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  •  » Aerial Defender: Screenshot, full game coming soon. (i'm back!)

#1 2009-11-26 08:42:01

Dibbo222
Scratcher
Registered: 2007-11-03
Posts: 100+

Aerial Defender: Screenshot, full game coming soon. (i'm back!)

Now that exams are over and long holidays are here, (in australia) I've got some time on my hands and i'm gonna continue my huge tower defense game. Here's a quick (blurry) screenshot of the extra stuff i've done since i released a demo 6 months ago. For all those who think that i'll need too many scripts and sprites, just you wait.

http://i48.tinypic.com/2cnbolz.jpg


Thanks!! Dibbo.


The biggest tower defense game on Scratch?
http://scratch.mit.edu/projects/Dibbo222/929092

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#2 2009-11-29 01:02:45

Dibbo222
Scratcher
Registered: 2007-11-03
Posts: 100+

Re: Aerial Defender: Screenshot, full game coming soon. (i'm back!)

all towers now complete with 3 upgrades each.  smile


The biggest tower defense game on Scratch?
http://scratch.mit.edu/projects/Dibbo222/929092

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#3 2009-11-29 19:24:32

Brass45
Scratcher
Registered: 2009-05-03
Posts: 500+

Re: Aerial Defender: Screenshot, full game coming soon. (i'm back!)

how exactly would it work?Would it use the infinite sprites trick or use a sprite per tower?

Last edited by Brass45 (2009-11-29 19:25:21)


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#4 2009-11-29 22:31:23

Dibbo222
Scratcher
Registered: 2007-11-03
Posts: 100+

Re: Aerial Defender: Screenshot, full game coming soon. (i'm back!)

2 sprites per tower (one for the turret and one for the bullet - base is stamped) with very easy-to-duplicate scripts (for example: "Broadcast <variable>" and "Change costume to <letter 1 of variable>") - and a maximum of probably 5 of each tower (5 + 5 + 5 = 15 towers in total). The above map has only 9 tower spots anyway. towers will be upgradeable so large numbers of towers are not necessary.


The biggest tower defense game on Scratch?
http://scratch.mit.edu/projects/Dibbo222/929092

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