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#1 2009-12-16 10:22:04

frogger3140
Scratcher
Registered: 2008-12-15
Posts: 500+

Window Layering Bug in SynOS 4 Final!

http://img40.imageshack.us/img40/7083/picture8qy.png

Last edited by frogger3140 (2009-12-16 10:23:10)


http://j.mp/piBfFy
Woo, even better minecraft clone! | I feel that programming is better than animation, because you can interact with games but not animations.

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#2 2009-12-16 10:24:20

Greatdane
Scratcher
Registered: 2007-06-05
Posts: 1000+

Re: Window Layering Bug in SynOS 4 Final!

And...?


The future belongs to those who believe in the beauty of their dreams.
        ~ Eleanor Roosevelt

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#3 2009-12-16 10:25:18

frogger3140
Scratcher
Registered: 2008-12-15
Posts: 500+

Re: Window Layering Bug in SynOS 4 Final!

Greatdane wrote:

And...?

Something to be fixed.  tongue


http://j.mp/piBfFy
Woo, even better minecraft clone! | I feel that programming is better than animation, because you can interact with games but not animations.

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#4 2009-12-16 10:30:28

samurai768
Scratcher
Registered: 2009-07-21
Posts: 1000+

Re: Window Layering Bug in SynOS 4 Final!

frogger3140 wrote:

Greatdane wrote:

And...?

Something to be fixed.  tongue

He uploaded to mediafire, so he'd have to upload it ALL over again, so I don't think he's gonna fix it till he makes SOS5 or can upload projects again  sad

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#5 2009-12-16 11:13:09

fg123
Scratcher
Registered: 2008-11-13
Posts: 1000+

Re: Window Layering Bug in SynOS 4 Final!

I had that in Xenotype 7 too. But I got a work around. Just make a var called Window: Topmost and when a window is clicked, the var is set to it's name. For the min/max/close buttons, let it go to front when the var is it's corresponding window's name. Or else, go back 1 layer. That works really well.


Hai.

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