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#1 2009-11-26 05:56:33

Chrischb
Scratcher
Registered: 2008-07-24
Posts: 1000+

How to make your projects impregnable to hackers!

There have been lots and lots of people who support the Locking Downloads button.
There have also been lots and lots of people who disagree and support remixing.
There has been a decision that the button shall be avoided.
....................................
Yes, you may hate hackers ruining your projects. Well, here's the guide to make your projects confusing!
But because this ruins remixing, we have decided to split this into two parts. The first one tells you how to help your project.
And the second one tells you how to unravel the scripts.

That way, we don't discourage remixing!

We shall now go through the tips... in a series of chapters as usual.

-Contents-

Part One: The side of the protector.
1. Hide your scripts.
2. Disguising your blocks.
3. Defense.
4. Epilogue: Can your projects be truly impregnable?
5. Tips from the protectors.
Part Two: The side of the hacker.
1. Bring out the hidden scripts!
2. Uncovering disguises.
3. Attack.
4. Epilogue: Why hack into projects?
5. Tips from the hackers.


Note: We shall use the term "hacker" instead of "remixer" to make it more exciting.
.........................................................................................................................
Part One: The side of the protector

-Chapter One-
-Hiding your scripts-

This is the key element to making your projects undestructable (well, unless all the scripts are deleted...). There are easy and hard ways to do it, and we'll start with the easiest.

• To easily hide a script, place it far away to the right. And remember this: Do not use the Cleanup feature. Your script will be transported back to the left side.

Sure, lazy hackers will probably fail to find it, but it needs something more.
Let's step it up a bit.

• To help hide a script in the distance, find a script that does something along these lines:

if condition and condition and condition and condition and...

If so, brilliant! Find a way to squeeze your script in (it should be easy, because the set of "and"'s or "or"'s will have inreased in height), and then you're done! And once again, don't use the cleanup feature.

You may think that it's good enough, but the next bullet shall list going to the point of lunacy.

• Create a bunch of dummy scripts and treat them like normal ones. Hide your scripts behind them, and they won't be suspected - after all, that perfectly normal script can't be hiding something, right?

Note: For help on creating dummy scripts, try this:
   * Start it with a broadcast that never gets broadcasted.
   * Split a script in half and in-efficiently create two scripts. Use the taller one to hide something.
   * Or, if you don't like the idea of extra scripts, simply find a way to cram it into a perfectly normal one. Be careful, though.
   * Or, if you don't like the idea of cramming, you can simply create a 1-sprite-1-scripter and use that. Nobody will bother to read it all.
   * Or, if you don't like the idea of 1-sprite-1-scripters, you can simply use BYOB to somehow do what you want.

Tricky, right?

* Or, you can make a 1-sprite-1-scripter and ruin by adding dummy sprites and scripts.

-Chapter Two-
-Disguising your scripts

Disguising is another element in the war against hackers. It can sometimes be far more effective than hiding, and may be easier as well.

However, disguising works better on blocks rather than scripts. Here are some good examples:

A programmer wants to hide the variable "Score" to avoid it being changed.
Here's what he can do:
   • Name it "Xtracker" or something like that.
   • Hide it as an item in a list.
   • Use the variable "Score" anyway and hide the script (hackers may create their own scripts, unfortunately. See chapter three).

Now we'll look at it in detail.

• Name it "Xtracker" or something like that.
   Well, it's a start. The more dull and complex the name is, the less the likelihood is that a hacker will check it (unless it's so complex that it's inviting). "XVelocity" or "Gravity_swing" may put them off as well.
   A variable works the same as all other variables. The only differences are the names and the way they are put to use. Therefore, it may be difficult.

• Hide it as an item in a list.
   Ooh, tricky. The more items in a list, the better. And if the hidden identity bears some resemblance to the other items, you are on your way to success.
   If you can, make the variable content similar. If you are in despair, create a dummy list (give it a convincing name and maybe some dummy scripts to go with it) and a bunch of dummy items.

• Use the variable "Score" anyway and hide the script.
   Hmm... the problem is that a hacker can simply create a script of their own to fight your scripts.

For example, they could create:

   When Space key Pressed
   set score to 9999999999999999999999999999

Not good. You need defense! Skip to chapter three if you're in a hurry (which has some good defense tactics), or read the good bits about this.
The use of the variable may lull the hacker into a false sense of security, but will slap him in the face if the variable "Score" is really a dummy variable with dummy scripts to go with it. Ugh. To best thing to do here is try a large variety of tactics, and see what you get.

-Chapter Three-
-Defense-

Despite your best efforts, a hacker may still navigate through your maze and find a way to wreck harm. Therefore, you need one of the keys to success - defense!

Defense can be as simple as a forever with a variable or a bunch of dummies put in a large formation. Even larger still would be to create a project and hide another in it!

But we need to show some simple tactics.

As mentioned before, a hacker can simply create a script that sets the score to a large amount. Well, the power of the forever block comes at hand.

When Space key Pressed
set score to 9999999

When Green Flag Clicked
forever
   set score to (correct score)
endforever

The hacker's script will only temporarily change the variable. Yours, fortunately, will continuously set the variable to the correct amount.
Yes, it requires another variable to do the work, but what's another variable? Treat it the same way as you would with the original score variable.

Another method of defense will be demonstrated below.
For non-scrolling platformers:

Perhaps you need a character to reach a gate. Maybe a door. Well, the hackers can always give it a script that will change its X and Y accordingly. Ugh!

A forever will do no good, because it will have reached the target (however quickly. One odd method is to give it a script that forces it to stay at the target for a certain amount of time; that will work.
Without that, you could try giving it other obstacles in the game. Maybe a lever.

But whatever it is, do anything. Defense is very complicated, and cannot be written well as a set of instructions.
Now for the epilogue!

-Epilogue-
-Can your projects be truly impregnable?-

Despite every single bit of effort you have thrown it, it will always be possible to beat the defense system. Fortunately, you can irritate the hacker by making him spend days at the computer; maybe he would give up and leave. But some may treat it as a game, and persist. How irritating.

But Scratch is built to support remixing, and it's a good thing that people can edit your projects. What is bad is false credit over projects, but usually people step in and do something to help out.

What we suggest it only trying it as a challenge, or a challenge for someone else - enjoy your scripting, and leave it to the hackers.

-Tips from the protectors-

The-Whiz wrote:

There is a way to make your projects almost impregnable. Here it is:
1. Click the new sprite button.
2. Move the window that appears.
3. Click the new sprite button again.
4. Click cancel in the window.
5. Double click the white square in the middle of the screen.
6. It's there, but it doesn't appear in the sprites box.

shadow_7283 wrote:

Or, you can open up the paint window, right click, select grab screen region for new sprite, and then press OK. The sprite is there but hidden, and then you can double click on it and script to your heart's content.

Lucario621 wrote:

Yeah this is really THE BEST WAY. Its THE MOST IMPREGENABLE way. You make a hidden sprite. Before you make the main scripts, make sure that theres a script, with hidden letters you have to press, to make the sprite visible, so you can edit the scripts. In addition, use that sprite to also make a password. Because the sprite is hidden, you can't find out what the password is. Only a few people know how to find out, by hacking squeak.

16Skittles wrote:

here's a nearly 100% foolproof way to hide passwords.
1. follow The-Whiz's instructions
2. make a white and black background. name the black bk and white wh.
3. make script on stage:
when green flag clicked
forever
set background to variable:BG

4. make this scriot on secret sprite:
when x pressed (you can use random letters)
set bg to black
show
(and the same for set bg to wh and hide)

there you go!
the white square will only show on black, but if the person clicks the black BG, the sprite would show without the hide block. also put the sprite in a corner spot so it wouldn't be noticed.
Remixes are good but codes are better kept secret.

rubiks_cube_guy238 wrote:

If you want to make a almost 100% hidden sprite, you need to add 2 'for this sprite only' variables called 'x position' and 'y position'. Now set those variables both to 'n/a'. This way, if someone tries to use the attribute block ([x position] of [hidden sprite]) to locate the hidden sprite, they won't find it. Don't ask me why it works because it's sorta complicated, but point is, it works!

filo5 wrote:

If your project has lots of sprites, you don't have to bother with hiding them all. Just spread the thing among the sprites. Let's make a huge stockpile of broadcasts, some of them fake, which do all the communication with scripts. Make their names random, like Waffles584_a5 Personally, I never used this one, but... Try this:
Sprite1:Script1->Sprite3:Script8->Sprite2:Script1->Sprite6:Script1->Sprite1:Script2->Sprite5:Script2

The remixer might discover the connections, but it'd take ages. Also, if it's BYOB, try embedding custom blocks in custom blocks in custom blocks (maybe some recursion?).

hidas wrote:

if you need to see exactly what happens when scripts are executed, just start single-stepping. click "edit" then "set single stepping" set it to "flash blocks slow", then go back and click "start single stepping". you can watch the whole project go while watching what is happening.

.........................................................................................................................
Part Two: The side of the hacker

-Chapter One-
-Bring out the hidden scripts!-

Welcome to the Hackers' Academy. Here we train to combat the strength of those who wish to destroy the power of remixing.
We equip our students with knowledge, and you shall become a skilled master.

To bring out scripts from under others, follow these extremely easy steps:

1. Right-click. Easy.
2. Select "cleanup"
3. Laugh at the ease of your mission.

"Cleanup" is very handy, but some hidden scripts are truly irritating. Is it with BYOB? If so, check for oddly colored blocks (try removing them to see what happens). Is it inside a script? Check every block carefully.
If you still can't find it, maybe disassemble some of the scripts. Change variable values. If all else fails, try searching another sprite. Maybe the scripts were thrown in another sprite that made less sense!

But if you can't find it, check chapter three for tips.

-Chapter Two-
-Uncovering disguises

Being a hacker is easy. You simply deploy a few tricks, and the project is uncovered.
Well, uncovering disguises is tricky. Writing it out as steps would fail to get the point across, so we'll have to use paragraphs.

Most of the time, disguise is done by faking variables and lists. Open every one and check the scripts in accordance. It's an odd task, but finishing it is always rewarding.

Still haven't found it? Maybe it's part of a script. Skim through every block (beware of dummy scripts. If you find one, you're on to something), and remember this: If you get bored, you can either find another project or get a relaxing drink.

If you still haven't found it, just shrug and try another tactic. Now for the element of attack.

-Chapter Three-
-Attack-

Attack is the definite opposite of defense, but both incorporate some %5 percent of the other. Forget that, and have a think.

If you've read the other chapter three, try and think about what a strong defense is. How would you destroy it? Would building a script help? Would combatting a forever work?

A lot of thought is required, and a textbook won't help. What you can try and do is take apart suspicious scripts and study them (you should have studied enough by now), or dive into the process of creating scripts.

The nasty equivalent of a created scripts would be to unleash a pack of dogs into the enemy territory. They will do your bidding, and fearlessly storm through the area. Well, you need to beware of what the result is.

If you're unlucky, the project will have defenses such as a forever. Study the result closely to guess what may be happening. Then stop it!

But overall, attack and defense is a tricky thing.

-Epilogue-
-Why hack into projects?-

You may be wondering why you hack into projects. Well, you're a lot better than the real hackers out there. You're not a hacker! That's just the term that's being used in this book.

You may be doing it to get past an impossible level, to fix a bug, or just for fun. Enjoy it, and have a lie-down on the couch if you get frustrated. We understand.

But for being a remixer, you're just trying to get your remix across. Remember this, though: Don't take credit for your new remix.

And one last thing: If you have any tips, please post them to help out.

-Tips from the hackers-

Greatdane wrote:

One of the ways I hack projects is look at the variables.

Or something that almost always works:

Download and make it so the main character is draggable

That's the best way to hack games that you want to beat. You just need to look at the scripts.

filo5 wrote:

For hackers: If you see a stockpile of messages, try broadcasting them by random and see what's happening. If it's BYOB, see what's inside the grey blocks...

16Skittles wrote:

to find a hidden sprite, make a sprite and put this script: [blocks]<when green flag clicked>
<forever>
<go to[ hidden sprite
<end>

that will make the sprite go to the hidden sprite. If you don't know which the hidden sprite is, it's the sprite that doesn't show up in the sprites area.
[/blocks]
then press the stop button,  record the X and Y positions, move the finder sprite, then double click at the X and Y positions to find the hidden sprite.

Last edited by Chrischb (2009-12-17 23:30:16)


I fall: It's a tragedy. You fall: It's comedy.
Hmph enjoy your fall - I get a lovely spring... without pans of new leaves.

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#2 2009-11-26 10:05:59

shadow_7283
Scratcher
Registered: 2007-11-07
Posts: 1000+

Re: How to make your projects impregnable to hackers!

Someone could publish this in a book. There are no spelling mistakes, and it's the length of a short novel!  big_smile  Best of all, it's useful! Some projects are really hard to figure out, especially when I'm stuck on an impossible level. I never thought people would try to use dummy scripts just to make  sure no one wins unfairly. Nice job! Keep making these guides!

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#3 2009-11-26 10:14:37

The-Whiz
Scratcher
Registered: 2007-07-09
Posts: 1000+

Re: How to make your projects impregnable to hackers!

There is a way to make your projects almost impregnable. Here it is:
1. Click the new sprite button.
2. Move the window that appears.
3. Click the new sprite button again.
4. Click cancel in the window.
5. Double click the white square in the middle of the screen.
6. It's there, but it doesn't appear in the sprites box.

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#4 2009-11-26 10:16:36

shadow_7283
Scratcher
Registered: 2007-11-07
Posts: 1000+

Re: How to make your projects impregnable to hackers!

Or, you can open up the paint window, right click, select grab screen region for new sprite, and then press OK. The sprite is there but hidden, and then you can double click on it and script to your heart's content.

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#5 2009-11-26 10:23:16

Lucario621
Community Moderator
Registered: 2007-10-03
Posts: 1000+

Re: How to make your projects impregnable to hackers!

shadow_7283 wrote:

Or, you can open up the paint window, right click, select grab screen region for new sprite, and then press OK. The sprite is there but hidden, and then you can double click on it and script to your heart's content.

Basically the same result.


http://i.imgur.com/WBkM2QQ.png

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#6 2009-11-26 10:35:56

Lucario621
Community Moderator
Registered: 2007-10-03
Posts: 1000+

Re: How to make your projects impregnable to hackers!

The-Whiz wrote:

There is a way to make your projects almost impregnable. Here it is:
1. Click the new sprite button.
2. Move the window that appears.
3. Click the new sprite button again.
4. Click cancel in the window.
5. Double click the white square in the middle of the screen.
6. It's there, but it doesn't appear in the sprites box.

Yeah this is really THE BEST WAY. Its THE MOST IMPREGENABLE way. You make a hidden sprite. Before you make the main scripts, make sure that theres a script, with hidden letters you have to press, to make the sprite visible, so you can edit the scripts. In addition, use that sprite to also make a password. Because the sprite is hidden, you can't find out what the password is. Only a few people know how to find out, by hacking squeak.


http://i.imgur.com/WBkM2QQ.png

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#7 2009-11-26 11:21:11

Greatdane
Scratcher
Registered: 2007-06-05
Posts: 1000+

Re: How to make your projects impregnable to hackers!

One of the ways I hack projects is look at the variables.

Or something that almost always works:

Download and make it so the main character is draggable

That's the best way to hack games that you want to beat. You just need to look at the scripts.


The future belongs to those who believe in the beauty of their dreams.
        ~ Eleanor Roosevelt

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#8 2009-11-26 11:31:22

jacool
Scratcher
Registered: 2008-01-25
Posts: 1000+

Re: How to make your projects impregnable to hackers!

Greatdane wrote:

One of the ways I hack projects is look at the variables.

Or something that almost always works:

Download and make it so the main character is draggable

That's the best way to hack games that you want to beat. You just need to look at the scripts.

But you could make a script that hides the sprite and makes it move to a random position when it's clicked  smile


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#9 2009-11-26 11:40:43

Mr_X
Scratcher
Registered: 2009-09-10
Posts: 1000+

Re: How to make your projects impregnable to hackers!

Lol impregnable


http://img99.imageshack.us/img99/8656/exveemonc.gif The rules of the internet:
1) Every woman is a man    2) Every man is a child    3) Every child is an FBI agent                                        I have psychopathic tendencies. Be afraid

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#10 2009-11-26 12:01:12

16Skittles
Scratcher
Registered: 2009-08-26
Posts: 1000+

Re: How to make your projects impregnable to hackers!

here's a nearly 100% foolproof way to hide passwords.
1. follow The-Whiz's instructions
2. make a white and black background. name the black bk and white wh.
3. make script on stage:
when green flag clicked
forever
set background to variable:BG

4. make this scriot on secret sprite:
when x pressed (you can use random letters)
set bg to black
show
(and the same for set bg to wh and hide)

there you go!
the white square will only show on black, but if the person clicks the black BG, the sprite would show without the hide block. also put the sprite in a corner spot so it wouldn't be noticed.
Remixes are good but codes are better kept secret.

Last edited by 16Skittles (2009-11-26 12:04:51)


http://16skittles.tk/sig.png
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#11 2009-11-26 12:10:52

Mr_X
Scratcher
Registered: 2009-09-10
Posts: 1000+

Re: How to make your projects impregnable to hackers!

I just read this topic, and I don't get it
It's about hiding Scipts and stuff. what does that have to do with hackers?


http://img99.imageshack.us/img99/8656/exveemonc.gif The rules of the internet:
1) Every woman is a man    2) Every man is a child    3) Every child is an FBI agent                                        I have psychopathic tendencies. Be afraid

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#12 2009-11-26 12:23:15

Lucario621
Community Moderator
Registered: 2007-10-03
Posts: 1000+

Re: How to make your projects impregnable to hackers!

jacool wrote:

Greatdane wrote:

One of the ways I hack projects is look at the variables.

Or something that almost always works:

Download and make it so the main character is draggable

That's the best way to hack games that you want to beat. You just need to look at the scripts.

But you could make a script that hides the sprite and makes it move to a random position when it's clicked  smile

Well in the case of my Super Smash Bros. Ball, I had to have a variable for the x and y position, only because I had to, because of the camera.


http://i.imgur.com/WBkM2QQ.png

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#13 2009-11-26 12:24:42

Lucario621
Community Moderator
Registered: 2007-10-03
Posts: 1000+

Re: How to make your projects impregnable to hackers!

Mr_X wrote:

I just read this topic, and I don't get it
It's about hiding Scipts and stuff. what does that have to do with hackers?

If you ACTUALLY READ THE ENTIRE THING AND LOOKED CAREFULLY you'd notice that it says that he's using the word hackers instead of remixers, to make things more dramatic  smile


http://i.imgur.com/WBkM2QQ.png

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#14 2009-11-26 12:28:24

16Skittles
Scratcher
Registered: 2009-08-26
Posts: 1000+

Re: How to make your projects impregnable to hackers!

I just made a project using my mod of The-Whiz's technique. the link is in my sig. Even if you download you won't be able to find the code! the link is the challenge lock, not the USCG rescue. and to Mr.X, maybe they aren't hackers, but you can stop people from downloading and taking codes.


http://16skittles.tk/sig.png
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#15 2009-11-26 23:24:36

Chrischb
Scratcher
Registered: 2008-07-24
Posts: 1000+

Re: How to make your projects impregnable to hackers!

shadow_7283 wrote:

Someone could publish this in a book. There are no spelling mistakes, and it's the length of a short novel!  big_smile  Best of all, it's useful! Some projects are really hard to figure out, especially when I'm stuck on an impossible level. I never thought people would try to use dummy scripts just to make  sure no one wins unfairly. Nice job! Keep making these guides!

The length of a short novel...? Do you mean a short story?


I fall: It's a tragedy. You fall: It's comedy.
Hmph enjoy your fall - I get a lovely spring... without pans of new leaves.

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#16 2009-11-26 23:27:52

Jonathanpb
Scratcher
Registered: 2008-07-25
Posts: 1000+

Re: How to make your projects impregnable to hackers!

Are you copying my habit of making guides? I should really work on another...

It'd be funny if someone made a one sprite game, and then added ten dummy sprites.  tongue


"Human beings... must have action; and they will make it if they cannot find it.
-Charlotte Brontë

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#17 2009-11-26 23:30:07

Chrischb
Scratcher
Registered: 2008-07-24
Posts: 1000+

Re: How to make your projects impregnable to hackers!

Jonathanpb wrote:

Are you copying my habit of making guides? I should really work on another...

It'd be funny if someone made a one sprite game, and then added ten dummy sprites.  tongue

I wasn't copying you. I just had an idea and made a thread about it.


I fall: It's a tragedy. You fall: It's comedy.
Hmph enjoy your fall - I get a lovely spring... without pans of new leaves.

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#18 2009-11-26 23:32:28

Jonathanpb
Scratcher
Registered: 2008-07-25
Posts: 1000+

Re: How to make your projects impregnable to hackers!

Chrischb wrote:

Jonathanpb wrote:

Are you copying my habit of making guides? I should really work on another...

It'd be funny if someone made a one sprite game, and then added ten dummy sprites.  tongue

I wasn't copying you. I just had an idea and made a thread about it.

You're making several guides... but I know you're not copying. I'm just worried that when I make my next guide, people will think I'm copying!  tongue

Last edited by Jonathanpb (2009-11-26 23:32:42)


"Human beings... must have action; and they will make it if they cannot find it.
-Charlotte Brontë

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#19 2009-11-26 23:50:42

illusionist
Retired Community Moderator
Registered: 2008-07-02
Posts: 1000+

Re: How to make your projects impregnable to hackers!

Greatdane's technique was how I finnaly got past level 1 in Demosthene's God's Quest 2!  lol 

Great guide! I will use your tricks in Space War 4. Space War 2 and 3 got stolen. Space war 2 was stolen (this is not a joke, I talked to the thief) because:

He who must not be named wrote:

I copied U becuz I wanted an easy way to play your grate game! so I shayred on my account.

And I just flagged the SW3 thief without arguing.

SW3 stealer wrote:

I added cool moosic 2 ilunis's prawjekt.

This thief's "cool moosic" was the SuperMarioBros. theme. FAIL

Imagine SW3 with mario music. EPIC FAIL

lol   lol   lol   lol   lol   lol

That reminds me... I wonder if the Scratch team responded to my flags...  roll


http://i.imgur.com/8LX1NrV.png

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#20 2009-11-26 23:53:56

Chrischb
Scratcher
Registered: 2008-07-24
Posts: 1000+

Re: How to make your projects impregnable to hackers!

illusionist wrote:

Greatdane's technique was how I finnaly got past level 1 in Demosthene's God's Quest 2!  lol 

Great guide! I will use your tricks in Space War 4. Space War 2 and 3 got stolen. Space war 2 was stolen (this is not a joke, I talked to the thief) because:

He who must not be named wrote:

I copied U becuz I wanted an easy way to play your grate game! so I shayred on my account.

And I just flagged the SW3 thief without arguing.

SW3 stealer wrote:

I added cool moosic 2 ilunis's prawjekt.

This thief's "cool moosic" was the SuperMarioBros. theme. FAIL

Imagine SW3 with mario music. EPIC FAIL

lol   lol   lol   lol   lol   lol

That reminds me... I wonder if the Scratch team responded to my flags...  roll

That's a lot of text.

Anyway, for your bit about the Scratch Team responding to your flags, a project doesn't get removed immediately. They get an e-mail or something, and then they take action.  smile


I fall: It's a tragedy. You fall: It's comedy.
Hmph enjoy your fall - I get a lovely spring... without pans of new leaves.

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#21 2009-11-26 23:57:21

illusionist
Retired Community Moderator
Registered: 2008-07-02
Posts: 1000+

Re: How to make your projects impregnable to hackers!

Chrischb wrote:

illusionist wrote:

Greatdane's technique was how I finnaly got past level 1 in Demosthene's God's Quest 2!  lol 

Great guide! I will use your tricks in Space War 4. Space War 2 and 3 got stolen. Space war 2 was stolen (this is not a joke, I talked to the thief) because:

He who must not be named wrote:

I copied U becuz I wanted an easy way to play your grate game! so I shayred on my account.

And I just flagged the SW3 thief without arguing.

SW3 stealer wrote:

I added cool moosic 2 ilunis's prawjekt.

This thief's "cool moosic" was the SuperMarioBros. theme. FAIL

Imagine SW3 with mario music. EPIC FAIL

lol   lol   lol   lol   lol   lol

That reminds me... I wonder if the Scratch team responded to my flags...  roll

That's a lot of text.

Anyway, for your bit about the Scratch Team responding to your flags, a project doesn't get removed immediately. They get an e-mail or something, and then they take action.  smile

It was months ago. They responded [evil grin].  lol


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#22 2009-11-27 00:43:02

fg123
Scratcher
Registered: 2008-11-13
Posts: 1000+

Re: How to make your projects impregnable to hackers!

As usual. Another great guide from Chrischb. Unfortunately, I finished my popcorn so I had to get chips instead.  smile  <--(Notice that's a smile, not a tongue. Therefore, the chips statement is true.)


Hai.

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#23 2009-11-27 00:54:54

what-the
Scratcher
Registered: 2009-10-04
Posts: 1000+

Re: How to make your projects impregnable to hackers!

That is a great guide. I already have a very confusing 1 sprite & 1 script (visual scratch) and it's a programming language I made up and it's not even finished yet. The length of the script almosts crashes scratch.

Last edited by what-the (2009-11-27 00:55:11)


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#24 2009-11-27 01:35:45

Chrischb
Scratcher
Registered: 2008-07-24
Posts: 1000+

Re: How to make your projects impregnable to hackers!

what-the wrote:

That is a great guide. I already have a very confusing 1 sprite & 1 script (visual scratch) and it's a programming language I made up and it's not even finished yet. The length of the script almosts crashes scratch.

I can't wait to see your project!


I fall: It's a tragedy. You fall: It's comedy.
Hmph enjoy your fall - I get a lovely spring... without pans of new leaves.

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#25 2009-11-27 02:23:48

what-the
Scratcher
Registered: 2009-10-04
Posts: 1000+

Re: How to make your projects impregnable to hackers!

Chrischb wrote:

what-the wrote:

That is a great guide. I already have a very confusing 1 sprite & 1 script (visual scratch) and it's a programming language I made up and it's not even finished yet. The length of the script almosts crashes scratch.

I can't wait to see your project!

Thanks. Programming the project takes ages now. Just to change text it take over 10 seconds for the option to come up. Yet alone entering each letter.

Last edited by what-the (2009-11-27 02:24:32)


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