I think its kinda sad that the limit for projects is 10 MB. I mean, come on! Songs and sounds, for example are important to projects, and take up the most space. But I can only put 2 in (3 if I shorten all of them) without getting the message: Cannot upload file- Exceeds 10-MB Limit.
If projects are going to get bigger and better with all the new features the Scratch Team has put in Scratch, then can we get some more space!?!? I probably shouldn't say this, but, how hard can it be?
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Well, consider that despite the limit, some games that get in can't be seen anyway due to their size. The limit not only is there for practicality, but also to help their server in the way that larger projects would slow down the scratch server considerably and also fill server space in a shorter amount of time.
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It's annoying, I know, but scratch lets you compress sounds and images. Just go to the Edit menu, and there's options to compress them, and you can set how much you want. It cuts the filesize by a lot. There's also the "compress sounds and images" checkbox you see before you upload the project, but I don't see much of a difference with it.
Last edited by hmnwilson (2009-12-06 18:34:31)
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boinoinoi wrote:
Well, consider that despite the limit, some games that get in can't be seen anyway due to their size. The limit not only is there for practicality, but also to help their server in the way that larger projects would slow down the scratch server considerably and also fill server space in a shorter amount of time.
Yeah..... If a DS game like TrackMania DS (with many sounds and 3D models!) will fit onto a tiny micro SD card (if you are using R4), how come the scratch team can't get a simple game with about 3 major soundtracks to get on a server? Also, maybe a feature could be put in to stop bigger projects loading on the web. That way, if someone wanted to use it, they could download it themselves and check it out. Also, memory is cheap these days.
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The Scratch Team recently requested a 2TB drive(2,000 dollars) which made me sad. Right now, the limit isn't really that bad.
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filo5 wrote:
No, you are talking about RAM. Hard disks are expensive, and, what if you use a laptop? I reckon the limit is there for a reason.
Ok, now I think I'm getting it..... RAM just temporary memory that is only used for a short time, whereas the hard drive stores things permanently. And that isn't cheap.
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RacerZmanx1 wrote:
I think its kinda sad that the limit for projects is 10 MB. I mean, come on! Songs and sounds, for example are important to projects, and take up the most space. But I can only put 2 in (3 if I shorten all of them) without getting the message: Cannot upload file- Exceeds 10-MB Limit.
You know, you can program an amazingly large project and still only use up 4 megabytes. 10 is actually very large.
The problem with some things is that people just add music to everything. Music just decreases the amount of space for your projects. Use music wisely, and cut it if neccessary.
Trust me, you can program an amazingly vast and complex project and not even get to half the space. There's plenty of room.
RacerZmanx1 wrote:
If projects are going to get bigger and better with all the new features the Scratch Team has put in Scratch, then can we get some more space!?!? I probably shouldn't say this, but, how hard can it be?
Who said projects would get bigger? It's just more blocks. It's sort of like saying that by removing blocks, you could program more into the 10 megabyte limit. That doesn't make sense.
What makes you need to put three whole music pieces in? Isn't that too much?
If you need to, you can try a music loop that just goes for ten seconds. It'll take up much less space.
Overall, you won't have to worry about hitting the 10 megabyte barrier unless you're just stuffing your project with several music pieces.
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Jonathanpb wrote:
What makes you need to put three whole music pieces in? Isn't that too much?
If you need to, you can try a music loop that just goes for ten seconds. It'll take up much less space.
Overall, you won't have to worry about hitting the 10 megabyte barrier unless you're just stuffing your project with several music pieces.
The reason you might want to put 3 songs in is because you might be making a huge game, with numerous different levels and players. Thats when the 10-MB limit starts to get pretty annoying. But it has been explained why it's there, so thats that I guess
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MP3 has better sound quality than MIDI. And it supports lyrics and every sort of sound possible.
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I've never had any issue with Space. I think it's mainly sounds that do it for people.
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If you really want space, go upload it on some other website.
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Jonathanpb wrote:
You know, you can program an amazingly large project and still only use up 4 megabytes. 10 is actually very large.
The problem with some things is that people just add music to everything. Music just decreases the amount of space for your projects. Use music wisely, and cut it if neccessary.
Trust me, you can program an amazingly vast and complex project and not even get to half the space. There's plenty of room.
I agree with Jonathanpb here. People do tend to get very sloppy with music, throwing it in without thinking twice. A lot can be done with a good audio editor compressing and chopping the clips down in size. And making sure that the clips are only in the project once (I've found many projects where the same clip is stored in more than one sprite).
There has to be a limit on size....10MB may not sound like very much but when you multiply that by the thousands of projects that end up on the server, it adds up.
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cds56 wrote:
MP3 Doesnt directly support lyrics, the players just find the lyrics for you. MP3 is a codec/ way of encoding music files.
MIDI is much more awsome. you can't make your own music with random mp3 files.
But you can record music as an MP3 file. Now most music is in MP3 anyways.
And yeah, that's what I meant about the lyrics, thanks for clearing it up
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Can we just throw in 500 more KB?
Then the limit will be 10.5 MB
Anyone agree with me?
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BWOG wrote:
ThePCKid wrote:
Can we just throw in 500 more KB?
Then the limit will be 10.5 MB
Anyone agree with me?
Like I said, the Java player can't handle big projects.
I think the limit should be a little more. 12 MB is enough for me. The third version of my OS is expected to be a big project (It's already 7.26 MB.) and I'm worried about the limit because nothing can be removed from the best OS in the world.
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Listen, I know a lot of people want more space, but here's a few reasons it's just not practical:
1) The main source of large project size is sound. Just decrease the amount of music in your game, and the limit will be easy to stay under.
2) Large files make the player extremely slow, and sometimes they won't even load.
3) Currently, there are 1,346,826 projects on the site. Even if the average project is 2MB, that's over 2.6TB on Scratch's servers, and the number of projects is growing like crazy. In September alone, 53,148 projects were created. If the size limit was raised, there would be an even greater load on the site.
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Moderators: Please, let this stay open. It creates less topics of the same subject. They are doing what they are suggested to do, by searching for the topic then posting there.
Pent9: Yes. But what advantages does it give the community? More music? We already have enough art, do we need a music site too?
Harakou: ( Your name sounds familiar... From some anime show.... ) I never honestly thought of that. 2.6 TB is ginormous. But yes, what you have stated is nice to have posted.
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Magnie wrote:
Moderators: Please, let this stay open. It creates less topics of the same subject. They are doing what they are suggested to do, by searching for the topic then posting there.
Pent9: Yes. But what advantages does it give the community? More music? We already have enough art, do we need a music site too?
Harakou: ( Your name sounds familiar... From some anime show.... ) I never honestly thought of that. 2.6 TB is ginormous. But yes, what you have stated is nice to have posted.
Actually, 2.6 TB isn't all that much. Sure, the size could be decreased considerably, but a lot of home computers are selling with 1TB hard drives these days - technology has progressed to such a point where memory has become cheap enough to do that! Considering in 1998, state-of-the-art computers had more or less 4GB hard drives, this is quite a feat!
Sorry for going off-topic. But really, it's simple to compress sounds with unnoticeable quality changes - so do that and you can cut that project size in half and keep everything nice and small without a noticeable change.
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