My third tutorial, and so far the most interesting.
Heh, I know I'm churning these out, but I want to share what I've picked up in other languages with everyone here. Hopefully these will get more attention as time goes on.
Turning Back Time - Tutorial
Size: 40 KiloBytes
(From a few random sprites I pun in to demonstrate recording costumes)
After a 20 second introduction and explanation, the game will start in 'autorecord' mode. A flag will change costumes and jump around randomly, but our book friend will always be at the mouse.... Well, until you go back in time.
Once you press space, the flag and book will "Go back in time" With lists.
The X and Y's of both were stored, but for the flag the direction and costume were also stored. 
You can use this to make ghost datas, record paths, just about anything if you have the idea.
I created this to be easy to modify and understand, and commented it well.
If used, credit "Common sense" And you can use it for anything you'd like

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Looks like my instant replay feature on my project "Stickman's mission impossible with instant replay". I don't want any credit if anyone wants to use mine. It's to easy to make and took me less than 2 minutes.
Looks like a good tutorial anyway and maybe some people will learn how to make it.
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try this
<when green flag clicked>
<forever if><key[right key]pressed?>
<move(1)steps> (change for different speeds)
<when green flag clicked>
<forever if><key[left key]pressed?>
<move(1)steps> (change for different speeds)
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It's not as if I didn't consider that, crazy.

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