I just changed the way my Archerey game does scoring. I basically have a different sprite for each ring that is ghosted out so you can't see it, but you can still detect if the arrow is over it.
the problem is that when you press stop, it turns off the ghosting, and looks ugly.
You can see it here... Just click stop.
http://scratch.mit.edu/projects/Shanesta/9710
I want to be able to hide the sprites when the stop button is pressed.
Anyone know how to do this?
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Hey, Shanesta! I'm glad you've solved the problem, but in case you're wondering, I know one little trick: make a "Stop" button. When it is clicked, it will broadcast and wait "hide rings" or anything you like and then broadcast 'stop". When the rings receive "hide rings", they hide. When the "stop" button receives "stop", it stops all. It's just too easy.
Last edited by MyRedNeptune (2007-06-09 07:19:26)
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The green flag does a broadcast (catchable with "when green flag clicked", but the stop button does a "stop all" which can't be caught, since all scripts are stopped.
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Whell, then, there's no way to do that.
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