I am developing a new game, and with it a text box, like the one found in Pokemon. It requires the 'typer' to stamp it's costumes in the box, and they are supposed to stay there until the message 'clear' is sent. However, they disappear before that, meaning only one letter at a time can be kept in the box. This is no use at all. On other projects, the stamp stays, so why doesn't this? It is really annoying me because I spent AGES making every costume (all 24 of them) and will have to make 24 more in upper case. And other characters e.g. * and . and ! Any help?
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It's not that they disappear too early. You've discovered the most annoying part of the stamp function- it only stamps on the background. That means if there's a sprite in front of the background (the text box) you won't be able to see it. The one you're seeing whenever a new stamp is made is probably the stamping sprite with the letters itself.
There's one way I've found to get around this, but it's complicated. Before you bring up the text box, make all the visible sprites stamp themselves in the order that they're layered, and then hide. You can then just make the text box stamp, and have the letters appear over it. This will only work if no sprites are moving besides the text box/letters, though.
All would be made so much easier if they would let you stamp on sprites.
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Darn...... This is annoying. But I think I can make it work. Thanks!
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