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#1 2009-08-11 04:30:08

maail
Scratcher
Registered: 2009-04-02
Posts: 1000+

Go online!!!

well this is something i thought of over night! u see my be we could make scratch go online imagine playing an online scratch made project!! meaning maybe i could play a game with a friend but she/he is not in my house but still if scratch games could be made into online games it would really be cool imagine play a 4 way scrolling........with my friends!!if we could make this happen think of all the cool things we could do in scratch! smile


http://i.imgur.com/uH8sS.png

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#2 2009-08-11 04:58:10

deatheater
Scratcher
Registered: 2008-04-11
Posts: 1000+

Re: Go online!!!

They made something like this called netscratch, but it didn't go through

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#3 2009-08-11 06:21:30

ultrajam
Scratcher
Registered: 2008-02-21
Posts: 11

Re: Go online!!!

I agree because after a while, people will have done everything possible with thte lastest version of scratch, but with online features added in, there could be endless possibilities of just playing with people online.
For example: a maze game with basic A.I. can become a maze game where the A.I. are others online. You could have big team-based games like Halo but in 2D!


[img]file:///C:/Documents%20and%20Settings/James%20Lyle/My%20Documents/2.%20My%20pictures/cool%20pictures/trainer%20card.png[/img]

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#4 2009-08-12 14:57:49

fg123
Scratcher
Registered: 2008-11-13
Posts: 1000+

Re: Go online!!!

That would be very complicated for the scratch team to make. And if your game limits to four players, what would happen if another player wants to join?


Hai.

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#5 2009-08-12 15:00:15

archmage
Scratcher
Registered: 2007-05-18
Posts: 1000+

Re: Go online!!!

You can already do that if you are good enough
http://scratch.mit.edu/forums/viewtopic.php?id=19798


Hi, I am Archmage coder extraordinaire. I do Scratch,pascal,java,php,html, AS2 and AS3. Leave me a message if you want coding advice. Also check out my personal website, lots of good stuff about web development, Flash, and Scratch (v1 and v2) !

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#6 2009-08-16 06:58:58

maail
Scratcher
Registered: 2009-04-02
Posts: 1000+

Re: Go online!!!

well i an't good so i need scratch to go online!!!!
thing is nobody is with me think about it and what we can do!


http://i.imgur.com/uH8sS.png

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#7 2009-08-18 12:47:06

sccar3
Scratcher
Registered: 2008-09-04
Posts: 100+

Re: Go online!!!

I like


http://1.bp.blogspot.com/-WInb2DZ2LBM/UQaLETx3VII/AAAAAAAAAmQ/ZOpSwEPggiE/s1600/The%2BElder%2BScrolls%2BOnline%2BSignup%2BBeta.jpg

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#8 2009-08-18 12:50:39

filo5
Scratcher
Registered: 2008-01-08
Posts: 1000+

Re: Go online!!!

... You know, it's REALLY good idea. But this would make a HUGE CONGESTION on the server, causing it to crash, and thus, unavailability of Scratch website (or even ENTIRE MIT MEDIA NETWORK).


Converting my Scratch projects to Python!

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#9 2009-08-31 07:32:07

maail
Scratcher
Registered: 2009-04-02
Posts: 1000+

Re: Go online!!!

That would be very complicated for the scratch team to make. And if your game limits to four players, what would happen if another player wants to join?
http://img11.imageshack.us/img11/5549/fg123.png
Logo by Nate3D-fg123
fg123 you see we have many players right then we can just keep it like this:
each time someone joins that person is send to a random server with less then 4 players......


http://i.imgur.com/uH8sS.png

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#10 2009-08-31 07:35:47

maail
Scratcher
Registered: 2009-04-02
Posts: 1000+

Re: Go online!!!

... You know, it's REALLY good idea. But this would make a HUGE CONGESTION on the server, causing it to crash, and thus, unavailability of Scratch website (or even ENTIRE MIT MEDIA NETWORK).-filo5
do you play club penguin? does this happen there? NO! it  does not is there any reason it should not work on scratch?


http://i.imgur.com/uH8sS.png

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#11 2009-08-31 08:52:01

TimeFreeze
Scratcher
Registered: 2008-08-11
Posts: 500+

Re: Go online!!!

maail wrote:

well i an't good so i need scratch to go online!!!!
thing is nobody is with me think about it and what we can do!

The reason we are not "with" you, is because we are telling you that this has been attempted before, but the results were not successful.


There are 10 types of people in this world: Those who understand binary, and those who don't. --[insert unrelated transition]-- GRANDILOQUENCE FTW!

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#12 2009-08-31 10:00:50

WeirdF
Scratcher
Registered: 2009-05-31
Posts: 1000+

Re: Go online!!!

It would lag so much, that there wouldn't be any point. They tried it before anyway, and it didn't work.


http://i.cr3ation.co.uk/dl/s1/gif/847032b8a331def77529b6a0384db1fe_handfingers.gif

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#13 2009-08-31 13:04:01

fg123
Scratcher
Registered: 2008-11-13
Posts: 1000+

Re: Go online!!!

maail wrote:

That would be very complicated for the scratch team to make. And if your game limits to four players, what would happen if another player wants to join?
http://img11.imageshack.us/img11/5549/fg123.png
Logo by Nate3D-fg123
fg123 you see we have many players right then we can just keep it like this:
each time someone joins that person is send to a random server with less then 4 players......

I still don't get it: if it just sends a player to a random game and not the one the user wants to play...


Hai.

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#14 2009-08-31 13:49:52

filo5
Scratcher
Registered: 2008-01-08
Posts: 1000+

Re: Go online!!!

maail wrote:

... You know, it's REALLY good idea. But this would make a HUGE CONGESTION on the server, causing it to crash, and thus, unavailability of Scratch website (or even ENTIRE MIT MEDIA NETWORK).-filo5
do you play club penguin? does this happen there? NO! it  does not is there any reason it should not work on scratch?

Club Penguin is a really different server and network architecture. It has several servers around the world with software written especially for this purpose. Scratch has only one server, located on the east coast of USA - lemme ping it from UK:

Code:

Badanie scratch.mit.edu [18.85.13.67] z uľyciem 256 bajt˘w danych:
/ Pinging Scratch server [IP above] with 256 bytes of data:

Odpowied« z 18.85.13.67: bajt˘w=256 czas=119ms TTL=45
/ Response from Scratch server, time = 119
Odpowied« z 18.85.13.67: bajt˘w=256 czas=117ms TTL=45
/ And so on like in the first one, czas is time
Odpowied« z 18.85.13.67: bajt˘w=256 czas=119ms TTL=45
Odpowied« z 18.85.13.67: bajt˘w=256 czas=119ms TTL=45
Odpowied« z 18.85.13.67: bajt˘w=256 czas=119ms TTL=45
Odpowied« z 18.85.13.67: bajt˘w=256 czas=117ms TTL=45
Odpowied« z 18.85.13.67: bajt˘w=256 czas=121ms TTL=45
Odpowied« z 18.85.13.67: bajt˘w=256 czas=118ms TTL=45
Odpowied« z 18.85.13.67: bajt˘w=256 czas=121ms TTL=45
Odpowied« z 18.85.13.67: bajt˘w=256 czas=119ms TTL=45

Statystyka badania ping dla 18.85.13.67:
/ Now some stats:
    Pakiety: Wysˆane = 10, Odebrane = 10, Utracone = 0 (0% straty),
/ Sent: 10, Received: 10, Lost: 0 (0% loss)
Szacunkowy czas bˆĄdzenia pakiet˘w w millisekundach:
/ Estimated routing time in miliseconds:
    Minimum = 117 ms, Maksimum = 121 ms, Czas ˜redni = 118 ms
/ Min = 117 ms, Max = 121 ms, Average = 118 ms

And now - Club Penguin:

Code:

Badanie clubpenguin.com [64.224.215.135] z uľyciem 256 bajt˘w danych:
/ As like in the first one, but this time - clubpenguin.com

Odpowied« z 64.224.215.135: bajt˘w=256 czas=132ms TTL=49
/ See bigger TTL number? It also matters!
Odpowied« z 64.224.215.135: bajt˘w=256 czas=132ms TTL=49
Odpowied« z 64.224.215.135: bajt˘w=256 czas=130ms TTL=49
Odpowied« z 64.224.215.135: bajt˘w=256 czas=131ms TTL=49
Odpowied« z 64.224.215.135: bajt˘w=256 czas=131ms TTL=49
Odpowied« z 64.224.215.135: bajt˘w=256 czas=136ms TTL=49
Odpowied« z 64.224.215.135: bajt˘w=256 czas=130ms TTL=49
Odpowied« z 64.224.215.135: bajt˘w=256 czas=131ms TTL=49
Odpowied« z 64.224.215.135: bajt˘w=256 czas=133ms TTL=49
Odpowied« z 64.224.215.135: bajt˘w=256 czas=131ms TTL=49

Statystyka badania ping dla 64.224.215.135:
    Pakiety: Wysˆane = 10, Odebrane = 10, Utracone = 0 (0% straty),
Szacunkowy czas bˆĄdzenia pakiet˘w w millisekundach:
    Minimum = 130 ms, Maksimum = 136 ms, Czas ˜redni = 131 ms
/ And on average, ClubPenguin pongs slower than Mit Media server...

Also, look at this:

http://scratch.media.mit.edu = http://scratch.mit.edu/


Converting my Scratch projects to Python!

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#15 2009-08-31 21:21:12

Fireball123_tests
Scratcher
Registered: 2009-07-01
Posts: 53

Re: Go online!!!

this has already been done I think


http://img512.imageshack.us/img512/5359/costume1.gif

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#16 2009-09-01 13:30:39

Daggart
Scratcher
Registered: 2008-08-22
Posts: 27

Re: Go online!!!

that would be awsome! but they should set it up so you can create your own server to reduce lag. also you would have to download the online game otherwise the website would crash which also gives me another way to reduce the lag. have each member that joins get a website with a link in it to scratch so the lag of to many players would be reduced. but again. it would probably still lag like crazy...


I like stuff... that's all

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#17 2009-12-23 14:10:40

maail
Scratcher
Registered: 2009-04-02
Posts: 1000+

Re: Go online!!!

Daggart wrote:

that would be awsome! but they should set it up so you can create your own server to reduce lag. also you would have to download the online game otherwise the website would crash which also gives me another way to reduce the lag. have each member that joins get a website with a link in it to scratch so the lag of to many players would be reduced. but again. it would probably still lag like crazy...

probable by 2012 this will happen but i would be 13 and would my interest in scratch....


http://i.imgur.com/uH8sS.png

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#18 2009-12-23 15:45:12

hmnwilson
Scratcher
Registered: 2007-07-04
Posts: 1000+

Re: Go online!!!

maail wrote:

Daggart wrote:

that would be awsome! but they should set it up so you can create your own server to reduce lag. also you would have to download the online game otherwise the website would crash which also gives me another way to reduce the lag. have each member that joins get a website with a link in it to scratch so the lag of to many players would be reduced. but again. it would probably still lag like crazy...

probable by 2012 this will happen but i would be 13 and would my interest in scratch....

I'm 14.  big_smile

Anyway, as everybody else said... it would be cool but it would barely work. There's way too many roadblocks for an official release to happen, but people have connected local computers with scratch by themselves. I don't know how, but it's possible to do by yourself if you know enough about computers (I don't).

Last edited by hmnwilson (2009-12-23 15:50:22)


I'm taking a break from Scratch until 2.0 comes out. Any messages sent between then and now probably won't be read - sorry.
(Oct. 20, 2011)

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#19 2009-12-24 18:11:14

Magnie
Scratcher
Registered: 2007-12-12
Posts: 1000+

Re: Go online!!!

Connecting Scratch Projects is possible ( and has been done ) since... months ago ( around 6-12 months? ). ( http://scratchconnections.wik.is/ )

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