This is a read-only archive of the old Scratch 1.x Forums.
Try searching the current Scratch discussion forums.

#1 2009-12-12 03:56:54

Chrischb
Scratcher
Registered: 2008-07-24
Posts: 1000+

Posts required for quoting in a Scratch Article

If you're curious, read this: Information

I'm writing an article about RPGs. I would like people to post tips on playing/creating RPGs, and then they can be quoted.

If I get a large amount of replies, please remember this: I can't accept everyone. I'll pick two or three, depending on how long they are.


If you will post, thanks for helping!
If you won't, thanks for reading!


I fall: It's a tragedy. You fall: It's comedy.
Hmph enjoy your fall - I get a lovely spring... without pans of new leaves.

Offline

 

#2 2009-12-12 09:25:35

TimeFreeze
Scratcher
Registered: 2008-08-11
Posts: 500+

Re: Posts required for quoting in a Scratch Article

Tips:

-When you are making an RPG, try making it as user-friendly as possible, and easy to play, without even looking at the instructions.
-Don't forget the basic stats: Strength (how powerful), Agility (the speed of the delay after each attack, the higher agility, the shorter the delay), Dexterity (accuracy), Intelligence (perhaps used to outsmart foes in non-combat. Ex: A horde of zombies is coming, and there is a car, but no keys. If you have a high enough intelligence, you can hotwire it.), Luck (chance of a critical hit. Higher the luck, higher the chance).

That's all I could really think of, hope it helps.


There are 10 types of people in this world: Those who understand binary, and those who don't. --[insert unrelated transition]-- GRANDILOQUENCE FTW!

Offline

 

#3 2009-12-13 00:04:57

Chrischb
Scratcher
Registered: 2008-07-24
Posts: 1000+

Re: Posts required for quoting in a Scratch Article

TimeFreeze wrote:

Tips:

-When you are making an RPG, try making it as user-friendly as possible, and easy to play, without even looking at the instructions.
-Don't forget the basic stats: Strength (how powerful), Agility (the speed of the delay after each attack, the higher agility, the shorter the delay), Dexterity (accuracy), Intelligence (perhaps used to outsmart foes in non-combat. Ex: A horde of zombies is coming, and there is a car, but no keys. If you have a high enough intelligence, you can hotwire it.), Luck (chance of a critical hit. Higher the luck, higher the chance).

That's all I could really think of, hope it helps.

Thanks!

And... bump?


I fall: It's a tragedy. You fall: It's comedy.
Hmph enjoy your fall - I get a lovely spring... without pans of new leaves.

Offline

 

#4 2009-12-13 00:22:38

Jonathanpb
Scratcher
Registered: 2008-07-25
Posts: 1000+

Re: Posts required for quoting in a Scratch Article

When you make an RPG, be creative and use your imagination. It's like a market, where you're trying to attract customers to buy your product. It's practically the same. Also, there must be something interesting about it that makes the players want to continue.
Be creative, and don't give up!


"Human beings... must have action; and they will make it if they cannot find it.
-Charlotte Brontë

Offline

 

#5 2009-12-13 00:23:26

Chrischb
Scratcher
Registered: 2008-07-24
Posts: 1000+

Re: Posts required for quoting in a Scratch Article

Jonathanpb wrote:

When you make an RPG, be creative and use your imagination. It's like a market, where you're trying to attract customers to buy your product. It's practically the same. Also, there must be something interesting about it that makes the players want to continue.
Be creative, and don't give up!

Thanks! That's all I need, because of the size of the replies.  smile


I fall: It's a tragedy. You fall: It's comedy.
Hmph enjoy your fall - I get a lovely spring... without pans of new leaves.

Offline

 

#6 2009-12-13 08:56:36

Lucario621
Community Moderator
Registered: 2007-10-03
Posts: 1000+

Re: Posts required for quoting in a Scratch Article

If you want to write your article, than you, are supposed to write it, and do it. You shouldn't be asking people for help...

Jonathanpb wrote:

When you make an RPG, be creative and use your imagination. It's like a market, where you're trying to attract customers to buy your product. It's practically the same. Also, there must be something interesting about it that makes the players want to continue.
Be creative, and don't give up!

Noticibly though, that's also basically describes the scratch website, and scratch.

It's kind of vague...


http://i.imgur.com/WBkM2QQ.png

Offline

 

Board footer