How can you make a FPS while still being able to move?
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With great difficulty...
Sprites wouldn't be a problem but scenery would be very difficult to arrange - it would have to be build out of sprites.
The easiest solution is to limt the directions that can be faced (to the 4 cardinals - NWEW) and then use a dynamic script that reads a map and generates the reqired view.
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Mayhem wrote:
With great difficulty...
Sprites wouldn't be a problem but scenery would be very difficult to arrange - it would have to be build out of sprites.
The easiest solution is to limt the directions that can be faced (to the 4 cardinals - NWEW) and then use a dynamic script that reads a map and generates the reqired view.
Thanx. The (NWE and it's South. S.) Really helped me out! But you didn't explain the Simple Movement. Please tell me how!
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Simply put, moving forward you change the size of the sprite (which represents terrain or enemies). If you want I could figure out how big it should be depending on how far or close you are. And when you move back you decrease the size.
Moving left or right would mean you stay stationary and you just move the terrain. If you move left, you move all terrain and enemies right and you don't move your own position. (Motion is relative
)
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NeoCranium wrote:
Mayhem wrote:
With great difficulty...
Sprites wouldn't be a problem but scenery would be very difficult to arrange - it would have to be build out of sprites.
The easiest solution is to limt the directions that can be faced (to the 4 cardinals - NWEW) and then use a dynamic script that reads a map and generates the reqired view.Thanx. The (NWE and it's South. S.) Really helped me out! But you didn't explain the Simple Movement. Please tell me how!
You could take the code from my 3d maze game:
http://scratch.mit.edu/projects/Mayhem/23570
But replace the existing RPG based combat system with something more active.
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