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Do not sell game for 99 cents! You pay more than 99 cents for just a bottle of soda and games are rich experiences. You may want to read some of these recent Gamasutra articles on iphone apps:
http://www.gamasutra.com/view/feature/4211/iphone_development_everything_you_.php
http://www.gamasutra.com/view/feature/4194/iphone_piracy_the_inside_story.php
http://www.gamasutra.com/view/feature/4202/artmedia_innovation_yudos_.php
Selling games isn't selfish. Would you tell Shigeru Miyamoto that he's selfish for selling Mario Games? Also, just because a game is popular doesn't mean it's profitable. Good luck in your iphone endeavors.
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littletonkslover wrote:
If you have a Mac, how do you obtain the iPhone apps-making program?
Well you have to sign up for a free account at developer.apple.com/iphone And then you download the iPhone SDK. To get apps on the app store, you have to pay $99, but that is well worth it considering that the person who created iFart™ made half a million dollars in one weekend.
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NotATaco wrote:
Do not sell game for 99 cents! You pay more than 99 cents for just a bottle of soda and games are rich experiences. You may want to read some of these recent Gamasutra articles on iphone apps:
http://www.gamasutra.com/view/feature/4211/iphone_development_everything_you_.php
http://www.gamasutra.com/view/feature/4194/iphone_piracy_the_inside_story.php
http://www.gamasutra.com/view/feature/4202/artmedia_innovation_yudos_.php
Selling games isn't selfish. Would you tell Shigeru Miyamoto that he's selfish for selling Mario Games? Also, just because a game is popular doesn't mean it's profitable. Good luck in your iphone endeavors.
Ever heard of Doodle Jump? 50,000 reviews of the game. Not many people write a review, but all of those paid the 99 cents. That guy made a whole lot of money off a 99 cent app.
People like those because they are "cheap" and there for much more likely to guy it than a 3$ one.
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FantasyTales wrote:
@ technoman, this is fine with dg games as we want to expand and your still in even if your not on scratch
also can dg games keep the "rights" (i love al of these professional terms haha) to the scratch olympics so that we can continue to do it for you.
yes i know illusionist asked first, but as he is IN dg games well then maybe he could be in charge of it.
Whoo! This just keeps getting better.
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Kileymeister wrote:
Can you tell me WHERE you get the program that designs iPhone apps and how much it costs? I've looked EVERYWHERE. (maybe its because I'm not using a Mac...)
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technoman wrote:
littletonkslover wrote:
If you have a Mac, how do you obtain the iPhone apps-making program?
Well you have to sign up for a free account at developer.apple.com/iphone And then you download the iPhone SDK. To get apps on the app store, you have to pay $99, but that is well worth it considering that the person who created iFart™ made half a million dollars in one weekend.
Ew. And the iPhone SDK is for 18+ only so Apple won't have the App Store with nooby and illegal programs.
Last edited by frogger3140 (2009-12-12 11:46:41)
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frogger3140 wrote:
technoman wrote:
littletonkslover wrote:
If you have a Mac, how do you obtain the iPhone apps-making program?
Well you have to sign up for a free account at developer.apple.com/iphone And then you download the iPhone SDK. To get apps on the app store, you have to pay $99, but that is well worth it considering that the person who created iFart™ made half a million dollars in one weekend.
Ew. And the iPhone SDK is for 18+ only so Apple won't have the App Store with nooby and illegal programs.
No it isn't. Who did you hear that from. That is completely wrong.
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Selling apps on the iTunes App Store is a great way to make quick money. The $100 pays for its self in a few days if you make a good app. SDK isn't always great, but it is easier than programming everything.
One time when I had $100, I sold an app. Easiest $400 I have ever made(not kidding).
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adriangl wrote:
Selling apps on the iTunes App Store is a great way to make quick money. The $100 pays for its self in a few days if you make a good app. SDK isn't always great, but it is easier than programming everything.
One time when I had $100, I sold an app. Easiest $400 I have ever made(not kidding).
Wow! I have to make something!
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fg123 wrote:
Same here! How though?
You need a Mac. Then you need to buy/download the iPhone SDK.
The free version is, well, free.
The good version is 99 bucks.
Except you can't upload to the App Store with the free version. But it's probably worth the money considering how much you can make.
Last edited by cocoanut (2009-12-12 14:49:33)
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cocoanut wrote:
fg123 wrote:
Same here! How though?
You need a Mac. Then you need to buy/download the iPhone SDK.
The free version is, well, free.
The good version is 99 bucks.
Except you can't upload to the App Store with the free version. But it's probably worth the money considering how much you can make.
The paid version is a good deal, considering that you can make tons of cash..
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NotATaco wrote:
Do not sell game for 99 cents! You pay more than 99 cents for just a bottle of soda and games are rich experiences. You may want to read some of these recent Gamasutra articles on iphone apps:
http://www.gamasutra.com/view/feature/4211/iphone_development_everything_you_.php
http://www.gamasutra.com/view/feature/4194/iphone_piracy_the_inside_story.php
http://www.gamasutra.com/view/feature/4202/artmedia_innovation_yudos_.php
Selling games isn't selfish. Would you tell Shigeru Miyamoto that he's selfish for selling Mario Games? Also, just because a game is popular doesn't mean it's profitable. Good luck in your iphone endeavors.
Let me give you some facts: If millions are sold, you will by all means (if not, sue!) have more than what a bottle of soda costs! Also, the more money it costs, the less people buy. Also; do you not think that technoman did a bit of research himself?
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I bought color explosion! Do you have to have a twitter to use trwiterite?
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Technoman, is this last project you are referring to the Box Tossing Engine?
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