Hey everyone,
I set up a gallery for all projects based on the Gale3D framework. Currently I am the only one who has made Gale3D Applications, but I am hoping other people will try and make something with the engine.
Here's the gallery:
http://scratch.mit.edu/galleries/view/66548
Cheers,
RHY3756547
Offline
I really don't get what Gale3D is...
Offline
floatingmagictree wrote:
I really don't get what Gale3D is...
3D Projection system. Projects points into 3D space using X Y and Z positions (and also X, Y and Z rotations). You can use it to project sprites, too.
Offline
I need help creating a 3D character using Gale3D. I started by dividing all of the Xs, Ys, and Zs by 10 to make a small square head. Now I want to make a neck/body. I did it by adding 0 and 0 to X, -10 and -20 to Y, and 0 and 0 to Z, and it came out well, except the line was attached to the previously rendered line on the screen, which I don't want. I want it to be attached to nothing, basically. Is there a way I can do that?
Offline
I mean, obviously I could have each line and vertice manually in the script, like LINE Tennis does, but I find that a bit inconvinient... and laggy hehe.
Offline
Lucario621 wrote:
I mean, obviously I could have each line and vertice manually in the script, like LINE Tennis does, but I find that a bit inconvinient... and laggy hehe.
DO IT. XD
Offline
RHY3756547 wrote:
Lucario621 wrote:
I mean, obviously I could have each line and vertice manually in the script, like LINE Tennis does, but I find that a bit inconvinient... and laggy hehe.
DO IT. XD
Lol noooo!!!
Or I could do 3 lists for drawing the head, and then 3 lists for the body and arms and legs.
Last edited by Lucario621 (2009-12-12 12:33:21)
Offline
Let me thing.. how many lines/vertices will it have? Well the square head makes 16... than a body makes 17, then 2 arms and 2 legs make 21.... and a cute :3 face makes 999.... XD But yeah about 21. Is that a lot?
Offline
Lucario621 wrote:
Let me thing.. how many lines/vertices will it have? Well the square head makes 16... than a body makes 17, then 2 arms and 2 legs make 21.... and a cute :3 face makes 999.... XD But yeah about 21. Is that a lot?
Line Tennis draws 25 lines, a ball and 2 sprites, so Yeah, I guess it's alright. 3D outside scratch has like 12483247057 edges in a normal application - so it's way within the boundries of that. XD
Offline
Ok, I did each line seperately, and it's working remarkably fine. But one question; What does "PrevYZ" do? Because it doesn't seem to have any use, so it would be handy if I could delete it.... but I just want to be sure with you.
Offline
Oh- that's what it's used for. I deleted part of the script, about pen down and the brightness, so I didn't notice...
Offline
I just downloaded BYOB, so would it be possible to perhaps translate Gale3D into BYOB? It could be each block would be:
[line x: ( ) y: ( ) z: ( )]
Or possibly, a block which is:
[render]
And it would do all of the rendering, based on a few lists
I'll try it out...but I hope you work on the next version of Gale3D The back culling might be hard, atleast do the camera rotation
Last edited by Lucario621 (2009-12-17 18:46:29)
Offline