If you mean moving during a jump I'm not an expert, because I *think* I only used that once (and a few months ago at that, although I need it for a game I'm making right now), but if you just put the movement and jumping in completely different scripts, I think it works. But if you need different costumes for being in the air, it might be a bit different.
Last edited by hmnwilson (2008-04-04 18:53:12)
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The best way is to youse x and y velocity variables, and a variable "Jump" this way you can add if statements, an you can change horizontal movement depending on your character's jumping or not.
I suggest to use forever { if key ... pressed )
instead of the when key pressed hat - with the hat it won't react with two keys pressed at the same time.h
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JSO wrote:
The best way is to youse x and y velocity variables, and a variable "Jump" this way you can add if statements, an you can change horizontal movement depending on your character's jumping or not.
I suggest to use forever { if key ... pressed )
instead of the when key pressed hat - with the hat it won't react with two keys pressed at the same time.h
Yeah it didn't work...
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