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Are you interested in writing a long article for the official Scratch blog?
I'd like to find someone who is interested in writing an article for our blog. In particular, I'd like to have someone who can write a comprehensive article on one of these topics:
a) Scratch companies. Some of the questions you can try to answer (as an example) are: what is the history and present of the different Scratch companies? Which ones have been out there? What have they made? How were they created? How did they evolve? Where are they know? Where are they going? How do companies work and not work? What kind of things have companies done that otherwise would have not been possible?
b) RPG games. Examples of the kind of questions the article can answer are: what exactly are RPGs? What is the history of RPGs in Scratch? What makes Scratch a good place for RPGs, what doesn't? What do Scratch projects add to the RPG experience?
You must be someone who has been in Scratch for a while and who can write a comprehensive article about these topics. I'd like the article to mention as many examples as possible with an in depth description of each of them. This probably would require some investigative work (kind of like a reporter). The article should come with images and ideally quotes from some of the participants, perhaps interviews?
If you're interested in doing this, please post a sample short segment of your article, as you would write it. A draft is OK, but also it might be better for you to take your time to write a well written response to this post so you increase the chances. I am not looking for the quick "pick me!" type of message
Also, if you want to collaborate with others in writing this, that is also possible.
Thanks and Scratch on!
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This sounds cool. I think I may try it. I think I would rather do the Companies. If I still want to try this out in a tommarrow I may post a sample.
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I might try. But I have no idea if I can make it in.
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I want to add, I think this is a great oppurtunity for many Scratch users. I am glad you posted this.
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I'm starting an article on the RPGs... I'm going to cover these points:
• History (when they started, why, etc.).
• Projects (such as Jewel RPG).
• Galleries (such as The Guardians).
• Forums (in the Text-Based-Games).
• In-depth descriptions.
• The RPGs themselves.
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This is interesting. I think I'll submit an article.
A few questions though - can you use BBCode? For example, you might want to use quote boxes, or the image tag for pictures. I notice that you ask for pictures, so this makes me think BBCode is allowed.
Hmmm... I took a look in the blog and I think I saw BBCode. I'll just go with it, then.
Anyway, is BBCode allowed?
EDIT: I have another question. How long should an article be?
Last edited by Jonathanpb (2009-12-12 00:36:43)
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Do not worry too much about formatting at this point (we are using blogger.com for our blog so it does accept a subset of HTML tags, but not exactly BBCCode). Focus more on the writing at this point. A few images, 3 or 5 are enough. Length matters but it's more about quality than quantity
Feel free to collaborate with others if you prefer that.
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Okay, thanks!
How exactly do we submit the images? Do we do it the same way we do it in posts?
Last edited by Jonathanpb (2009-12-12 00:48:01)
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I've finished a page on Word of my article so far. I'm waiting for replies on an interview with J0j2, and then I'll go find some pictures. (I won't clutter up the article with them)
Here's a piece of the article:
I wrote:
As a large and growing community, the Scratch Website contains many collaborations. Users have worked together to bring games, companies, contests, and much more to everyone’s ears.
The Scratch Website is home to more, however. With so many users online, it became the perfect place to play RPGs. Users are always conversing with each other, playing Scratch-related games or others.
RPGs have their roots in Scratch. Because of their creative and appealing value, many users join them daily. There are an estimated 500 RPGs out there of any sort, all of which have their varying qualities.
I'm not done with it yet, though...
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I would like to read this Article once it's finished.
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Magnie wrote:
I would like to read this Article once it's finished.
Thanks, Magnie!
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Here's the first bit of my article.
Ever since the beginning of Scratch, users have been working together. This varies from simple helping to the ultimate teamwork — companies.
The history of companies in Scratch is widely varied. Companies that were started a few years ago have a long and complex history, while companies that are new have a brief but exciting history. Nevertheless, all company histories revolve around one thing: A group of people who decided to work together.
Why did they decide to work together? Most of it is based on one simple thing: the want to join up and work together. Why work alone, restricting yourself to your capabilities? When you work together, you can help each other — if you are having trouble, someone else may be able to help you.
It continues, mentioning the benefits of companies and other stuff, but I had to stop the quote somewhere. Anyway, there you go.
Last edited by Jonathanpb (2009-12-12 02:32:25)
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Just curious, how long do they actual articles have to be? I can see that the word "long" is bolded.
When you say long, do you mean two A4 pages? Five?
Because writing five pages would be tricky... all I have is almost-two at the moment.
Last edited by Chrischb (2009-12-12 03:50:27)
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fg123 wrote:
I want to read your articles. So intriguing(I think that's the word). But, I can't write so...
Thanks, fg123! That's very encouraging.
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fg123 wrote:
Oh and andres: It's BBCode, not BBCCode.
Lawlz.
These aren't topics I'm neccecarily the best at, but I could probably do one on colaboration. I'll think about it. Maybe not. Hehe.
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You should probably tell people That they should ask their parents permission first...
Also, I would love to collaborate someone, so just message me ! I can also be interviewed.
Last edited by pinochio (2009-12-12 11:34:24)
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Here's the beginning of mine.
I wrote:
The world of Scratch is ever-expanding, with new members joining by the minute. At first there was sole competition among the members--individual, solitary competition. But with so many users, and with clash at its maximum, teams must be formed. These teams were coined as "companies," and each one was composed of hardworking "employees," each specializing in their own talents, whether the talents be programming, art, animation, music, or anything. In early years, a select few companies succeeded, but as the time whizzes by, innumerable companies are toiling away at this very moment to produce their most professional projects.
Anyone like it so far?
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cocoanut wrote:
Here's the beginning of mine.
I wrote:
The world of Scratch is ever-expanding, with new members joining by the minute. At first there was sole competition among the members--individual, solitary competition. But with so many users, and with clash at its maximum, teams must be formed. These teams were coined as "companies," and each one was composed of hardworking "employees," each specializing in their own talents, whether the talents be programming, art, animation, music, or anything. In early years, a select few companies succeeded, but as the time whizzes by, innumerable companies are toiling away at this very moment to produce their most professional projects.
Anyone like it so far?
Its schozm. Implying that this is possibly one of the most awesome blogs ever . Are you gonna interview flamingtrout?
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I'll do one on RPGs.
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pinochio wrote:
cocoanut wrote:
Here's the beginning of mine.
I wrote:
The world of Scratch is ever-expanding, with new members joining by the minute. At first there was sole competition among the members--individual, solitary competition. But with so many users, and with clash at its maximum, teams must be formed. These teams were coined as "companies," and each one was composed of hardworking "employees," each specializing in their own talents, whether the talents be programming, art, animation, music, or anything. In early years, a select few companies succeeded, but as the time whizzes by, innumerable companies are toiling away at this very moment to produce their most professional projects.
Anyone like it so far?
Its schozm. Implying that this is possibly one of the most awesome blogs ever . Are you gonna interview flamingtrout?
a.) What does schozm mean?
b.) I posted a comment last night. Funkymonkey hasn't replied yet.
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cocoanut wrote:
pinochio wrote:
cocoanut wrote:
Here's the beginning of mine.
Anyone like it so far?Its schozm. Implying that this is possibly one of the most awesome blogs ever . Are you gonna interview flamingtrout?
a.) What does schozm mean?
b.) I posted a comment last night. Funkymonkey hasn't replied yet.
You could interview evil string, but flamingtrout is probably better.
Schnozm is a word i invented, it means uncanny and great!
My Article:
Scratch is possibly one of the most useful programs to have, for companies. The outstanding ability to download projects, and then edit them and upload them to the website again, gives users a chance to collaborate, and this is also how Scratch 'companies work'. People all around the world covet to collaborate, but unfortunately most programs do not support the process of 'remixing' (Downloading and editing a project). When Scratch users make a company, the members of the company each add their own style to a game, which it makes it unique and uncanny, compared to games made alone. Scratch companies have different sections for users, as some will do art, some will do programming, and some will test! Companies can really inspire users to possibly pursue a career in a game studio when they are older, and offer a taste of what it is like to work together.
Thats just the beginning, as I am waiting to interview a company. Please tell me what you think!
Last edited by pinochio (2009-12-12 12:04:45)
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pinochio wrote:
You could interview evil string, but flamingtrout is probably better.
I'm going to interview a LOT. Not just one.
Last edited by cocoanut (2009-12-12 12:11:54)
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