http://scratch.mit.edu/projects/TheSalamander/805852
It doesn't appear to be working online so please DL
When making a platform game I decided that I did not want to have to have a lot of sprites to just be floor/walls etc. So I decided to make a single sprite that could do all of it... It could stamp 99 different designs and mathematically create 99 to the power of 150 different maps... That is roughly
221451787238861217340759025507787415983335644990829824070446858118838802522867639649398882473822190590626844436760560667093734302716161107239111405730454375426189759715380334025165802733032686053184393755354097177513400000000000000000000000000000000000000000000000000000000000000000000000000000000000
designs
Currently it only has a few sprites (My version with mario tiles got corrupted
).
When asked for a code you need to enter a 300 digit number, This is what it reads and prints the level to.
Sample code that will just have vertical stripes:
010203040501020304050102030405010203040501020304050102030405010203040501020304050102030405010203040501020304050102030405010203040501020304050102030405010203040501020304050102030405010203040501020304050102030405010203040501020304050102030405010203040501020304050102030405010203040501020304050102030405
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This sort of tiling is pretty common. Most retro games used tiles in order to have a small file size.
Here is my version of such a program http://scratch.mit.edu/projects/archmage/280391
putting in a huge number is impractical so I think you should make a tool that lets users create maps easily.
Last edited by archmage (2009-12-16 14:57:33)
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