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(Okay, this is kinda hard, so pay careful attention. You may want to bookmark this page in your browser.)
Using Jens' XML <a>http://scratch.mit.edu/projects/Jens/93504</a>, you can export sctripts into XML coding, which Flash uses. Import the XML into Flash after tweaking the script a bit (Wii Flash only uses the mouse motion, clicking, and enter.) Then you can upload the Flash file to a website and then open the website with the Wii Opera Browser! There you go! A Wii game coded in Scratch!!
WII BUTTONS
TO COMPUTER
REFERENCES
A = CLICK
B = ENTER
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Cool!
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Flash uses actionscript not xml.
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Archmage is right. But look at this topic, it's a scratch>flash converter in alpha. So I guess this is possible...
http://scratch.mit.edu/forums/viewtopic.php?id=9982

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How interesting, maxsteele2!
I have been redesigning the XML format in Chirp to work with Scratch 1.3 list- and variable-blocks (and to correctly distinguish between local and global variables), but I got doubts if this experimental feature should really be pursued any further, as I don't see any meaningful use of this. Your post makes me reconsider. I have no experience with Flash or Wii myself. Could you explain a little more in detail exactly how this works? Also, I'd be interested if there are any changes to the XML-format you'd be interested in to make the conversion easier.
Thanks!
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maxsteele2 wrote:
(Okay, this is kinda hard, so pay careful attention. You may want to bookmark this page in your browser.)
Using Jens' XML <a>http://scratch.mit.edu/projects/Jens/93504</a>, you can export sctripts into XML coding, which Flash uses. Import the XML into Flash after tweaking the script a bit (Wii Flash only uses the mouse motion, clicking, and enter.) Then you can upload the Flash file to a website and then open the website with the Wii Opera Browser! There you go! A Wii game coded in Scratch!!
WII BUTTONS
TO COMPUTER
REFERENCES
A = CLICK
B = ENTER
<switch to costume[ <next costume><say[ ]for( )secs><say[ <think[ ]for( )secs><think[ <change[ ]effect by( <set[ ]effect to( <clear graphic effects><change size by( <set size to( )%><size><show><hide><hide><go back( )layers>
Using Jens' XML <a>http://scratch.mit.edu/projects/Jens/93504</a>, you can export sctripts into XML coding, which Flash uses. Import the XML into Flash after tweaking the script a bit (Wii Flash only uses the mouse motion, clicking, and enter.) Then you can upload the Flash file to a website and then open the website with the Wii Opera Browser! There you go! A Wii game coded in Scratch!!
O_o
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yeah, but this is only for the internet channel...What would be cool is if they develop a homebrew app Scratch Emulator.

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To be honest, what about things like right clicking, holding the mouse down, arrow keys, etc.?
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Jonathanpb wrote:
To be honest, what about things like right clicking, holding the mouse down, arrow keys, etc.?
the wiimote can be used for clicking and the mouse and the wii is compatible with a keyboard.

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TobiOlivers wrote:
Jonathanpb wrote:
To be honest, what about things like right clicking, holding the mouse down, arrow keys, etc.?
the wiimote can be used for clicking and the mouse and the wii is compatible with a keyboard.
How about the mouse-pointer?
Last edited by Jonathanpb (2009-11-29 21:39:27)
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Do you have a Wii? Just point it at the screen and press the button
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Mr_X wrote:
Do you have a Wii? Just point it at the screen and press the button
I don't have a Wii, so I don't know everything. But in my topic (you know what I'm talking about), it covers other stuff that I know is true. Here I'm just asking things, not saying they're impossible.
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Jonathanpb wrote:
TobiOlivers wrote:
Jonathanpb wrote:
To be honest, what about things like right clicking, holding the mouse down, arrow keys, etc.?
the wiimote can be used for clicking and the mouse and the wii is compatible with a keyboard.
How about the mouse-pointer?
Easy! you point the wiimote where you want the mouse to go!

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Jens wrote:
How interesting, maxsteele2!
I have been redesigning the XML format in Chirp to work with Scratch 1.3 list- and variable-blocks (and to correctly distinguish between local and global variables), but I got doubts if this experimental feature should really be pursued any further, as I don't see any meaningful use of this. Your post makes me reconsider. I have no experience with Flash or Wii myself. Could you explain a little more in detail exactly how this works? Also, I'd be interested if there are any changes to the XML-format you'd be interested in to make the conversion easier.
Thanks!
I think that for extensibility's sake, an xml format for entire scratch projects would be good. If we include your scratch script xml format into that, it will take care of half the battle for us. Optimising the format for this would be great.
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http://scratch.mit.edu/forums/viewhttp://scratch.mit.edu/forums/viewtopichttp://scratch.mit.edu/forums/viewtopic.php?id=10300#req_message.php?id=10300#req_messagetopic.php?id=10300#req_message
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shotgun22 wrote:
http://scratch.mit.edu/forums/viewhttp://scratch.mit.edu/forums/viewtopichttp://scratch.mit.edu/forums/viewtopic.php?id=10300#req_message.php?id=10300#req_messagetopic.php?id=10300#req_message
broken link, and please tell me it's NOT spam.

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cds56 wrote:
Lol, that's his one post.
lol, he EPICLY FAILED.
[blocks]
<when green flag clicked>
<{ EPIC FAIL }>
[/blocks]
Last edited by TobiOlivers (2009-12-17 08:55:48)

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I'd be a bit hard to do so. You can't really draw as well.Or type as well.But sounds cool.
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im viewing this thread with my wii!

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maxsteele2 wrote:
Blah blah blah blah...
WII BUTTONS
TO COMPUTER
REFERENCES
A = CLICK
B = ENTER
What do you wean by that?
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