONLY 10 MEG?!

Try compressing your sounds and images. Really, there are very few browser based applications that are bigger than 10 megs.
How many of the flash games you play are over 10 megs?


Hi, I am Archmage coder extraordinaire. I do Scratch,pascal,java,php,html, AS2 and AS3. Leave me a message if you want coding advice. Also check out my personal website, lots of good stuff about web development, Flash, and Scratch (v1 and v2) !

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#35 2007-12-12 22:45:28

hmnwilson
Scratcher
Registered: 2007-07-04
Posts: 1000+

Re: Small size limit, ONLY 10 MEG?!

My SSB demo project is only 1 meg, but once the glitches are fixed & all the playable characters are out & the other levels are added (AKA full version) how big would it be.....?


I'm taking a break from Scratch until 2.0 comes out. Any messages sent between then and now probably won't be read - sorry.
(Oct. 20, 2011)

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#36 2007-12-12 22:58:40

archmage
Scratcher
Registered: 2007-05-18
Posts: 1000+

Re: Small size limit, ONLY 10 MEG?!

Still probably not over 10 megs, unless you put a lot of music in.


Hi, I am Archmage coder extraordinaire. I do Scratch,pascal,java,php,html, AS2 and AS3. Leave me a message if you want coding advice. Also check out my personal website, lots of good stuff about web development, Flash, and Scratch (v1 and v2) !

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#37 2007-12-13 16:28:35

Gigabyte123
Scratcher
Registered: 2007-10-15
Posts: 100

Re: Small size limit, ONLY 10 MEG?!

The new version of scratch (1.2.1) compresses sounds and images really well, with sounds, you choose what quality you would have, and even when you select the highest, the song quarters is size, and it sounds no different! Images compress well as well, what i don't get, the quality was supposed to decrease! but it looks better!

I am making a programming language using scratch, i will only have ten short pieces (and some custom pieces using scratch), which will take up about 2000kb. then the images will take up about 4000kb, and then the absolutely huge game will take up a lot more, as it will indeed have more than 1000 scripts! does scripting take up space?

By the way, the new language follows the same commands as scratch, but you are supposed to type it in to save time. Also, i will be making certain things easier, like for eg.
newcommand draw shape sides 8 size 120 topleft.
That will draw an octagon that takes up 120 pixels to the topleft.
There are unfortunately, not unlimited sprites, because scratch does not have a cloning feature. but there are ten sprites, each having each command saved into its memory. I know how to make scratch recognise the stamps, even though it does not have a cloning feature, but while your typing, scratch 'takes a look' at the letter you have made, and then immediatly provides the possibilities. If there is no possibilities after you have typed, it will broadcast to the stamping sprite to clear the last letter, and then it 're-possibililises!'

I have also made a thing where you can just type in-
new command save file 1,
and then the game will save into the first file (out of three)
to load it, you can just type
new command load file 1.

unfortunately, ten sprites may not be enough, but you can always make them change thier image and program to suit. You will have a hundred commands for each sprites.

if you want something to go on forever, you just type in-
new command forever save file 1 (you might not want that though!)

for variables, you just make a choice from five variables to use, you have no idea what five variable can do for your sprite! These sprites have thier own variable, so you can make them access the variables of other sprites as well! so you can type in-

new command if own variable x equals object 2 variable x change object 2 variable x by number 2.

you have to type in 'number' to make the program recognise that you are typing in a number. then there would be three number commands for each variable, to escape a long line of 'if's' for my programming.

I have to have  it done by january, but it might be sometime later or earlier. I will make notices if it is not comming out anymore.

You can't make multiple commands in each command, because scratch has already has enough possibility trees to look after!!!


by the way, to set a thing such as x to a variable, just type in-
new command set x to number variable1.

It is not as powerful as scratch, but it is easier to do a lot of things, instead of making everything bit by bit.

overall, it might be a bit more than ten meg, but with the new compressing system, it would be easier to get it on the internet!

please answer does scripting take up space, i really need to know that for the sake of space.


gather your confidence- reach for the skies... and always use deoderant!

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#38 2007-12-13 16:30:22

Gigabyte123
Scratcher
Registered: 2007-10-15
Posts: 100

Re: Small size limit, ONLY 10 MEG?!

for more type commanding, look at king of smashing the hill, the new version features type em up cheats that make scratch do certain things.


gather your confidence- reach for the skies... and always use deoderant!

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#39 2007-12-13 16:32:22

Gigabyte123
Scratcher
Registered: 2007-10-15
Posts: 100

Re: Small size limit, ONLY 10 MEG?!

how do you get flash by the way? is there a free way to donwload it?


gather your confidence- reach for the skies... and always use deoderant!

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#40 2007-12-13 16:35:03

Gigabyte123
Scratcher
Registered: 2007-10-15
Posts: 100

Re: Small size limit, ONLY 10 MEG?!

you do not have to make a seperate bunch of costumes for each sprite, when you type in switch to costume, a mini screen will pop up that you select what costume you want.


gather your confidence- reach for the skies... and always use deoderant!

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#41 2007-12-13 16:36:58

Gigabyte123
Scratcher
Registered: 2007-10-15
Posts: 100

Re: Small size limit, ONLY 10 MEG?!

there are about forty costumes for every object. The 'sprite' is transformed into 'object', sp instead of typing in sprite, you type in object.


gather your confidence- reach for the skies... and always use deoderant!

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#42 2008-01-01 18:26:17

hmnwilson
Scratcher
Registered: 2007-07-04
Posts: 1000+

Re: Small size limit, ONLY 10 MEG?!

andresmh wrote:

What do you think the size limit should be?

Maybe this isn't the best idea, but I think I might have a solution. Maybe there shouldn't be a size limit. I don't know if you can do that, but it might solve some people's size problems if you can.

Last edited by hmnwilson (2008-01-01 18:29:48)


I'm taking a break from Scratch until 2.0 comes out. Any messages sent between then and now probably won't be read - sorry.
(Oct. 20, 2011)

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#43 2008-01-01 19:41:59

kevin_karplus
Scratcher
Registered: 2007-04-27
Posts: 1000+

Re: Small size limit, ONLY 10 MEG?!

Size limits serve several purposes:
    1) to keep the server from running out of space
    2) to keep upload and download times down to a reasonable amount
    3) to act as an incentive for more efficient use of resources
    4) to prevent denial-of-services attacks from uploading gigabytes of junk.

The current 10Mbyte limit is fairly reasonable.
If one could look at comments on a project without having to wait for the entire project to transfer, it might be reasonable to up the limit a little.

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#44 2008-01-10 03:41:20

Gigabyte123
Scratcher
Registered: 2007-10-15
Posts: 100

Re: Small size limit, ONLY 10 MEG?!

It is quite frustrating, because you can upload a cool project, with the music taken out of it, but then poeple start saying 'You could put some music in there'. By the way, how would somebody have the patience to make a project that takes up a huge gigabyte!? 
     lol, at first I thought you were insulting me because I am so used to saying to people at school 'my scratch username is gigabyte'.


gather your confidence- reach for the skies... and always use deoderant!

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#45 2008-01-10 03:42:56

Gigabyte123
Scratcher
Registered: 2007-10-15
Posts: 100

Re: Small size limit, ONLY 10 MEG?!

That is some reasonable points though, especially number one, that is the most 'slap your headish' point.


gather your confidence- reach for the skies... and always use deoderant!

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#46 2008-02-22 12:23:35

boinoinoi
Scratcher
Registered: 2007-06-05
Posts: 500+

Re: Small size limit, ONLY 10 MEG?!

uh oh... one of my projects is 40meg, I don't think it will upload (4 songs!)


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"Boinoinoi is the only person on the forums that I expect to be wearing a monocle all the time behind that screen, so I'm sure being as classy as he is, he knows what he's doing"        http://myfastcounter.com/count.php?c_style=88&id=1284259111http://myfastcounter.com/count.php?c_style=88&id=1286068127

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#47 2008-03-29 16:17:50

pippintoon
Scratcher
Registered: 2007-12-09
Posts: 18

Re: Small size limit, ONLY 10 MEG?!

personaly I think you should make it so that when you click upload on the program you can choose between 10 and 15, reason being: because on the site you beside the title it should say how much memory it takes then people will know if it will fry their computer to watch it.

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#48 2008-04-01 09:37:53

camieac
Scratcher
Registered: 2007-06-19
Posts: 3

Re: Small size limit, ONLY 10 MEG?!

I agree, the size limit should be removed because i have several projects that are too big for the site and they are my best ones!  Or it could be raised to 20 or 30 meg!

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#49 2008-04-12 08:01:16

ihaveamac
Scratcher
Registered: 2007-09-22
Posts: 1000+

Re: Small size limit, ONLY 10 MEG?!

andresmh wrote:

I am sorry to hear that you have not be able to upload a project in weeks. Why is your project so big? Does it have sound? What kind of sound is it? Have you tried compressing the project? 

What do you think the size limit should be?  Keep in mind that allowing bigger file size will increase the chances of people finding it annoying that more projects take a long time to load.

If you give me enough valid reasons to increase the file size and I see there is a positive response to your request from other members of the community, I will consider it.

Thanks a lot for raising your voice!

Here are some reasons why you should raise the file size limit:

1. Compressing Sounds and/or images only makes the project look and/or sound bad.
2. Projects that compressing them doesn't bring them to 10 MB.
3. 3-D Stuff/Games.
4. Features that mess up the WHOLE Project when deleted that are over 10 MB.


~ihaveamac - visit ihaveamac.net

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#50 2008-04-12 08:34:47

funkymonkey
Scratcher
Registered: 2007-06-03
Posts: 1000+

Re: Small size limit, ONLY 10 MEG?!

JoelP wrote:

okay, i will check it out.
*finally i can upload my projects.*
thanks for the help  tongue
edit: cool! you can do sounds as well!

although i am still sure 12 meg couldn't hurt, because from what I read, a few people were complaining they couldn't upload thier project because it was only 2 above the limit...

2nd edit: cool! if you set it to 50, it actually makes it look betta!!!!!!!!!

what was the project that you couldnt load?


http://i243.photobucket.com/albums/ff67/hprules_photos/banner2.jpg
Kuzimu: Dawn of a New Age                                                                                                  Coming May 2010

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