So I was working on a game today, and used the timer for the first time. I wanted to make it so it counts down from 10 minutes, but it only counts up, and only in seconds. Could you make it able to count down, and count in minutes please?
Last edited by steppenwulf (2009-11-23 17:16:36)
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This could be done with a script, but I do agree the timer could be developed more
Perhaps there could be..
-Start Timer
-Pause Timer
-Set Timer mode to "Increase/decrease"
-Hide/show timer
And more
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cocoanut wrote:
Variables.....
It can be done in variable's, but the timer has been sitting there a while with only a few functions. It couldn't help to make it slightly more improved, at the moment it just looks rather useless
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06dknibbs wrote:
cocoanut wrote:
Variables.....
It can be done in variable's, but the timer has been sitting there a while with only a few functions. It couldn't help to make it slightly more improved, at the moment it just looks rather useless
True, but I don't think there's a need for the time at all. I think we should just get rid of it, since we can use variables.
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But here's a script anyway, if you want to use variables.
Much easier than The-Whiz's method below.
GAR SIXTY SECOND RULE.
Last edited by cocoanut (2009-11-23 17:45:41)
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It's kind of hard to read, but I think you'll be able to understand it:
Counts down with minutes and seconds from 10 minutes.
Much better at counting than cocoanut's method above.
Last edited by The-Whiz (2009-11-23 17:48:10)
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The-Whiz wrote:
It's kind of hard to read, but I think you'll be able to understand it:
http://i653.photobucket.com/albums/uu25 … ntdown.gif
Counts down with minutes and seconds from 10 minutes.
Much better at counting than cocoanut's method above.
Thanks
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cocoanut wrote:
06dknibbs wrote:
cocoanut wrote:
Variables.....
It can be done in variable's, but the timer has been sitting there a while with only a few functions. It couldn't help to make it slightly more improved, at the moment it just looks rather useless
True, but I don't think there's a need for the time at all. I think we should just get rid of it, since we can use variables.
It should either be removed or updated
At the moment it's useless seen as it has such a quick work around. But, if it had more added to it, it could make a few scripts smaller and simpler
-Didn't I already post this o.o, well, I can't see my post now..-
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cocoanut wrote:
Variables.....
Variables lag, and for some reason, the timer doesn't.
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cocoanut wrote:
06dknibbs wrote:
cocoanut wrote:
Variables.....
It can be done in variable's, but the timer has been sitting there a while with only a few functions. It couldn't help to make it slightly more improved, at the moment it just looks rather useless
True, but I don't think there's a need for the time at all. I think we should just get rid of it, since we can use variables.
Well, if the Scratch Team updated the timer, it would eliminate having to use variables for a timer. It would also eliminate the lag that comes from variables.
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Theres an easier way...
set timer to (600+(-1 * timer) )
That should generally do it.
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steppenwulf wrote:
cocoanut wrote:
06dknibbs wrote:
It can be done in variable's, but the timer has been sitting there a while with only a few functions. It couldn't help to make it slightly more improved, at the moment it just looks rather uselessTrue, but I don't think there's a need for the time at all. I think we should just get rid of it, since we can use variables.
Well, if the Scratch Team updated the timer, it would eliminate having to use variables for a timer. It would also eliminate the lag that comes from variables.
Updating it would be better
There are many big scripts formed around creating a timer which can bump up a projects size, and add lag. A better timer could cut down on both of these problems.
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06dknibbs wrote:
steppenwulf wrote:
cocoanut wrote:
True, but I don't think there's a need for the time at all. I think we should just get rid of it, since we can use variables.Well, if the Scratch Team updated the timer, it would eliminate having to use variables for a timer. It would also eliminate the lag that comes from variables.
Updating it would be better
There are many big scripts formed around creating a timer which can bump up a projects size, and add lag. A better timer could cut down on both of these problems.
Right.
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Something to point out about the timer block is that it works in a funny way; it'll run even when you hit the red stop sign.
But for your idea, I agree (how many agreements have I made today?!).
Last edited by Chrischb (2009-11-23 23:32:48)
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